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  • Vrock Group, Large, Magical, Devious, Planar
    Claws of the Skyterror (b[2d6] damage 1 piercing) 10 HP 3 armor
    Special Qualities: Flight, Immunity to Electricity

    Vrocks are demons given form to serve as aerial soldiers, scouts and raiders. They patrol Hell's skies, keeping a close eye on everything that happens, reporting it back to their overseers. In combat, they favour using their spores and magic to kill rather than relying on weaponry that might interfere with their flight. Instinct: To fight for Hell

    • Expel a stunning scream
    • Conjure storms
    • Infect with damaging spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ochre Jelly Solitary, Large, Amorphous
    Acidic Touch (d10 damage) 19 HP 1 armor
    Special Qualities: Immune to electricity

    Ochre Jelly are the archetypical ooze predator. Their acid is specifically designed to dissolve flesh, not metal, a tidbit that comes in hand when trying to prevent them from devouring you. Every time they split, they divide their health and reduce their damage die by one step. Instinct: To eat

    • Splits when damaged
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Elemental Group, Large, Planar, Amorphous
    Inferno Swipe (b[2d8+2] damage) 17 HP 1 armor
    Ignores Armor

    Fire elementals are rarely still, always on the move to add more fuel. They are voracious, but strangely, despite their destructive qualities, this also makes them easier for conjurers to deal with, as they are easily placated with even simple stacks fo wood. Instinct: To consume

    • Set things on fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Invisible Stalker Solitary, Stealthy, Intelligent, Planar
    Unseen Chokehold [d10] damage 1 piercing) 16 HP 2 armor
    Close
    Special Qualities: Flight, Permanently Invisible

    Creatures of air from the elemental plane, invisible stalkers are often conjured to serve as assassins, thieves and guards. Most of them resent this and carry grudges against mortals, which they channel into their frustrated attacks. A poorly worded instruction usually results in the stalker slitting its summoner's throat at the first oppertunity. Instinct: To complete its task and return t the elemental plane

    • Move without a trace
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chuul Group, Large, Devious
    Pincers (d6 damage 3 piercing) 10 HP 3 armor

    Chuuls are crusteceans with an attitude. They are very territorial and gladly tear apart everythign that comes near, both for sustenance and for choice pieces to impress potential mates with. Instinct: To feed

    • Lurk in water
    • Paralyzing secretions
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  • Black Dragon Solitary, Large, Stealthy, Magical, Intelligent, Cautious
    Obsidian Wrecking (b[2d12+4] damage 1 piercing) 16 HP 3 armor
    Forceful, Reach
    Special Qualities: Aquatic, Flight

    Black dragons are some of the smaller dragons, living usually in swampland and marshes. Even for dragons they are loners, not helped by a racial tendency towards paranoia and sadism. They have a habit of kidnapping people they find entertaining and keeping them as part of their treasures. Their breath weapon gains no bonuses to the damage die, but ignores armoru and can hit groups. Instinct: To guard its territory

    • Spew Acid
    • Hide in swampland
    • Speak with reptiles
    • Poison water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Micronstruct Swarm Solitary, Fine, Devious, Construct
    Deconstructing Presence (d8-6 damage) 16 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Hive mind, Flight, Construct, Swarm

    Micronstruct are an attempt at replicating nanotechnology through magitech. These tiny constructs are still in development, but would hypothetically be used for fine tasks, such as microsurgery, subtle repairs and reconfiguing the flesh of the creator's enemies. Instinct: To upgrade and enhance at its masters command

    • Upgrade a living creature
    • Control a upgraded creature
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mummy Swarshifter Horde, Magical, Construct
    Brutal Fist (d6+2 damage) 11 HP 1 armor
    Close, Forceful
    Special Qualities: Undead

    Mummy Swarmshifters are suprisingly stealthy creatures. Their wrappings are imbued with ancient magic, allowing them to transform into a swarm. Lower ranking mummies were granted the form of a scarab swarm, allowing them to overwhelm and devour their enemies. Instinct: Guard ancient treasure

    • Inflict sickness and scaring with a touch
    • Can transform into a swarm scarabs
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  • Shambling Mound Solitary, Large, Stealthy
    Crushing Growths (d10+2 damage) 16 HP 0 armor
    Special Qualities: Absorbs electricity, Camouflage

    Shambling mounds are large, mobile plants. They feast upon everything they can get their hands on, including living things which they ambush and smother in their grasp. They become especially active during thunderstorms. Instinct: To grow

    • Hide in the undergrowth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sergeant Willem Nereth Solitary, Cautious
    Rapier Thrust (d10 damage 1 piercing) 12 HP 5 armor
    Close, Reach

    About Willem. Instinct: to follow the letter of the law and instill discipline.

    • Write a hefty citation for small infractions.
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