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the Razorboar Solitary, Large, Construct Tusks (d10+2 damage 1 piercing) 20 HP 3 armor Forceful Special Qualities: Skin of Steel, Living Siege Engine Instinct: to Destroy
- Keep smashing until whatever's in its way is gone
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Shadow-Touched Wolf Solitary, Stealthy, Magical, Intelligent bite (d10+2 damage) 12 HP 1 armor Close The Shadow-Touched Wolf is a harbringer of the the last of the Varl. He stalks the land, snatching children, slaughtering livestock, sowing fear, and then vanishing without a trace days later. It strikes from the shadows, suddenly, and then vanishes. Only to strike again,.. and again. Instinct: to instill fear
- let loose a bone-chilling howl
- strikes from the shadows
- flits from shadow to shadow
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Rigas Group, Stealthy, Devious, Organized, Intelligent, Terrifying Command followers (d6 damage 1 piercing) 6 HP 1 armor Close, Reach, Near Special Qualities: Gain follower: Rigas can turn humans to his cause. He is the Bard's father, who tried to get the elves, dwarves and halflings expulsed from Bastion. He was exiled from the city, along with his crew of followers. Instinct: To demonstrate that humans are the superior race.
- Arouse followers: Rigas' words enrage the people that follows him, making them more dangerous.
- Confuse: His racist talk perplexes and bewilders someone.
- Oi oi oi!: A group of followers come for help.
- Presence: His eyes are full of the deepest hate and can make non-humans folk falter.
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Giant Ant Queen Group, Large, Devious Mandibles (d6+2 damage) 10 HP 3 armor Giant ant queens lead their hives, producing thousands upon thousands of eggs to keep the colony functional. They are no warriors themselves, relying on hordes of soldiers to keep them safe, but their sheer size, bullet-proof exoskeleton and venomous bite still makes them fearsome opponents. Instinct: To lead the hive
- Spawn eggs
- Injects weakening poison
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Demogorgon Solitary, Huge, Stealthy, Planar, Terrifying Withering tentacles (d10+3 damage) 20 HP 1 armor Reach, Near Special Qualities: Gaze attack can charm or drive insane Demogorgon appears as an 18-foot-tall (5.5 m), reptilian (or amphibious) hermaphroditic demon prince with a somewhat humanoid form. Two mandrill heads sprout from his twin snake-like necks, and his arms end in long tentacles. His two heads have individual minds, called Aameul (the left head) and Hethradiah (the right head). One of Demogorgon's best-kept secrets, even from his cultists and minions, is that his two personas strive to dominate (and even kill) each other, but are unable to because they are aspects of one another. Despite this duality, many of Demogorgon's plots revolve around either permanently separating or uniting these two personas. His blue-green skin is plated with snake-like scales, his body and legs are those of a giant lizard, and his thick tail is forked. His appearance testifies to his command of cold-blooded things such as serpents, reptiles, and octopi. Instinct: Corrupts
- Spreads Insanity
- Always moves twice
- Immune to most magic
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Sentrygoyle Group, Organized, Intelligent, Construct Stone wing (d8 damage) 14 HP 3 armor Close Special Qualities: Incredible eyesight and spacial perception, Animated stone Too heavy to fly it uses it's stone wings to scuttle on all fours at surprising speed and to buffet opponents. It is smart and curious but shy. It's probably broken. Who made them and what or why they are observing is anyone's guess... Instinct: To observe
- Make a surprising burst of speed
- Signal nearby Sentrygoyles
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Arboreal Warden Solitary, Construct Wooden Weapon (d10+2 damage) 20 HP 1 armor Close, Forceful, Reach Special Qualities: Regenerates 1 per die roll, Weak to Fire, Construct An arboreal warden is a sort of artificial treant created by druids in time of need. While nowhere near as powerful or as smart, their mindless dedication to the cause makes them fearsome combatants. Instinct: To guard nature
- Entangle a person in roots