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  • Antlion Horde, Large
    Grab with pincers, bite with mandibles (d6+2 damage 1 piercing) 11 HP 3 armor

    It always starts with a quake. You'll feel more than hear the vibrations of these horse sized guardians burrowing beneath you. They're strategic, though, and they'll pick they're arrival carefully, you had better gather your gear, or they might sink your camp before the fight even begins. Your best hope is to run and hope they don't notice you while they destroy the threat to their hive. If you can help them, they might take notice, and leave you with one of their strange gifts, but if they percieve you as the threat... Then let the gods help you Instinct: Protect the hive

    • Burrow and burst from the ground.
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  • Orc horde member Horde, Organized
    Attack with rough-crafted weapons (d6+2 damage) 3 HP 1 armor
    Close

    Instinct: Pillage and take vengeance

    • Attack en masse
    • Roar for help
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  • Big Orc Solitary, Large
    Great Club (b[2d10+4] damage) 16 HP 0 armor
    Forceful, Near

    A great beast of an orc, it towers above and crushes those below. Instinct: To crush and eat

    • Crush its enemies from above
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  • Hellbat Horde, Devious, Planar
    Bite (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Flight, Immune to Fire

    Hellbats are flying hunters fron the abyssal realms. Normally contend to prey on small game, the yare sometimes corraled and used as aerial assistance for airborne soldiers. Instinct: To eat

    • Inject confusing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Efreeti Horde, Large, Magical, Intelligent, Planar
    Heated Scimitar (d6 damage) 7 HP 0 armor
    Special Qualities: Immune to fire

    Efreeti are genies of fire. The most common traits shared by their kind are a need to dominate and habitual sadism. This doesn't mean that they are all evil, just that they have very forceful personalities. Efreeti excel at wishcraft, though loathe how this means everyone and their grandmother tries to con and enslave them. Instinct: To dominate

    • Emit searing heat
    • Alter size
    • Grant wishes
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  • Cockatrice Horde, Small, Devious
    Petrifying Beak (b[2d4] damage) 3 HP 2 armor
    Close
    Special Qualities: Flight

    Cockatrices are magical birds whih a resemblance to both chickens, peacocks and lizards. They eat seeds and small insects, but angrily attack anything that steps into their territory, not relenting 'till the intruder has been driven off or pretrified. Their flight skills are less than impressive. Instinct: To protect its nest

    • Deliver a petrifying bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bralani Group, Magical, Intelligent, Planar
    Hunting Rifle (d8+2 damage) 6 HP 1 armor
    Close, Forceful, Near, Far
    Special Qualities: Immunity to Electricity, Immunity to Petrification

    Bralanis are azatas, ordinary mortals who were send to the Celestial realms after death. Composed of outdoors people, nomads and others, bralani are granted mastery over wind in the afterlife and enjoy the oppertunity to travel the wilds of heavenly realms. Instinct: To protect Heaven

    • Conjure a blast of wind
    • Shapeshift into a whirlwind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Destrachan Solitary, Large, Devious
    Sonic lance (d8 damage) 16 HP 2 armor
    Ignores Armor
    Special Qualities: Immune to sonic attacks, Agonizing, Blind

    Destrachans are blind predators of the deep. Cunning hunters, they employ powerful sonic weaponry to incapacitate and kill prey. Instinct: To eat

    • Create a sonic boom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xill Group, Devious, Cautious, Planar
    Chaingun and sword combo (b[2d6+2] damage 2 piercing) 6 HP 5 armor
    Close, Near
    Special Qualities: Multiple arms

    Xills come from the ethereal plane and this all female race has a unique way of reproducing. Their mouths are designed to inject eggs into hosts and whle they do prefer larger herbivores for their meat, they also use it as a way to kill enemies in combat. As a culture, they are very orderly and militaristic, which a strange and near universal hatred of ineffecient governing and sub-par architecture. Instinct: To procreate

    • Fight with multiple weaponry
    • Inject eggs
    • Open gateways
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  • Xill Group, Devious, Cautious, Planar
    Chaingun and sword combo (b[2d6+2] damage 2 piercing) 6 HP 5 armor
    Close, Near
    Special Qualities: Multiple arms

    Xills come from the ethereal plane and this all female race has a unique way of reproducing. Their mouths are designed to inject eggs into hosts and whle they do prefer larger herbivores for their meat, they also use it as a way to kill enemies in combat. As a culture, they are very orderly and militaristic, which a strange and near universal hatred of ineffecient governing and sub-par architecture. Instinct: To procreate

    • Fight with multiple weaponry
    • Inject eggs
    • Open gateways
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