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  • Niddhoggr Body Segment Horde, Huge, Magical, Divine, Terrifying
    Piercing leg (b[2d8+9] damage 3 piercing) 21 HP 6 armor
    Reach, Forceful
    Special Qualities: Fire blood, Just awful

    Niddhoggr's body is made of dozens/hundreds of these segments. Instinct: To follow Niddhoggr's Head

    • Crawl over and around something.
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  • Niddhoggr Head Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying
    Bite (b[2d12+9] damage ignores armor)
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Fire breath, Permanent aura of flame, Unfathomably monstrous.

    Niddhoggr's head is extremely dangerous, also immortal. Instinct: To hunt.

    • Breath forth endless flame.
    • Lay still, then strike with unnatural speed.
    • Bite and tear to pieces.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Large Cockatrice Solitary, Huge, Devious, Hoarder
    Sharp Beak, Talons (d8+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Stone Touch

    “I ain’t ever seen such a thing, sir. Rodrick thought it a chicken, maybe. Poor Rodrick. I figured it to be a lizard of a sort, though he was right—it had a beak and gray feathers like a chicken. Right, well, see, we found it in the woods, in a nest at the foot of a tree while we were out with the sow. Looking for mushrooms, sir. I told Rodrick we were—yes, sir, right sir, the bird—see, it was glaring at Rodrick and he tried to scare it off with a stick to steal the eggs but the thing pecked his hand. Quick it was, too. I tried to get him away but he just got slower and slower and yes, as you see him now, sir. All frozen up like when we left the dog out overnight in winter two years back. Poor, stupid Rodrick. Weren’t no bird nor lizard, were it, sir?” Instinct: To defend it's nest

    • Fly
    • the death-darting eye of Cockatrice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goo Golem Group, Magical, Hoarder, Planar, Amorphous
    Goo fist (d8 damage) 17 HP 3 armor
    Close, Near

    The goo golems have been created by a powerful magician to protect his buried magic items from thieves. Instinct: to protect what it's created

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Yenia Solitary, Large, Intelligent
      1d8 damage 12 HP 1 armor
      Reach

      Instinct: TO PROTECT THE VILLAGE

      • Hoist him up
      • Slap him around
      • Send him flying
      • Reveal the monster
      • Smother 'em
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Living Weapon Group, Small
      Strike true (d8 damage 1 piercing) 6 HP 2 armor
      Close

      Instinct: TO STRIKE DOWN

      • Sweep through the air
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    • The Coco Solitary, Stealthy, Intelligent
      Drains Life (d10 damage) 10 HP 0 armor
      Close, Ignores Armor
      Special Qualities: Undead, Shapeshifter

      The Coco (or Cuco, Coca, Cuca, Cucuy) is a mythical ghost-monster, equivalent to the bogeyman, found in many Hispanic and Lusophone countries. He can also be considered a Hispanic version of a bugbear,as it is a commonly used figure of speech representing an irrational or exaggerated fear. The Coco is a male being while Coca is the female version of the mythical monster, although it is not possible to distinguish one from the other as both are the representation of the same being. The Coco is actually an undead, murdered child that preys on other children. Children killed but not consumed by a Coco will arise as a a Coco within three days of being drained.The Coco's true form is hideous, that of a twisted, half melted corpse child in rags. It will normally not reveal its true form if and will only appear as a cloaked figure if not shapeshifting. It can appear as anything roughly human to child-sized, but radiates magic and evil strongly. The Cuco is normally cowardly but has been known to work as a spy for other undead. It dislikes, but can endure, sunlight.It is vulernable to holy water and will normally not cross salt or running water. Instinct: Devours children

      • Shapeshifts
      • Plots evil
      • Spy
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Psi-Cat Group, Stealthy, Magical, Intelligent, Construct
      Claws (b[2d8+2] damage 2 piercing) 10 HP 1 armor
      Close, Far
      Special Qualities: Mental prowess , Created to Guard Chakti Temples

      Created to guard Chakti Temples and hunt down there enemies. These large black Cats resemble panthers. They process psychic powers they use to guided their prey into traps and dead ends. Those who survive both there physical attacks and mental traps are usually mentally scarred by the event and decline to speak of it. Instinct: To Hunt

      • Use Mental powers
      • Use illusion to lure in to trap
      • Attack mind with image or illusions
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    • Jersey Devil Solitary, Planar, Terrifying
      Hooves (w[2d10] damage 1 piercing) 12 HP 1 armor
      Close, Reach
      Special Qualities: Unholy seer

      Allegedly the thirteenth offspring of the 'Witch' Leeds and Satan as a father the little tyke was born sometime around 1735. After his blessed arrival he immediately turned into the "Jersey Devil". The Jersey Devil apparently sprang into being full sized with a goat head, bat wings, horse's hooves, and a bifurcated tail. The Jersey Devil is like a banshee, a occult creature that acts as an omen for coming disaster. It will provide knowledge that only serves to drive its hearer to their own destruction, like the witches in Shakespeare's Macbeth. Instinct: Ill omen

      • Swoops
      • Has terrible occult knowledge
      • Promises doom
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Scareskin Solitary, Terrifying, Amorphous
      Raspy straw claws. (d8+2 damage) 19 HP 2 armor
      Close, Forceful
      Special Qualities: Looks like a man.

      Perhaps it was an experiment gone wrong. Or something more sinister. Either way, the scareskin now walks the farm-fields of the world, trying to achieve its job and watch over the humans it is sworn to protect. Instinct: Watch over nearby peoples.

      • Appear to be scarecrow.
      • Shoo away crows.
      • Startle the children.
      • Walk the fields.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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