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Antlion Horde, Large Grab with pincers, bite with mandibles (d6+2 damage 1 piercing) 11 HP 3 armor It always starts with a quake. You'll feel more than hear the vibrations of these horse sized guardians burrowing beneath you. They're strategic, though, and they'll pick they're arrival carefully, you had better gather your gear, or they might sink your camp before the fight even begins. Your best hope is to run and hope they don't notice you while they destroy the threat to their hive. If you can help them, they might take notice, and leave you with one of their strange gifts, but if they percieve you as the threat... Then let the gods help you Instinct: Protect the hive
- Burrow and burst from the ground.
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Orc horde member Horde, Organized Attack with rough-crafted weapons (d6+2 damage) 3 HP 1 armor Close Instinct: Pillage and take vengeance
- Attack en masse
- Roar for help
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Hellbat Horde, Devious, Planar Bite (d4 damage) 3 HP 0 armor Close Special Qualities: Flight, Immune to Fire Hellbats are flying hunters fron the abyssal realms. Normally contend to prey on small game, the yare sometimes corraled and used as aerial assistance for airborne soldiers. Instinct: To eat
- Inject confusing venom
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Efreeti Horde, Large, Magical, Intelligent, Planar Heated Scimitar (d6 damage) 7 HP 0 armor Special Qualities: Immune to fire Efreeti are genies of fire. The most common traits shared by their kind are a need to dominate and habitual sadism. This doesn't mean that they are all evil, just that they have very forceful personalities. Efreeti excel at wishcraft, though loathe how this means everyone and their grandmother tries to con and enslave them. Instinct: To dominate
- Emit searing heat
- Alter size
- Grant wishes
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Cockatrice Horde, Small, Devious Petrifying Beak (b[2d4] damage) 3 HP 2 armor Close Special Qualities: Flight Cockatrices are magical birds whih a resemblance to both chickens, peacocks and lizards. They eat seeds and small insects, but angrily attack anything that steps into their territory, not relenting 'till the intruder has been driven off or pretrified. Their flight skills are less than impressive. Instinct: To protect its nest
- Deliver a petrifying bite
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Bralani Group, Magical, Intelligent, Planar Hunting Rifle (d8+2 damage) 6 HP 1 armor Close, Forceful, Near, Far Special Qualities: Immunity to Electricity, Immunity to Petrification Bralanis are azatas, ordinary mortals who were send to the Celestial realms after death. Composed of outdoors people, nomads and others, bralani are granted mastery over wind in the afterlife and enjoy the oppertunity to travel the wilds of heavenly realms. Instinct: To protect Heaven
- Conjure a blast of wind
- Shapeshift into a whirlwind
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Destrachan Solitary, Large, Devious Sonic lance (d8 damage) 16 HP 2 armor Ignores Armor Special Qualities: Immune to sonic attacks, Agonizing, Blind Destrachans are blind predators of the deep. Cunning hunters, they employ powerful sonic weaponry to incapacitate and kill prey. Instinct: To eat
- Create a sonic boom
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Xill Group, Devious, Cautious, Planar Chaingun and sword combo (b[2d6+2] damage 2 piercing) 6 HP 5 armor Close, Near Special Qualities: Multiple arms Xills come from the ethereal plane and this all female race has a unique way of reproducing. Their mouths are designed to inject eggs into hosts and whle they do prefer larger herbivores for their meat, they also use it as a way to kill enemies in combat. As a culture, they are very orderly and militaristic, which a strange and near universal hatred of ineffecient governing and sub-par architecture. Instinct: To procreate
- Fight with multiple weaponry
- Inject eggs
- Open gateways
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Xill Group, Devious, Cautious, Planar Chaingun and sword combo (b[2d6+2] damage 2 piercing) 6 HP 5 armor Close, Near Special Qualities: Multiple arms Xills come from the ethereal plane and this all female race has a unique way of reproducing. Their mouths are designed to inject eggs into hosts and whle they do prefer larger herbivores for their meat, they also use it as a way to kill enemies in combat. As a culture, they are very orderly and militaristic, which a strange and near universal hatred of ineffecient governing and sub-par architecture. Instinct: To procreate
- Fight with multiple weaponry
- Inject eggs
- Open gateways