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Drizelle Solitary, Huge, Stealthy, Devious, Intelligent, Hoarder, Drider, Hybrid, Wrestler, Magical Limitless limbs (2d6+2 piercing) 30 HP 2 armor Close,Reach Special Qualities: Extremely long tongue, Traverse any firm surface, Attack two players at once, Four arms, eight legs 10 feet tall Drider; part spider, part bat! Four arms, eight legs Arms transition to black chitin from the elbows on Keeps a stash of cocooned prey on hand! If players free her cocooned prey, the prey are often charmed and will fight on her side. Instinct: Collect and rut
- Lasso them with web
- Break through an obstacle
- Make use of many limbs
- Pin them against chest
- Bite with aphrodisiac venom
- Cast Orgasm, 2d6 damage (ignores armor)
- Draw them in with magic vortex
- Leave a helpless victim 'Ruined' by pounding their ass
- Crawl out of their attacks' reach
- Encase a helpless victim in a web cocoon for later use
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Magitank Solitary, Huge, Organized, Intelligent, Cautious, Construct, Terrifying, Amorphous Cannon / Ram (b[2d10+7] damage +4 piercing) 31 HP 7 armor Reach, Near, Far, Forceful, Messy Special Qualities: Armor Plating, Crewed, Unstoppable Force, Armored Plating, Built-in Armaments Instinct: to Serve the Empire
- Destroy everything in its path
- Ram the enemy
- Fire the main cannon
- Release a cloud of scalding steam
- Fire an Emergency Flare
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Magitek Spiderbot Group, Large, Organized, Construct, Amorphous Claws / Arrows (d8 damage 2 piercing) 17 HP 5 armor Reach, Near, Far, Messy Special Qualities: Armored Plating, Built-in Armaments, Rune-Powered Instinct: to Serve the Empire
- Pepper the enemy with steam-powered arrows
- Eviscerate the enemy with deadly claws
- Fire an Emergency Flare
- pursue them with dog-like intelligence
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Magitek Praetorian Guard Group, Organized, Intelligent, Cautious, Construct, Amorphous Steam Chainsword (b[2d8] + 2 damage + 5 Piercing) 17 HP 5 armor Close, Forceful, Messy Special Qualities: Magitek Construct, Built-In Armaments, Ever-vigilant Instinct: to Protect my Charge
- Defend its charge
- Ignore any and all damage until the last
- Give itself up to save its charge
- Eviscerate the Enemy
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Magitek Centurion Horde, Organized, Intelligent, Cautious, Construct, Amorphous Piston-spear (b[2d6] + 2 damage + 1 Piercing) 10 HP 4 armor Close, Reach, Messy Special Qualities: Magitek Construct, Built-In Armaments, Leader of Constructs Instinct: to Serve the Empire
- Defend the Living
- Ignore any and all damage until the last
- Fire an Emergency Flare
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Magitek Legionary Horde, Organized, Cautious, Construct, Amorphous Piston-spear (d6 + 2 damage) 10 HP 4 armor Close, Reach Special Qualities: Magitek Construct, Built-In Armaments, As good as Mindless Instinct: to Serve the Empire
- Defend the living
- Obey a command given
- Ignore any and all damage until the last
- Fire an Emergency Flare
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Lizardman Group, Stealthy, Organized, Intelligent, Cautious, Hoarder (d10 damage +1 piercing) 6 HP 4 armor Close, Reach Special Qualities: Cold-Blooded, Amphibious, Thick Scales Instinct: to Remake our great Empire
- Stick the enemy with a spear
- Ambush the enemy
- Capture an innocent
- Run and rejoin the greater whole
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Ork Warrior Group, Large, Organized, Intelligent, Cautious, Hoarder Ork Weapon (b[2d8+4] damage) 14 HP 2 armor Reach, Forceful Instinct: Fight and find out who is strongest
- Destroy anything
- Run and find another group of Orks to join the fight
- Play with their food
- Challenge somebody to an honorable duel
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Armored Beastman Horde, Organized Dual Axes (b[2d6+2] damage) 7 HP 3 armor Close Instinct: destroy civilization
- Fight with reckless abandon
- Sound the Horns
- Run when defeat is inevitable
- Kill the helpless