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Poison Bear Solitary, Huge, Hoarder Using its poison Fangs (b[2d12+7] damage) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Poison Fangs The Poison Bear long lost to civilization has recently sprung up in larger numbers. Well known for its deadly venomous bite. This bite has been said to cause organ failure if not treated soon. Normally not the aggressor they are however extremely territorial and defensive. Instinct: To Protect
- Poison with its bite
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Mage Tieffelin Group, Intelligent Fire Pillar Spell (d8 damage) 6 HP 0 armor Le Mage Tieffelin est un maître de la magie du feu. Il peut faire surgir un pillier de flamme de n'importe quel surface à sa proximité. Instinct: to dominate
- Sigile de Révélation (Applied to surface, Reveals invisible and stealthy entities)
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Archer Tieffelin (Mi-Démons) Group, Intelligent Bladed Hunter's bow (d8 damage 1 piercing) 5 HP 1 armor Far L'Archer Tieffelin est un mi-démon qui a perfectionné l'archerie. Il a des réflexes surhumains et peut puiser de sa force vitale pour mieux atteindre sa cible. Instinct: to gain control
- Glass Cannon (+1 damage, -1 HP)
- Blade on the bow (d4 damage)
- Resistance to fire and heat
- Vulnerable to everything holy
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Guerrier Tieffelin (Half-Demons) Group, Intelligent Greatsword (d6+1 damage) 7 HP 2 armor Close, Forceful Le guerrier Tieffelin (Mi-Homme, Mi-Démon) est un des plus redoutables. Sa force incroyable et sa tendance à attaquer rageusement intimident les plus courageux. Instinct: to gain control
- Rages (+1 armor, +1 damage)
- Resistance to fire and heat
- Vulnerable to everything holy
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Nielleux (Twig Blight) Horde, Tiny, Stealthy Claws 2d4-2 damage) 3 HP 0 armor Hand Twig Blights are tiny humanoids made of corrupted wood. It is attracted to dark forces. It prepares ambushes to catch caravans and feed on the travelers. Instinct: to kill wandering travelers
- Overwhelms opponent in numbers
- Camouflages as a dead shrub
- Vulnerable to fire and light
- Resistance to poison
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The Lost (Archer) Group, Intelligent Ranges Strike (b[2d8] damage) 6 HP 1 armor Close, Far Instinct: Escape inprissonment
- Skilled Bowing
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Sussurus Solitary, Large, Construct Pummel (d10 damage) 19 HP 1 armor Near Special Qualities: Music that soothes the undead, Tomb guardian Su·sur·rus: whispering, murmuring, or rustling. "the susurrus of the stream" Or... A big headless ape made of honeycombed bone channels? Wind blows through it and makes a sound that forces sleeps on undead? Check and double check. Many a party has destroyed this tomb guardian only to awaken things far worse... Instinct: Attacks tomb raiders
- Creates undead pacifying music
- Guards tombs
- Sees with echolocation like a bat
- Immune to Illusions and Invisability
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Niddhoggr's Tail Solitary, Huge, Magical, Stealthy, Divine, Devious, Cautious, Terrifying Poisoned stinger (b[2d10+9] damage ignores armor) 30 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Fire blood, just awful Niddhoggr's body ends in a massive stinger. Instinct: To snuff out life.
- Inject flaming poison.
- Lash out suddenly from behind
- Poison burns target from inside.