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  • Flying Vampire Frog Group, Tiny
    Bite (d6-2 damage 1 piercing) 4 HP 0 armor
    Hand

    A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forest eager for its next liquid meal. Custom Move: When a stirge drains your vitality, ROLL+CON. On a 10+, It's just a little blood. On a 7-9, it's a lot of blood and you choose 1. You must Defy danger versus Constitution before you can go back fighting. You take -1 ongoing until you Make camp. You are overcome with a "blood rage" and must fight to you or your foe is dead. On a 6-,You're too weak to fight until you next make camp. Instinct: Drains blood

    • Swoops down on prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sanctuary Protector Solitary, Large, Intelligent, Construct, Amorphous
    Branches (d10+2 damage) 10 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Magically Created

    An Elven sanctuary protector. Slightly larger than a tall human, these tree and plant like creatures were created by the elves to stand guard. They roam the grounds on a constant patrol keeping watch so that no intruders enter. Instinct: Guard the Sanctuary

    • Slam
    • Tree and plant like
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Group, Organized, Terrifying
    Tooth and Nail (d4+2 damage) 6 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh

    A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed

    • Claw and Bite
    • Zombie Moan
    • Spread Infection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Horde, Intelligent, Organized
    Dirk (d6 damage) 3 HP 1 armor
    Close

    Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes. Instinct: To Rob

    • Steal something
    • Demand tribute
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Arbiter Solitary or Organized, Intelligent, Magical, Planar
    Spear (b[2d10]+2 damage, 1 piercing) 16 HP 4 armor
    Reach, Near, Thrown, Returning
    Special Qualities: Many-tongued, Wings, Zealot's Armor

    Instinct: To bolster the planar forces

    • Recruit great warriors
    • Call a lightning storm
    • Summon a mount, or a ride
    • Watch for the dying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cerberus Solitary, Large, Devious, Planar, Terrifying
    Anchoring bite (b[2d8+2] damage 1 piercing) 20 HP 3 armor
    Close, Messy
    Special Qualities: All sinew and tendons, Three heads

    "A monster not to be overcome and that may not be described: Cerberus, who eats raw flesh. The brazen-voiced hound of Hades; three-headed, relentless, and strong." Instinct: To guard the Black Gates of Death's Kingdom

    • Bull rush intruders
    • Keep the dead in, and the living out
    • Sniff out souls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Horde
    Slam (d6 damage) 7 HP 1 armor
    Close

    Dem bones, dem bones, dem dry bones. Instinct: To take the semblance of life

    • Act out what it did in life
    • Snuff out the warmth of life
    • Reconstruct from miscellaneous bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Horde, Small, Intelligent, Organized
    Spear (d6 damage) 3 HP 1 armor
    Close

    Nobody seems to know where these things came from. Elves say they’re the dwarves’ fault—dredged up from a hidden place beneath the earth. Dwarves say they’re bad elvish children, taken away at birth and raised in the dark. The truth of the matter is that goblins have always been here and they’ll be here once all the civilized races have fallen and gone away. Goblins never die out. There’s just too damn many of them. Instinct: To mulitply

    • Charge!
    • Call more goblins
    • Retreat and return with (many) more
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Wolf Group, Large, Organized, Intelligent
    bite (d8+4 damage +1 piercing) 14 HP 1 armor
    Reach, Forceful, Messy

    Instinct: to Hunt as a Pack

    • tear a person to shreds
    • overpower the enemy
    • howl to call the pack
    • retreat to preserve the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Horde, Small, Organized
    bite (d6 damage) 3 HP 0 armor
    Close

    Instinct: to Hunt as a Pack

    • gang up on prey
    • bite the legs
    • howl to call the pack
    • retreat to preserve the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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