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  • Undead Pet Solitary, Tiny, Stealthy, Hoarder, Planar, Terrifying
    Diseased claws or beak (w[2d8-2] damage) 20 HP 0 armor
    Hand
    Special Qualities: Stench of rot

    Pirate captains always have a pet. A bird, a cat, a dog, perhaps something exotic like a monkey. Sometimes the pet is cursed along with it's ship or captain. then you get an undead pet. Creatures as annoying as they are eternal, undead pets exist to serve as a nuisance or distraction, usually mimicking their owner. They can occasionally prove useful though in acquiring valuable objects a person can't reach. If you can then pry the object of desire your of the blasted thing's clutches! Instinct: To annoy with mimicry and thievery

    • Steal an unattended valuable item, and take it out of reach
    • Mimic it's owner in speech or deed.
    • It cannot die, it just gets more annoying.
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  • Venomancer Xindao Solitary, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder
    Acid spray (w[2d8] damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Masterful protection to toxins and acids

    Witches and warlocks are rarely as bad and dangerous as people make them out to be. Their magic, at it's core, comes naturally from the land and thus they are forced to live in harmony with it. When things do go wrong is when they no longer care for their world. When they have nothing else to lose and they act with singular purpose. That is when the peoples superstitious fears become justified. That is when the land begins to wither and die. Instinct: Drain all of life

    • Poison, corrode, or taint surroundings
    • Clear an escape path overlooked by his foes
    • Drain something weak or defenseless of its last strength
    • Cripple with toxins
    • Call forth vermin for aid
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  • Blightbringer Centipede Solitary, Large, Terrifying
    Drilling bite (d10+4 damage 3 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: A thousand strong chithinous legs

    Some creatures shouldn't exist in our world. They could not survive on their own, and they actively destroy the landscape they thrive in. They feed on creatures, and spew up what they can't digest, lowering both the animal population as well as the amount of plantlife. It leaves a trail of hollowed out beasts in it's wake, and if you ever happen to find one, you can choose to flee like a coward or give your life to try and rid this land of another one of these vile creatures. Instinct: Overconsume

    • Hold someone in a crushing grip
    • Spew a toxin when overfed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sahuagin Horde, Stealthy, Intelligent
    teeth and claws (d6+2 damage 1 piercing) 3 HP 0 armor
    Close
    Special Qualities: amphibious

    Instinct: to murder and feast

    • belches slime at enemies face
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  • Harlequin Jester Solitary, Stealthy, Intelligent
    Hammer Slam (d10+2 damage 1 piercing) 16 HP 0 armor
    Close, Forceful, Far

    She is an incredibly strong but fast woman who is most definitely insane. While she can pretty much function in society without too much problem, you do not want to be her opponent because she will bring the hammer down on you, literally. Instinct: She wants to hurt people, or at least play tricks on them

    • Swings a giant hammer around, though usually randomly.
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  • Blue Slime Mould Solitary, Large, Intelligent, Hoarder, Amorphous
    Horrible visions in the mind (d10 damage) 23 HP 5 armor
    Ignores Armor, Far
    Special Qualities: Mesmerizing lights and colors

    Instinct: Draw in prey for quiet digestion

    • Entice you with its wonderful smells and colours
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  • Yellow Slime Mould Solitary, Stealthy, Hoarder, Terrifying
    Whipping acid tendrils (b[2d10+2] damage) 12 HP 1 armor
    Close, Near
    Special Qualities: Splash acid in eyes and face

    Instinct: Suck prey in for digestion

    • Drag you about with its tendrils
    • Can hide in nooks and crannies
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  • Green Slime Mould Solitary, Devious, Amorphous
    Dissolving slime (d8 damage) 19 HP 1 armor
    Close
    Special Qualities: Cannot be harmed by normal weapons

    Instinct: Ooze about looking for food

    • Dissolve and consume
    • Corrode and pit equipment
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  • Big Smile Jabbari Solitary, Organized, Intelligent, Hoarder
    (b[2d10+2] damage) 12 HP 2 armor
    Close, Forceful, Near

    Big Smile Jabbari leads the bandits of Alruhaa Alshaytan. Instinct: Steal anything he can

    • Smash you in the face
    • Call up reinforcements
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  • Clockwork Fencer Group, Construct
    Pierce with inhuman precision (b[2d8] damage 2 piercing) 10 HP 2 armor
    Close
    Special Qualities: Metal, Clockwork

    Instinct: Destroy all Intruders! *click* Defend the domain!

    • Pierce with inhuman precision
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