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  • Drizelle Solitary, Huge, Stealthy, Devious, Intelligent, Hoarder, Drider, Hybrid, Wrestler, Magical
    Limitless limbs (2d6+2 piercing) 30 HP 2 armor
    Close,Reach
    Special Qualities: Extremely long tongue, Traverse any firm surface, Attack two players at once, Four arms, eight legs

    10 feet tall Drider; part spider, part bat! Four arms, eight legs Arms transition to black chitin from the elbows on Keeps a stash of cocooned prey on hand! If players free her cocooned prey, the prey are often charmed and will fight on her side. Instinct: Collect and rut

    • Lasso them with web
    • Break through an obstacle
    • Make use of many limbs
    • Pin them against chest
    • Bite with aphrodisiac venom
    • Cast Orgasm, 2d6 damage (ignores armor)
    • Draw them in with magic vortex
    • Leave a helpless victim 'Ruined' by pounding their ass
    • Crawl out of their attacks' reach
    • Encase a helpless victim in a web cocoon for later use
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitank Solitary, Huge, Organized, Intelligent, Cautious, Construct, Terrifying, Amorphous
    Cannon / Ram (b[2d10+7] damage +4 piercing) 31 HP 7 armor
    Reach, Near, Far, Forceful, Messy
    Special Qualities: Armor Plating, Crewed, Unstoppable Force, Armored Plating, Built-in Armaments

    Instinct: to Serve the Empire

    • Destroy everything in its path
    • Ram the enemy
    • Fire the main cannon
    • Release a cloud of scalding steam
    • Fire an Emergency Flare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitek Spiderbot Group, Large, Organized, Construct, Amorphous
    Claws / Arrows (d8 damage 2 piercing) 17 HP 5 armor
    Reach, Near, Far, Messy
    Special Qualities: Armored Plating, Built-in Armaments, Rune-Powered

    Instinct: to Serve the Empire

    • Pepper the enemy with steam-powered arrows
    • Eviscerate the enemy with deadly claws
    • Fire an Emergency Flare
    • pursue them with dog-like intelligence
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitek Praetorian Guard Group, Organized, Intelligent, Cautious, Construct, Amorphous
    Steam Chainsword (b[2d8] + 2 damage + 5 Piercing) 17 HP 5 armor
    Close, Forceful, Messy
    Special Qualities: Magitek Construct, Built-In Armaments, Ever-vigilant

    Instinct: to Protect my Charge

    • Defend its charge
    • Ignore any and all damage until the last
    • Give itself up to save its charge
    • Eviscerate the Enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitek Centurion Horde, Organized, Intelligent, Cautious, Construct, Amorphous
    Piston-spear (b[2d6] + 2 damage + 1 Piercing) 10 HP 4 armor
    Close, Reach, Messy
    Special Qualities: Magitek Construct, Built-In Armaments, Leader of Constructs

    Instinct: to Serve the Empire

    • Defend the Living
    • Ignore any and all damage until the last
    • Fire an Emergency Flare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitek Legionary Horde, Organized, Cautious, Construct, Amorphous
    Piston-spear (d6 + 2 damage) 10 HP 4 armor
    Close, Reach
    Special Qualities: Magitek Construct, Built-In Armaments, As good as Mindless

    Instinct: to Serve the Empire

    • Defend the living
    • Obey a command given
    • Ignore any and all damage until the last
    • Fire an Emergency Flare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lizardman Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    (d10 damage +1 piercing) 6 HP 4 armor
    Close, Reach
    Special Qualities: Cold-Blooded, Amphibious, Thick Scales

    Instinct: to Remake our great Empire

    • Stick the enemy with a spear
    • Ambush the enemy
    • Capture an innocent
    • Run and rejoin the greater whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ork Warrior Group, Large, Organized, Intelligent, Cautious, Hoarder
    Ork Weapon (b[2d8+4] damage) 14 HP 2 armor
    Reach, Forceful

    Instinct: Fight and find out who is strongest

    • Destroy anything
    • Run and find another group of Orks to join the fight
    • Play with their food
    • Challenge somebody to an honorable duel
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armored Beastman Horde, Organized
    Dual Axes (b[2d6+2] damage) 7 HP 3 armor
    Close

    Instinct: destroy civilization

    • Fight with reckless abandon
    • Sound the Horns
    • Run when defeat is inevitable
    • Kill the helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beastman Horde, Organized, Cautious
    Crude Axe (d6+2 damage) 7 HP 1 armor
    Close

    Instinct: Destroy civilization

    • Fight with reckless abandon
    • Sound the Horns
    • Run when defeat is inevitable
    • Kill the helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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