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Fungal Warrior Group, Devious, Organized, Amorphous (d6 damage) 13 HP 1 armor Close, Reach Special Qualities: Spore Cloud These were once humans, turned into masses of fungus and plant by a spell gone awry. They abhor strangers in their territory, and will lash out (quite literally) with vine like arms to defend their home. In a pinch they can scatter spores to pooison nearby enemies or to sprout fungling minions. Instinct: Defend it's territory
- Vine Lash
- Spore Cloud
- Sow the Seeds
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Busted automaton Solitary, Magical Slashing claws, terrible blows (d12 damage) 12 HP 6 armor Close These automatons were crafted by the sorcerer-giants of a forgotten age. Giant suits of armor almost eight feet tall, they have one gauntleted hand, and one that is a tool of some kind (a crushing claw, a driving hammer, a boring drill, etc). Contained within the chest of the armor is an infernal furnace powered by the necrotic sorcery that feeds on the giant organ that has been preserved for centuries within. This particular one has seen much damage over the years, leaving it's chest plate cracked open, showing the shriveled, but still massive, kidney within floating in a sickly green fluid. Instinct: To steal living organs
- Prowl the land, looking for flesh to steal
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Secret Fire Adept Group, Stealthy Dagger (d6 damage) 6 HP 0 armor hand Lambs of the Secret Fire Cult Instinct: To obey the leader
- Perform a fire ritual
- separate and ambush
- sacrifice itself for the cult
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Secret Fire Ward Group, Organized, Intelligent Iron Spear (d8 damage 1 piercing) 8 HP 2 armor Close, Reach Strongmans of the secret fire cult Instinct: To serve the Cult
- Bully, threaten, intimidate
- Cover each other’s backs
- Fight until the end
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Pristine Servant Solitary, Divine, Devious, Intelligent Dagger (d8+2 damage) 12 HP 1 armor hand Special Qualities: fireproof leader of the secret fire cult, an organization that spreads fear of the ancient fire and governs through fear and violence. Instinct: to worship the fire
- spread the primal fear of flame
- inflame others to fight by its side
- set things on fire
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Spirit of the Vagabond Solitary, Magical, Divine, Devious, Intelligent, Terrifying Ghostly claws (b[2d8+2] damage 1 piercing) 20 HP 4 armor Close, Ignores Armor, Near Special Qualities: A ghostly form injecting fear into those that see it, Defy Danger WIS to endure. Instinct: Drive away
- Tugging at mortal souls
- Leaves a chill on your soul, making you Weak (debility) until you rest in the midday sun for an hour.
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Dornenbiest Solitary Krallen aus trockenem Holz (d10+4 damage 1 piercing) 12 HP 2 armor Close, Forceful Special Qualities: Dornige Auswüchse Wenn kleine Stachelschrate lange genug überleben um die Größe eines Hundes zu erreichen, verändern sie sich. Aus den harmlosen Chaoten werden gefährliche Raubtiere, die in ihrer Gestalt Bären und anderen großen Räubern ähneln, aber nicht fest dieser Form verschrieben sind. Der aus dornigen Ranken geschaffene Körper verändert sich, wie es gerade passt, immer aber ist eine Schicht aus trockenen Dornen nach außen gerichtet um sich möglicher Bedrohungen zu erwehren. Instinct: erlege Beute im Dickicht
- Sturmangriff aus absoluter Stille
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Dark Sister Assassin Horde, Stealthy, Devious Kali's Flail (b[2d4+2] damage 1 piercing) 3 HP 0 armor Close, Reach, Near Adapted from Web of Illusion page17 Instinct: Assassinate Arijanis enemies
- Await in crowd for opportune moment
- Strike from crowd
- Kali's Wail