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Flying Vampire Frog Group, Tiny Bite (d6-2 damage 1 piercing) 4 HP 0 armor Hand A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forest eager for its next liquid meal. Custom Move: When a stirge drains your vitality, ROLL+CON. On a 10+, It's just a little blood. On a 7-9, it's a lot of blood and you choose 1. You must Defy danger versus Constitution before you can go back fighting. You take -1 ongoing until you Make camp. You are overcome with a "blood rage" and must fight to you or your foe is dead. On a 6-,You're too weak to fight until you next make camp. Instinct: Drains blood
- Swoops down on prey
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Sanctuary Protector Solitary, Large, Intelligent, Construct, Amorphous Branches (d10+2 damage) 10 HP 3 armor Forceful, Reach, Near Special Qualities: Magically Created An Elven sanctuary protector. Slightly larger than a tall human, these tree and plant like creatures were created by the elves to stand guard. They roam the grounds on a constant patrol keeping watch so that no intruders enter. Instinct: Guard the Sanctuary
- Slam
- Tree and plant like
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Zombie Group, Organized, Terrifying Tooth and Nail (d4+2 damage) 6 HP 0 armor Close, Forceful, Near Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed
- Claw and Bite
- Zombie Moan
- Spread Infection
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Bandit Horde, Intelligent, Organized Dirk (d6 damage) 3 HP 1 armor Close Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes. Instinct: To Rob
- Steal something
- Demand tribute
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The Arbiter Solitary or Organized, Intelligent, Magical, Planar Spear (b[2d10]+2 damage, 1 piercing) 16 HP 4 armor Reach, Near, Thrown, Returning Special Qualities: Many-tongued, Wings, Zealot's Armor Instinct: To bolster the planar forces
- Recruit great warriors
- Call a lightning storm
- Summon a mount, or a ride
- Watch for the dying
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Cerberus Solitary, Large, Devious, Planar, Terrifying Anchoring bite (b[2d8+2] damage 1 piercing) 20 HP 3 armor Close, Messy Special Qualities: All sinew and tendons, Three heads "A monster not to be overcome and that may not be described: Cerberus, who eats raw flesh. The brazen-voiced hound of Hades; three-headed, relentless, and strong." Instinct: To guard the Black Gates of Death's Kingdom
- Bull rush intruders
- Keep the dead in, and the living out
- Sniff out souls
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Goblin Horde, Small, Intelligent, Organized Spear (d6 damage) 3 HP 1 armor Close Nobody seems to know where these things came from. Elves say they’re the dwarves’ fault—dredged up from a hidden place beneath the earth. Dwarves say they’re bad elvish children, taken away at birth and raised in the dark. The truth of the matter is that goblins have always been here and they’ll be here once all the civilized races have fallen and gone away. Goblins never die out. There’s just too damn many of them. Instinct: To mulitply
- Charge!
- Call more goblins
- Retreat and return with (many) more