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The Otherworlder Solitary, Magical, Divine, Good, Intelligent, Planar, Amorphous Bare hands (d10+2 damage) 21 HP (not that you'd want to kill it.... right?) 5 armor Close, Ignores Armor Special Qualities: Completely ailen lost and misunderstood - among humans, elves, halflings, and dwarves, - an otherworlder tries to find its way home. - pain. understanding. - the otherworld - so close yet so far - please understand. Good yet a monster, Don't kill it. Instinct: To enlighten people
- Drive others to madness unintentionally
- azsedrftgyhunjjhyt
- Try to help people understand
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Shadow Room Solitary, Huge, Stealthy, Construct, Amorphous Biting Chairs (d10+3 damage 2 piercing) 23 HP 4 armor Reach Special Qualities: Looks like a room, Murderous Furniture, its previous victims' undying screams, Created for killing, merciless Sariel had finally arrived at the top of Ramas's tower, unaware of its secret. At the top, instead of finding Ramas, she found an empty room reeking of blood. Sariel ran her fingers along a crystal and suddenly, the chair she was sitting on began to devour her. A tapestry smirked. Two watchful eyes stared into her soul. Sariel's neck was finally snapped by a statue of an owlbear, and if that's not what killed her, the mouth that opened under the floor to give her the end did. The end, but not the release. Her screams echoed through the decoy tower as she was forced to watch her sister Birel slowly approach her doom. Luckily, Birel killed Ramas in the real tower and finally slayed the Shadow Room holding so many dead bodies. She was heartbroken when Sariel's body was one of them. Instinct: to consume
- Trap others inside
- Look like a normal room to lure others inside
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menamonomorf Solitary, Divine, Magical, Intelligent melting breath (d10+6 damage) 14 HP 3 armor Close, Forceful it mostly and pretty much always kills its prey Instinct: it wants to kill
- shape shifting
- turns you into one of them
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Elf Blood Warrior Group, Magical, Devious, Intelligent, Cautious Sword and Spell (d8 damage) 10 HP 2 armor Close, Near Instinct: To sacrifice or convert to their religion
- Spread their doctrine
- Unleash Blood Magic
- They fight in an organised well trained group
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Raduk Three-Eyes Solitary, Large, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying Deathfire blast (staff) (d8+8 damage) 26 HP 7 armor Reach, Near, Far, Forceful, Ignores Armor Special Qualities: All-Seeing Eye, Leader of Beasts, Favour of the Dark God Instinct: to Destroy what I cannot have
- Channel the beastmen's anger
- Create illusions to confuse the enemy
- Produce a lance-shaped missile of Deathfire
- Stay behind his minions
- Absorb the life essence of a creature to regain 8 health
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Dorag, the Champion Solitary, Huge, Divine, Organized, Intelligent, Terrifying Damage: (b[2d10+5] damage +3 piercing) 30 HP 3 armor Reach, Near, Forceful, Messy Special Qualities: Favour of the Dark God, Blood-Rage A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, its breath is like the wind, and its deafening call chills even the toughest soldier to the bone.
Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Most of the business end of its Axe, its Right Arm and its face plus horns seem to be blackened and burnt, with cracks of purple, glowing magic flowing through like tiny branching rivers of purple lava, which softly glow, illuminating its face in the dark.
Instinct: to Destroy Everything- Eviscerate the enemy with wide, sweeping axe strikes, infused with dark magic
- Charge the opposition at extreme speed
- Breathe Deathfire in a cone forwards
- Knock human-sized enemies around like they are nothing
- Absorb the life essence of a creature to regain 8 health
- Proudly display a kill, sending nearby beastmen into a blood-rage
- Revel in carnage, destruction or blood
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Wordeater Group, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Planar cutting words (d8 damage) 6 HP 5 armor Close, Near Wordeaters are pallid humanoids with gruesome body modifications and tattoos. They do not have mouths on their faces, but rater "speak" from a voice box that is surgically opened and held open with long pins. They are able to steal words from others, causing their victims to forget how to speak except for the single word: "wordeater". Instinct: to increase its vocabulary
- steal someone's words
- use the words of others in perfect imitation
- produce disorienting sounds
- stun someone with a phrase
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Sabre-Toothed Tiger Solitary, Large, Stealthy Claws or Bite (d10+4 damage +2 piercing) 20 HP 1 armor Reach, Forceful, Messy Instinct: to Hunt
- follow until an opportunity arises
- wait in ambush
- go for the neck
- swipe with sharp claws
- flee when wounded
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Carnivorous Tadpole Swarm Solitary, Tiny Drains Blood (d10-2 damage 1 piercing) 6 HP 0 armor Hand Special Qualities: Aquatic The immature aquatic form of Flying Vampire Frog these vampiric tadpoles can represent a real threat when the creatures blood lust causes them to form a swarm. Instinct: Drain Blood!
- Swarms
- Attacks in a frenzy
- Relentless