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the Great Minotaur of the Forest Solitary, Huge, Organized, Intelligent, Terrifying Humongous Axe (b[2d12+7] damage 1 piercing) 28 HP 1 armor Reach, Forceful, Messy Special Qualities: Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Horns and Hooves allow it to move quickly and charge with lightning speed and amazing force. Forest Minotaurs deal +2 damage on a charge. A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, and its deafening call chills even the toughest soldier to the bone. Instinct: to destroy civilization
- Charge the opposition
- Attack with wide, cleaving motions, like an enormous butcher
- Eat a minor beastman or miscellaneous small creature to regain 8 health
- Revel in carnage, destruction or blood
- Proudly display a kill, sending nearby beastmen into a blood-rage
- Knock human-sized enemies around with ease
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Dragon, Fearsome Solitary, Huge, Intelligent, Hoarder, Terrifying Claws, Bite (d12+5 damage 1 piercing) 24 HP 2 armor Reach, Forceful, Near Special Qualities: Flight, Fearsome roar Instinct: Amass treasure
- Breathe Fire
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Goblin Warchief and Mount Solitary, Small, Organized Charging Mount (d10 damage 1 piercing) 12 HP 3 armor Close "Me an' Sticktoes donna get you! Fight you good! Kill you good!" Instinct: To bluster and shout.
- Fight like a bigger creature.
- Inspire by shouting rudely.
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Quasit Witch Solitary, Tiny, Stealthy, Magical, Intelligent, Planar Evil magic (d12-2 damage) 16 HP 3 armor Hand, Reach, Far "You've come a long way just to die, adventurers! Your bodies will decorate this chamber and I'll take nary a scratch! Uwee hee hee hee hee!" Instinct: To escape to fight again.
- Fight defensively.
- Turn invisible.
- Cast hexes.
- Fly around the room.
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Mutant Goblin Guardian Solitary, Terrifying Scavenged weapons (d10+2 damage) 16 HP 2 armor Close, Forceful, Near Special Qualities: Mutated "Me drink from well, grow STRONG! Pain mean nothing! Hunger mean nothing! YOU mean nothing! Diediediediediedie!" Instinct: The guard.
- Attack anyone who enters the Prisoner Pits.
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Ragespawn Horde, Planar, Construct, Terrifying Ranseur, claws, and fangs (d6+2 damage) 7 HP 2 armor Close, Forceful Special Qualities: Slave to Rage, Disgusting "Birthed from the ancient runewell, forged from the ectoplasmic essence of a spirit of terrible fury, I give this beast my wrathful blessing and dub thee: Ragespawn!" - The Runelord of Rage Instinct: To corrupt and debase.
- Inflict anger-filled thoughts.
- Smell those who feel rage.
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Treacherous Gang Leader Solitary, Stealthy, Devious, Organized, Intelligent Rapid fisticuffs or bow (d8 damage) 12 HP 2 armor Close, Near "You thought you'd had the jump on me when you took out my gang - but you didn't expect I'd already paid their sum to the Goblins for their help!" Instinct: To gain status.
- Betray those he cares about.
- Move around and confuse.
- Command loyalty despite treachery
- Call underlings
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Mounted Goblin Commando Solitary, Small, Organized Bow (b[2d10] damage) 12 HP 1 armor Close, Near "Git 'em, Growlridaz! Fight fight fight!" Instinct: To urge forward.
- Ride hideous beast.
- Call goblin allies