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Drow Spell Slinger Group, Magical, Intelligent Searing Shadow Blast (b[2d8] damage) 6 HP 4 armor Close, Ignores Armor Drow Spell Slingers are accomplished battle mages. Their spells are geared towards combat, taking out foes with precise elemental blasts. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
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Drow Scout Horde, Stealthy, Intelligent, Evasive Hand Crossbow (d4 damage) 3 HP 1 armor Close Drow scouts move quickly, keeping their compatriots informed of the ebb and tide of battle. They are not themselves fighters and serve a strictly supporting roles, even when forced to fight by circumstance. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
- Move with stealth
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Forest Drake Horde, Large Spiked Tail Lash (d6 damage 3 piercing) 7 HP 2 armor Reach Special Qualities: Aquatic, Fast, Flight Drakes who have adopted to arborean regions come equipped with vicious tail spikes that they use much like a morning star. Should that fail, they are more than happy to pre-digest their prey with a helping of acid. Instinct: To eat
- Breathe acid
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Displacer Tarnok Solitary, Large, Stealthy, Magical, Intelligent, Construct, Terrifying Claws, Tendrils (d8+2 damage) 20 HP 3 armor Reach, Near Instinct: Protect its home
- Displacement
- Mirror Image
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Displacer Beast Group, Large, Stealthy, Intelligent, Planar Claws, Tendrils (d8+2 damage) 16 HP 4 armor Reach, Near A monster from beyond our world, the Displacer Beast exists with perpetual blurred edges. A warrior who attempts to swing a weapon at it will miss as frequently as they hit, and it can take many, combined attacks to bring one of these beasts down. They are nimble, quick, and intelligent, and will hunt in pairs if they feel the need. When attacking, the first attack which hits a 7-9 will hit nothing but thin air, after which their Displacement is disabled for a few seconds, and the Displacer Beast is vulnerable. Instinct: Hunt meat
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Owlbear Panther Abomination Solitary Beak, Front Talons (d10 damage) 16 HP 1 armor Close Able to stand on four legs or two, this beast can rear up on its hind paws to fight with its front talons, with which it can grab on to people, holding them in place to shred them with its razor sharp beak. Its panther origins make it especially stealthy. Instinct: Destroy life
- Grab
- Rend (Double damage)
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Hunting Dog Abomination Solitary, Small, Stealthy d4 damage 12 HP 1 armor Close This strange beast seems quite normal as a dog at first, but when approached, its mouth splits supernaturally wide, revealing rows of teeth inside, and extending a long, barbed tendril from the back of its throat, which wraps around its target, attempting to pull it closer to rend their flesh. Instinct: Destroy Life
- Rend (b[2d6] when grabbed)
- Tendril Grasp
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Horse Ram Abomination Solitary, Large Hooves, Gore (d6 damage) 16 HP 1 armor Special Qualities: Double Damage on charge with Gore The ungodly fusion of a Horse and Ram, acts similarly to a very fast, very agile bull, running enemies through with its horns before driving them to the ground and stomping on them. Instinct: Destroy Life
- Gore
- Hoof Stomp
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Screaming Cat Abomination Solitary, Tiny (d6-2 damage) 8 HP 0 armor Claw Special Qualities: Large spikes in back This small orange-and-black tabby seems initially unassuming, but on closer approach, will give a deafening screech before extending spikes ridged down its back and attacking with either its long, retractable claws Instinct: Destroy life
- Deafening Screech
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Child/Wolf Abomination Solitary, Large d8 damage 24 HP 2 armor Special Qualities: Resistant to cold (50%) Made from the ungodly fusion of an Icewolf and kidnapped children, this creature fights to the death and seeks only to destroy life. The heads of the children protrude from its hide, and will talk during battle, sometimes only to banter, sometimes to beg for help, sometimes to cry out in pain. Every head can exhale the icy breath of the wolf. Instinct: Destroy life
- Scream for mercy
- Icy breath (2d4, ignores armour, slows)