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  • the Razorboar Solitary, Large, Construct
    Tusks (d10+2 damage 1 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Skin of Steel, Living Siege Engine

    Instinct: to Destroy

    • Keep smashing until whatever's in its way is gone
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  • Bearman Group, Large, Divine, Organized
    Crude Giant Club (d8+4 damage) 16 HP 3 armor
    Forceful
    Special Qualities: Strength of bear

    Instinct: to Bathe in Blood

    • Crush them with sweeping club strikes
    • Roar for help
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  • Centaur Horde, Large, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Javelin (b[2d6+1] damage) 11 HP 2 armor
    Close, Reach, Near
    Special Qualities: Speed of Horse

    Instinct: to Take Vengeance

    • Circle them, throwing javelins
    • pretend to charge an enemy
    • Sound the horns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow-Touched Wolf Solitary, Stealthy, Magical, Intelligent
    bite (d10+2 damage) 12 HP 1 armor
    Close

    The Shadow-Touched Wolf is a harbringer of the the last of the Varl. He stalks the land, snatching children, slaughtering livestock, sowing fear, and then vanishing without a trace days later. It strikes from the shadows, suddenly, and then vanishes. Only to strike again,.. and again. Instinct: to instill fear

    • let loose a bone-chilling howl
    • strikes from the shadows
    • flits from shadow to shadow
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  • Rigas Group, Stealthy, Devious, Organized, Intelligent, Terrifying
    Command followers (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Gain follower: Rigas can turn humans to his cause.

    He is the Bard's father, who tried to get the elves, dwarves and halflings expulsed from Bastion. He was exiled from the city, along with his crew of followers. Instinct: To demonstrate that humans are the superior race.

    • Arouse followers: Rigas' words enrage the people that follows him, making them more dangerous.
    • Confuse: His racist talk perplexes and bewilders someone.
    • Oi oi oi!: A group of followers come for help.
    • Presence: His eyes are full of the deepest hate and can make non-humans folk falter.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gungan Solitary, Small, Intelligent, Hoarder
    axe (b[2d10+2] damage 1 piercing) 12 HP 0 armor
    Close

    Gungan is a savage dwarf warrior, and member of the Dirty Deeds gang. Instinct: to win

    • Fight dirty
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  • Giant Ant Queen Group, Large, Devious
    Mandibles (d6+2 damage) 10 HP 3 armor

    Giant ant queens lead their hives, producing thousands upon thousands of eggs to keep the colony functional. They are no warriors themselves, relying on hordes of soldiers to keep them safe, but their sheer size, bullet-proof exoskeleton and venomous bite still makes them fearsome opponents. Instinct: To lead the hive

    • Spawn eggs
    • Injects weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demogorgon Solitary, Huge, Stealthy, Planar, Terrifying
    Withering tentacles (d10+3 damage) 20 HP 1 armor
    Reach, Near
    Special Qualities: Gaze attack can charm or drive insane

    Demogorgon appears as an 18-foot-tall (5.5 m), reptilian (or amphibious) hermaphroditic demon prince with a somewhat humanoid form. Two mandrill heads sprout from his twin snake-like necks, and his arms end in long tentacles. His two heads have individual minds, called Aameul (the left head) and Hethradiah (the right head). One of Demogorgon's best-kept secrets, even from his cultists and minions, is that his two personas strive to dominate (and even kill) each other, but are unable to because they are aspects of one another. Despite this duality, many of Demogorgon's plots revolve around either permanently separating or uniting these two personas. His blue-green skin is plated with snake-like scales, his body and legs are those of a giant lizard, and his thick tail is forked. His appearance testifies to his command of cold-blooded things such as serpents, reptiles, and octopi. Instinct: Corrupts

    • Spreads Insanity
    • Always moves twice
    • Immune to most magic
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  • Sentrygoyle Group, Organized, Intelligent, Construct
    Stone wing (d8 damage) 14 HP 3 armor
    Close
    Special Qualities: Incredible eyesight and spacial perception, Animated stone

    Too heavy to fly it uses it's stone wings to scuttle on all fours at surprising speed and to buffet opponents. It is smart and curious but shy. It's probably broken. Who made them and what or why they are observing is anyone's guess... Instinct: To observe

    • Make a surprising burst of speed
    • Signal nearby Sentrygoyles
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  • Arboreal Warden Solitary, Construct
    Wooden Weapon (d10+2 damage) 20 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Regenerates 1 per die roll, Weak to Fire, Construct

    An arboreal warden is a sort of artificial treant created by druids in time of need. While nowhere near as powerful or as smart, their mindless dedication to the cause makes them fearsome combatants. Instinct: To guard nature

    • Entangle a person in roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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