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The monkey king Solitary, Stealthy, Intelligent Staff martial arts (b[2d12+2] damage 1 piercing) 20 HP 2 armor Close, Forceful, Far The monkey king, rather than a creature, is a fate, decided by the circle of reincarnation, which is open to those, who do not belong to a god. Along with the powers of the monkey king, comes his staff, which can expand indefinitely, if the user wills it and has adequate strenght. The monkey king can also summon it's previous incarnations as fleeting clones. Instinct: To search worthy opponents
- Expand it's magic staff at will
- Create clones
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Barnabus Solitary, Intelligent Common cane (d6 damage) 16 HP 0 armor Close Special Qualities: Undead, Keen senses A crotchety old dogman. Supposedly hundreds of years old. Serves the estate as head butler. Appears rotten. Instinct: TO FETCH THE GIRL
- Reveal a sword in the cane
- Slowly hunt them down
- Close the distance with a leap
- Stumble awkwardly
- Withstand a mortal wound
- Tooth, claw, and cane
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The Hungry Dead Horde, Organized, Terrifying Broken Weapons (d4 damage) 11 HP 1 armor Close Special Qualities: Skeletal and Monstrous When the dead aren't given the right of a final rest, the dark powers within Niefelheim bring forth their souls again to feast upon living flesh. Instinct: Consume
- Bite
- The Screaming Maw
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Gerthun, Axe Captain Solitary, Stealthy, Intelligent, Hoarder Twin Axes (d10+4 damage) 12 HP 2 armor Close, Forceful Gerthun, the Axe Captain, must have some giant blood in him. While not a giant himself, he is a huge man, with a long beard in which he has tied finger bones into. He wears a rams head upon his own, and loves drink, murder, and debauchery. Instinct: He's the worst of a band of brigands
- Bosses the men around, shows off
- Spit in the eyes
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Iithar Cre' Solitary, Large, Magical, Divine, Intelligent, Cautious, Terrifying Glass Greatsword (b[2d12+6] damage 2 piercing) 26 HP 7 armor Forceful, Ignores Armor Special Qualities: The deep blackened holes where eyes used to be Iithar Cre' is the last king of the Old Lands. He was driven out of his land and saw his family killed before him, whereupon he cursed that he would rise anew with his fallen elven brothers to wreak vengeance upon the realms of man. Instinct: To dominate
- Domination
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Black Hand Agent Solitary, Intelligent Daggers (b[2d10] damage) 12 HP 0 armor Close, Far The black hand is a group of elven assassins, looking to settle the score from losing their homes many centuries ago. Instinct: They seek to upend the kingdom
- Assasinations
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The Axe Bros Group, Stealthy, Intelligent, Hoarder Axe (d8+2 damage) 6 HP 1 armor Close The Axe bros are a group of bandits with some notoriety within Calistraad. Instinct: Money, women, a good time
- Be total bandits
- Dirt in the eyes
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Athasian Gith Savage Group, Psionic, Relentless Obsidian Tipped Spear (1d8+2] damage) 6 HP 2 armor Close, Reach, Near Gith savages stay mobile. constantly changing their positions as they viciously jab at enemies. They understand battle tactics. having survived the harsh and sometimes fatal lessons of more experienced members of the tribe. They typically wear inix-shell armor into battle. Instinct: To hunt its prey with extreme savagry.
- Pouncing Spear stab.
- Telekinetic Leap
- Telekinetic Pierce
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Heart Of the Island Solitary, Huge, Divine, Intelligent, Cautious, Hoarder Fire ball (d12+5 damage 1 piercing) 30 HP 6 armor Reach, Near, Far What seems as a volcano is actually a massive creature, obsessive with it's territory. 30 ft tall. Won't allow no-one to get to its heart of fire. Instinct: To Rule
- Shots Fire Ball
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Chrollo Solitary, Devious, Intelligent, Hoarder Unarmed (b[2d8] damage) 16 HP 2 armor Close He must witness the move in action with his eyes. He must ask about the move and be answered by the victim. His victim's palm must touch the handprint on the cover of Bandit's Secret(his book). All of the above must be done within an hour. Instinct: To steal
- Steal a move and put it into his book
- To use his stolen moves