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Air Mephit Horde, Small, Magical, Planar Claws (d4 damage) 3 HP 0 armor Close Special Qualities: Flight Air mephits a whimsical and easily distracted creatures from the elemental plane. Hedonistic and hyperactive, they're usually flittering from project to project. Instinct: To enjoy life
- Expel sand and grit
- Shape wind
- Heal when exposed to strong winds
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Giant Squid Solitary, Huge, Stealthy, Cautious Tentacles (d10+3 damage) 20 HP 1 armor Reach Special Qualities: Aquatic Giant squids are predators of the deep. They normally feast on other aquatic creatures, but those that end up in costal or inland waters do not refrain from pulling things from land down to their waiting maw. Instinct: To feed
- Grap things with tentacles
- Spray ink
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Deinonychus Horde Clawed Foot (b[2d6+2] damage 1 piercing) 3 HP 2 armor Close The deinonychus, despite is colourful and feathery apperance, is not just some overgrown turkey. They are effective pack hunters with a vicious claw on each foot and if you underestimate them, you'll see just how cleevr they really are. Instinct: To eat
- Track by smell
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Will-o'-Wisp Solitary, Small, Magical, Intelligent Shocking Burst (w[2d8] damage) 12 HP 4 armor Close, Reach, Ignores Armor Special Qualities: Immunity to magic, Can turn invisible Will-o'-Wisps are small, glowing creatures that feed on fear. They normally prefer to lure hapless people into danger, only attacking in self-defense or out of deep hunger. While dangerous in the wild, in more civilized areas they instead harmlessly gather around movie theatre and carnival ghost houses. Instinct: To cause fear
- Feed on fear
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Babau Group, Intelligent, Planar Acid Resistant Rifle (b[2d8] damage 2 piercing) 6 HP 0 armor Close, Near, Far Babaus are demonic assassins, usually picked created from the souls of hitmen, serial killers and mecenaries. Their objective is simple. Find and kill the enemies of Hell or their summoners. They rarely wear armour, but the acid that flows from their skin makex them equally dangerous to engage, as it can easily destroy weaponry. Instinct: To assassinate Hell's enemies
- Wait patiently forever
- Leak acidic slime
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Grey Render Solitary, Large Rending Claws (d10+4 damage 3 piercing) 20 HP 1 armor Forceful Grey renders are a most peculiar species of thick-skinned juggernauts. They do not live with each other except for mating, but instead with one or more living things they adopt as pets. They are very affectionate with their chosen pets, bringing them meals, protecting them and never harming them. They will, however, severely harm anything tha threatens them. Their savage strength and tearing claws makes them terrifyingly effecient when it comes to destroying things. Instinct: To protect its chosen pet
- Bond to a lovable pet(s)
- Damage die increases by one step against constructs
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Gargoyle Horde Rocky Claws (d6 damage) 7 HP 3 armor Close Special Qualities: Flight, Camouflage Gargoyles are statuesque beings. They often lair in ruins and in cities, using their ability to look like statues to get by. They are dedicated ambush predators, rarely engaging in all out warfare unless driven to it by an outside force. Instinct: To defend their lair
- Stand perfectly still
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Bulette Solitary, Huge Savage Bite (d10+7 damage 3 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Burrowing, Tremorsense Bulettes are dangerous burrowing animals, sometiems called landshark. They are voracious and powerful, coated in armoured plates and posessing of a mouth full of sharp teeth. Instinct: To eat
- Leap
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Purple Worm Solitary, Gargantuan, Devious Stinger tail (d8+5 damage 1 piercing) 28 HP 1 armor Reach The purple worms are truly ginourmus predators. Massive beyond compare, they swallow up and consume everything in their path. Anything that puts up a fight is swiftly impaled upon their tail stinger and then consumed. Instinct: To consume
- Swallow prey whole
- Inject Weakening Poison
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Grey Ripper Solitary, Large, Terrifying Ripping Claws (d10+4 damage) 20 HP 1 armor Forceful Special Qualities: Fearsome roar Grey Rippers are a subspecies of the grey render. Instead of bonding with a particular creature, these muscular brutes bond to an area that they consider beautiful for some reason. They become very territorial and violent, breaking anyone who dares set foot on what they consider theirs. Despite this, their eye for beauty can be used against them, as they can easily be entranced with colours and sound. Instinct: To defend its chosen site
- Bond to a site of beauty
- Easily distracted