-
Priestess of Kali Horde, Divine, Magical, Organized, Terrifying Kali's hammer (d6+2 damage) 5 HP 0 armor Close, Ignores Armor, Near Special Qualities: Cloak of fear Adapted from Web of Illusion, a Priestess of Kali leads the Dark Sister Assassins, to fulfil the wishes of the Maharaja Arijani, which is mostly the merciless putting to death of outsiders. Instinct: Lead Arijani's cause
- Inflict pain and fear
- Unleash Kali's Will
- Call upon waiting Dark Sisters
- Cause Blindness
-
Whirlpool Kraken Solitary, Huge, Terrifying Slam (d12+3 damage) 30 HP 3 armor Reach, Forceful, Near Special Qualities: Tentacles, Massive Toothy Maw This kraken is surrounded by a magically fueld whirlpool that draws in nearby ships. It calls forth tentacles to slam the ships, or to grab foes. Instinct: To feed on ships that enter its area
- Grab and Constrict
-
Orc Highwayman Group, Stealthy, Intelligent, Hoarder Club / Handaxe (d8 damage) 6 HP 1 armor Close Small groups of orcs collect under the leadership of a female gang leader to secure their survival in the outlands. Those who aren't the best at fighting, or the most talented with magic most often become bandits, ambushing travelers to steal their stuff. Instinct: to take tasty loot
- Loot and Run
- Prepare an ambush
-
Mutant Canary Horde, Small, Organized Beak (d4 damage 1 piercing) 3 1 armor Hand A former mine canary, it has mutated to the size of a chicken. The reproduce quickly and will take over portions of it's former mine. Typically attack in groups of three, breaking off from larger flocks. It is very noisy, and it's chirps will attract the attention of the rest of the flock. Instinct: Defend Its Nest
- Bombard
- Drag
- Battle Chirp
-
Beastman Leader Solitary, Organized, Intelligent, Hoarder, Terrifying Claws and Fangs (b[2d10+4] damage 1 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Monsterous Body shifting its Proportions This somewhat wolflike leader of the beastman tribe leads with an iron fist. He is the one that willst the pack into cooperation by force and fear. Where the bodies of the others are the combination of human and beast anatomy, his body is shifting to his needs, changing from a more humanoid form to nearly quatrupedal wolf form within seconds. Bearing this power, and the frenzying howl of the silver wolf, he let's go of his civilized nature whenever he fights, ripping and tearing enemies apart with claws and fangs, where his brethren use swords and other weapons. Instinct: to lead the pack to brutal glory
- Move in with bestial power
- Howl for the pack to frenzy
-
Witherling Group, Terrifying Bite (d8+2 damage) 6 HP 1 armor Close Special Qualities: No flesh Witherling - the name given to the walking dead in Gnollish folklore. A gaping maw of huge, gnashing teeth that desires nothing more than to pierce flesh and taste warm blood again... Instinct: To gnaw the flesh off bones
- Grip something in its jaws
-
Atronach Horde, Divine, Magical, Construct, Terrifying, Amorphous Concussive blast (d6+2 damage) 10 HP 4 armor Close, Near Special Qualities: Made of strange stone, Abstract shape The form and structure of a magical construct is intricate and precise. Each component inscribed with delicate runes and channels through which magic will flow and turn lifeless metal into living flesh. The mage desires to improve this structure - the runes more precise, the enchantments more complex, the channels more efficient. When the Patron of Perfection herself brings life to stone - beautifully ugly, infinitely complex, perfectly simple and disturbingly inhuman - she forms the Atronachs. Instinct: To serve Niserie
- Incapacitate them with sound
- Shatter something