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Medium Monstrous Spider Solitary, Small, Stealthy, Devious fangs (d8 damage) 16 HP 1 armor Close Instinct: to catch by surprise
- catch and devour
- attack from stealth
- trap with webs
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Hobgoblin Raider Group, Intelligent, Hoarder short sword (d8 damage) 6 HP 1 armor Close Instinct: to raid
- charge the biggest threat
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Drow Crimson Sister Solitary, Intelligent Flaying Greatsword (b[2d10+4] damage 2 piercing) 16 HP 3 armor Close, Forceful Special Qualities: Gains +2 damage forward when hurt The most prominent of the Scarlet Sisters take on positions of leadership, becoming the much admired crimson sisters. Their training turns them into perfect masochists, reshaping their pain into a bersærker glee. Instinct: To secure revenge for the drow empire
- Create Clouds of Darkness
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Aboleth Horde, Huge, Magical, Devious, Intelligent, Cautious Tentacle Lash (d6+3 damage) 11 HP 2 armor Reach Aboleths are an ancient species of aquatic beings. Powerful psychics and mages, the aboleths mastered genetics while primeval man was figuring out the ups and downs of the stick, using it to create many servitor species for various purposes. Instinct: To dominate
- Exude water breathing slime
- Control minds
- Transforming slime causes water dependency
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Drow Poison Crafter Solitary, Devious, Intelligent Poisoned Throwing Knives (w[2d8] damage) 12 HP 1 armor Close, Near Drow poison crafters are masters of alchemy, supplying the drow empire with a wide variety of toxins, poisons and the like. Though, while they are perfectly capable of using these poisons themselves, they are far from trained soldiers and prefer to avoid combat. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
- Inflicts random debilities
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Drow Poison Crafter Solitary, Devious Poisoned Throwing Knife (w[2d6] damage) 12 HP 1 armor Close, Near Drow poison crafters are masters of alchemy, supplying the drow empire with a wide variety of toxins, poisons and the like. Though, while they are perfectly capable of using these poisons themselves, they are far from trained soldiers and prefer to avoid combat. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
- Inflict random deblities
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Drider Group, Large, Magical, Devious, Intelligent Envenomed Glaive (d6 damage) 10 HP 3 armor Reach Drows are masters of alchemy and chimerism, having created several unique creatures. Driders are chimeras made from drow criminals, permanently fused to the body of giant spiders. While there are some advantages, the relatively short lifespan of giant spiders causes the drow to rapidly age. Interestingly enough, driders breed true and those born as driders do not suffer from a vastly decreased life span. Instinct: To serve the drow
- Create clouds of darkness
- Use minor spells
- Inject weakening poison
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Deep Cat Solitary, Large, Stealthy, Intelligent Claws, bite (d10+1 damage) 16 HP 1 armor Special Qualities: Psychic power, Intelligent, Thick hide The deep cat is all but unknown, as it dwells in the Wilderdeep, where few dare to venture. It lives in the trees, coming down occasionally to attack prey by surprise. It possesses a savage intelligence, and will mock or intentionally toy with its meals before devouring them. It uses its psychic abilities to freeze prey in its tracks, relishing in the thrill of being the last thing it ever sees. It is about the size of a tiger, with a tough, scaly hide and three sets of eyes. Its facial expressions are grotesque parodies of human emotions. Instinct: To confuse, to hunt and stalk prey
- Pounce and claw
- Impede rational thought and bodily control
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Drow War Priest Group, Divine, Intelligent Divine Weapon (d8+4 damage) 8 HP 2 armor Close Drow War Priests are frontline clerics, bringing down the curses and blessings of various demon lords. They tend to take on the roles of captains and commanders, using divine insight to guide the troops. Instinct: To secure revenge for the drow empire
- Create clouds of darkness