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Crystal Warrior Group, Organized, Intelligent Crystal Bladed Sword (d8 damage 1 piercing) 6 HP 2 armor Close, Reach, Near Special Qualities: Good Training Tired of your Crystal Grunts dying? Don't worry, we have the perfect solution: Crystal Warriors! Although they don't team up as often as grunts do, they are oh so more powerful, including a Crystal sword, better armor, and good training! They also don't rip off Team Rocket (yay!) Buy yours today for just 750 G per duo, only at Mookmart! Instinct: To spread the Crystal Corruption
- Assist another Crystal enemy
- Call on Crystal Grunts
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Crystal Grunt Horde, Organized, Intelligent Crystal tipped spear (d4 damage) 3 HP 1 armor Close, Reach, Near Special Qualities: There are a LOT of grunts Take Team Rocket. Cover the grunts in aesthetic crystals. Make the crystals plot points, take away their poke balls and give them spears, change their outfits, tell them to team up, and change their motives. Congrats, you have made Crystal Grunts! Not very original. I promise the others will be better. Instinct: To spread the Corruption
- Empower the Crystal Corruption
- Summon 1d4 Crystal Grunts
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Vengeance Spirit Solitary, Magical, Divine, Intelligent, Terrifying, Amorphous Ghostly Flames (b[2d12+2] damage 2 piercing) 23 HP 5 armor Close, Ignores Armor, Far Special Qualities: Intangibility, flight, teleportation, Dark purple human shaped fog with two glowing red eyes BOOM! Thunder shook Aria's hilltop mansion. BOOM! A chill ran down Aria's spine as she remembered when she slayed a battalion back in the war. BOOM! Aria clutched her book to her chest. BOOM! Her fire was snuffed out as a black-purple smoke with red flames for eyes appeared in front of her. The shape of the smoke resembled an army general that Aria killed in the war. He was supposed to be dead... No, it couldn't be. Aria couldn't accept it. He had been so intent on killing her that he had come back for a rematch. Aria felt her HP slowly fading away as black flames burnt her dress. "Please. I'll never kill anyone anymore. Have mercy!" Aria pleaded. The smoke coldly stared at her and told her: "You have dishonored me, Ariana Deathcutter Lightwind. I am as merciless as you were to me. I cannot spare your life." Aria grabbed her book and tossed it at the smoke. It did absolutely nothing at all, so Aria was very lucky to live when the sun peeked through the window and burnt the spirit into a strange dust, although it was not gone. It would not rest until Aria fell. Instinct: To get revenge
- Revenge: The spirit chooses 3 targets who have wronged them. The spirit will not rest until the targets are dead. Spirits' attacks get a +2 bonus to that enemy.
- Vengeful Curse: When the target has seen the spirit in the past week, the target loses 1 HP a day.
- Purpose: If all 3 targets are alive, the spirit can't die. If all targets are dead, the spirit dies too.
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Time Weaver Group, Magical, Divine, Devious, Intelligent, Cautious, Planar, Construct Time Exchange (w[2d8+2] damage) 15 HP 5 armor Close, Ignores Armor, Far Special Qualities: Timeline Drain Time weavers are said to have been created by the law of time itself to keep maintenance of the clock. They are robed monks who can travel into any time plain in order to fix a broken "thread" in time. Usually neutral, but if threatened, will erase any creature from existence with their time powers. Instinct: To change timelines
- Time control
- Time Warp
- Time Erasure
- Chronos Speed
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Miasmic Enenra Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Cautious, Planar, Construct, Amorphous Miasma (d10+2 damage) 21 HP 7 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Miasma form, Miasmic Pressure, Time manipulation, Twilight Shield These were time weavers who had their magic and life essence drained. Their corrupted nature turned them into smoke shrouded beigns with no purpose. Still keeping their time powers, they can be one of the deadliest foes to encounter and provoke. Instinct: To release Miasma
- Chronos Speed
- Death Screen
- Smokescreen
- Time Erasure
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Dragonsloth Solitary, Large (d10 damage ignores armor) 20 HP 2 armor Special Qualities: Release stored heat for defense Instinct: Eat gems
- Sleep
- Breathe heat
- Release heat all around from pores
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Lost Magta Poacher Solitary, Stealthy, Intelligent Kopesh (d10 damage 1 piercing) 12 HP 0 armor Close Instinct: Poach or steal
- Steal something
- Throw blinding sand
- Demand tribute
- Bamboozle
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Ern Group, Large, Devious, Organized, Intelligent, Fae, Wild, Ancient, Drunk, Wrestler, Buttbreaker, Magical Grand slam (b[2d6+2] damage) 35 HP 1 armor Close, Reach, Forceful Special Qualities: Perpetually drunk, Large horns 8 feet tall. Towering gray futa fox with horns. Uses a horn. Has the aid of a pack of hunting dogs! Instinct: To hunt and claim prey
- Unleash wild entangling roots, just to trip on them
- Call help with a blow of the horn
- Sic a dog on them
- Corner them with the dogs
- Entice them with earthy scent
- Outrun a lone wolf
- Make a show of great strength
- Ignore pain with a sip of wine
- Get wasted on wine to recover health
- Close the distance with a mighty lunge
- Hurl them with great strength
- Breach a backdoor
- Silence a squealer with a mouth stuffing
- Drunkenly stumble