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  • Poison Bear Solitary, Huge, Hoarder
    Using its poison Fangs (b[2d12+7] damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Poison Fangs

    The Poison Bear long lost to civilization has recently sprung up in larger numbers. Well known for its deadly venomous bite. This bite has been said to cause organ failure if not treated soon. Normally not the aggressor they are however extremely territorial and defensive. Instinct: To Protect

    • Poison with its bite
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  • Mage Tieffelin Group, Intelligent
    Fire Pillar Spell (d8 damage) 6 HP 0 armor

    Le Mage Tieffelin est un maître de la magie du feu. Il peut faire surgir un pillier de flamme de n'importe quel surface à sa proximité. Instinct: to dominate

    • Sigile de Révélation (Applied to surface, Reveals invisible and stealthy entities)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Archer Tieffelin (Mi-Démons) Group, Intelligent
    Bladed Hunter's bow (d8 damage 1 piercing) 5 HP 1 armor
    Far

    L'Archer Tieffelin est un mi-démon qui a perfectionné l'archerie. Il a des réflexes surhumains et peut puiser de sa force vitale pour mieux atteindre sa cible. Instinct: to gain control

    • Glass Cannon (+1 damage, -1 HP)
    • Blade on the bow (d4 damage)
    • Resistance to fire and heat
    • Vulnerable to everything holy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guerrier Tieffelin (Half-Demons) Group, Intelligent
    Greatsword (d6+1 damage) 7 HP 2 armor
    Close, Forceful

    Le guerrier Tieffelin (Mi-Homme, Mi-Démon) est un des plus redoutables. Sa force incroyable et sa tendance à attaquer rageusement intimident les plus courageux. Instinct: to gain control

    • Rages (+1 armor, +1 damage)
    • Resistance to fire and heat
    • Vulnerable to everything holy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nielleux (Twig Blight) Horde, Tiny, Stealthy
    Claws 2d4-2 damage) 3 HP 0 armor
    Hand

    Twig Blights are tiny humanoids made of corrupted wood. It is attracted to dark forces. It prepares ambushes to catch caravans and feed on the travelers. Instinct: to kill wandering travelers

    • Overwhelms opponent in numbers
    • Camouflages as a dead shrub
    • Vulnerable to fire and light
    • Resistance to poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Lost (Archer) Group, Intelligent
    Ranges Strike (b[2d8] damage) 6 HP 1 armor
    Close, Far

    Instinct: Escape inprissonment

    • Skilled Bowing
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  • Gorger Solitary, Large, Terrifying
    Chained Cleaver (b[2d10+4] damage) 16 HP 1 armor
    Forceful, Near
    Special Qualities: It has a mouth filled with rows upon rows of teeth.

    A savage and obese creature with a humanoid posture. Instinct: to enslave & devour

    • Dominate
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  • Rivet Solitary, Intelligent, Cautious
    Chainsaw Fists (d10+4 damage 2 piercing) 16 HP 4 armor
    Close, Forceful

    Machine List: Smoke Grenade, Living Chain, Grappling Hook Instinct: To spill blood

    • Engineer a new machine
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sussurus Solitary, Large, Construct
    Pummel (d10 damage) 19 HP 1 armor
    Near
    Special Qualities: Music that soothes the undead, Tomb guardian

    Su·sur·rus: whispering, murmuring, or rustling. "the susurrus of the stream" Or... A big headless ape made of honeycombed bone channels? Wind blows through it and makes a sound that forces sleeps on undead? Check and double check. Many a party has destroyed this tomb guardian only to awaken things far worse... Instinct: Attacks tomb raiders

    • Creates undead pacifying music
    • Guards tombs
    • Sees with echolocation like a bat
    • Immune to Illusions and Invisability
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Niddhoggr's Tail Solitary, Huge, Magical, Stealthy, Divine, Devious, Cautious, Terrifying
    Poisoned stinger (b[2d10+9] damage ignores armor) 30 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Fire blood, just awful

    Niddhoggr's body ends in a massive stinger. Instinct: To snuff out life.

    • Inject flaming poison.
    • Lash out suddenly from behind
    • Poison burns target from inside.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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