-
Soldat d'élite du sultanat Solitary, Intelligent Hallebarde (b[2d10] damage 1 piercing) 12 HP 3 armor Allonge, Puissant Un garde en armure lourde avec masque. Il possède une hallebarde finement forgée. Son hallebarde peut être "casée" pour devenir une épée courte et une dague. C'est surement un des combattants les plus puissants du sultanat. Instinct: Tuer avec cruauté
- Garder les lieux/personnes importants
-
Soldat du sultanat Group, Organized, Intelligent, Cautious Cimeterre (d8 damage 1 piercing) 6 HP 2 armor Close Un simple soldat du sultanat Instinct: Faire son devoir
- Arrêter les trouble faits
- Sonner sa corne
-
Iceborn Dreg Horde Fangs (d4+2 damage) 7 HP 0 armor Close Special Qualities: Encased Heart, Quick, Resilient The iceborn are humans infected with some form of magical malady. Despite being covered in grievous wounds more often than not, they're not considered to be reanimated dead, just unfortunate humans whom have lost their mind to an insatiable hunger and unknowing need to maim - which results in an increased number of iceborn around the kingdom of Avesea.They're very sturdy and extremely resilient, and while enough trauma will destroy an iceborn, the only surefire way is to destroy the heart - which is encased in a cage-like structure of ice and malformed bone. The dregs are considered to be the weakest and most numerous of the iceborn, usually the recent victims of a bite. Their mind rots away almost instantly once the infection reaches the brain (usually in the span 5-10 minutes) and they become a slavering husk of themselves bent on killing anyone nearby save other iceborn. They are most easily associated with rampaging undead, and in some cases that's not to far off the mark. Instinct: To Kill
- Powerful Bite
- Spread Infection
- Can use Weapons
- Above Average Strength
- Feral
-
Grim Agent Group, Stealthy, Magical, Intelligent, Construct Throat Slitter (b[2d4] damage 4 piercing) 14 HP 3 armor Close Special Qualities: Undead A good agent will see a mission through to the end. A perfect agent will do even more. Some people are so dedicated to their nation, agency or the like that failure is not an option. Death just put them out of commision temporarily and when disturbed, they rise to finish the job. Instinct: To fulfill its mission
- Display endless patience
- Conjure Mist
- Move without a sound
-
Tengu Imperial Bodyguard Group, Organized, Intelligent katana (b[2d8+2] damage 2 piercing) 6 HP 0 armor Close The tengu are known in Sekai as the inventors of the katana as well as the art of its use. The greatest swordsmen in yokai legends are always trained by tengu masters. The divine emperor Sekaijin selects only the finest tengu swordsmen to serve as his imperial bodyguard. There are twelve of them in total, with at least four of them ever at the emperor's side. They are absolutely loyal to him, and will lay down their lives to protect and serve him. Instinct: to protect Sekaijin.
- Protect Sekaijin.
- Appear from nowhere to cut down those who attack the emperor.
-
Sekaijin Solitary, Large, Magical, Divine, Organized, Intelligent, Hoarder katana (b[2d12+4] damage 2 piercing) 26 HP 6 armor Near Sekaijin is the divine emperor of Sekai, the middle of the Three Planes. He is the middle of the three divine brothers who formed the planes, a living god, and the planarch of Sekai. Instinct: to create order.
- Mold Sekai to his will.
- Command his imperial bodyguard.
-
Bakeneko Majo Solitary, Stealthy, Magical, Devious, Intelligent claws (d6 damage) 12 HP 0 armor Close Magical power accumulates in the tails of bakeneko. Those with particularly long tails often train to utilize that power as majo. Bakeneko magic focuses on enchantment and ensorcellment, clouding the minds of their enemies to make the majo seem like a friend and turn them against one another. If you cut off the majo's tail, it loses all of its magical powers. Instinct: to take control.
- Take control of another's thoughts.
- Seem like a friend.
- Turn its enemies against one another.
- Deceive and confuse others.
-
Bakeneko Samurai Horde, Organized, Intelligent, Cautious katana (b[2d6+2] damage 2 piercing) 3 HP 4 armor Close Like most of the yokai, the bakeneko belong to various clans, each headed by a daimyo who swears allegiance to the divine emperor Sekaijin. The daimyo are served by their samurai, warriors trained in the art of the katana from birth and sworn to uphold a strict code of honor and service. Instinct: to serve.
- Enter into honorable combat.
- Avenge a fallen member of its daimyo's court.