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Great Spider – Orb Weaver Solitary, Small, Stealthy, Devious, Organized, Intelligent, Cautious Stinging bite (1d8 damage) 12 HP 1 armor Close Special Qualities: Silk-sail webbing between the legs. A bruised and tired adventurer stumbled into a tavern telling the tale of her misfortune. Her party was moving back from a dungeon delve, hauling treasure with them, feeling like nothing could stop them now. Then the halfling whose job it was to scout got her hand stuck in a massive web. Before she could get loose, the weaver had shown it's face. The dwarf was taken out guarding the treasure, outmaneuvered and tied up in the spiders drag line. The halfling got out, but was swarmed by the weblings, the size of cats they were! The elf and human started to run, but the elf's foot caught a tripline, sending him face first into the sticky, web covered ground. The surviving adventure finished her beer, and asked the tavernkeep where she could sell her sword; her adventuring days were over. Instinct: Feed passersby to it's children
- Spin a trap or structure from sturdy web
- Trap their prey in sturdy webs
- Immobilize a trapped or cornered victim
- Call upon it's children for feeding time
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Sewer Crab Warriors Group, Large, Cautious Crab Claws and Gaping Mouth (d10 damage 2 piercing) 8 HP 4 armor A large bipedal crab with a huge armor body and large claws. It has a gaping maw that opens up and unless tentacles and razor bladed teeth. It's teeth and pinching claws can cut through steel and stone. They are highly defense of their homes and young and live in deep wet areas. Instinct: To Protect Itself
- Drive opponents away from their home
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King Ahnu Solitary, Magical, Intelligent Paralyzing and dissecting magics (d10 damage) 16 HP 4 armor Close, Reach, Ignores Armor, Far King Ahnu is an ancient litch kept alive by the love song of his dead queen that plays eternally at the heart of his city. He seeks to recreate his former empire and locate the spirit of his lost love. Other people are nothing but resources to him, blood for his trees and flesh for his people. While in earshot of the music, he is all but untouchable. He can never be totally destroyed untill it is silenced. Instinct: To resurect his people
- use necromancy and natural magics
- Cast spells that disassemble living things
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Corpse Elf Group, Stealthy, Intelligent, Terrifying claws, knives (d8+2 damage 1 piercing) 10 HP 0 armor Close Special Qualities: made of stolen parts Once beautiful in life these elves died long ago and have been recreated with wooden bones and stolen meats. They poses a deadly grace and a sinister cruelty Instinct: Inflict pain on others
- slash open, dig in
- Dance away and meld into the darkness
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Great Spider – Webling Horde, Tiny, Organized, Intelligent Spider bite (d4-2 damage) 3 HP 0 armor Hand On occasion a traveller will walk through the woods, and take note of eight small eyes staring at them from the trees. Experienced adventurers knows this is the sign to turn back, but most continue. Yeah, it's as big as a cat, but surely that's as large as they get, and it didn't seem hostile did it? And so they move on, oblivious to the hundreds of eyes watching over them, unseen in the treetops, and oblivious to the eight-legged crawling death waiting ahead. Instinct: Grow in strength
- Run across strands of web
- Use webs to call for their parents
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Grim Stairway Solitary, Huge, Stealthy, Devious, Planar, Amorphous Drain energy (d4 damage) 20 HP 2 armor Reach, Ignores Armor Special Qualities: Mimic a stairway The Grim Stairway seems like a long stairway going either up or down. Once a hapless soul rounds the corner and loses any references, the Grim Stairway will begin shifting up or down in order to keep the traveler moving. It feeds on exhaustion. If it is discovered, it will try to keep opponents unbalanced. Instinct: Feed
- Fool unsuspecting humanoids
- These stairs never end!
- Feed on exhaustion
- Nothing is as it seems
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Toothy Shadow Group, Stealthy, Organized, Terrifying, Amorphous Bite (d8+2 damage) 9 HP 1 armor Close Special Qualities: Merges in and out of shadows including itself A toothy Shadow seems harmless. They will drift along, following their prey. They occasionally divide or merge as they collect ever closer. When the time is right, they will burst from every dark corner. Huge, previously unseen, teeth gape wide enough to devour a human head. Their eerie hiss is loud and sudden, causing victims to freeze with fear. Instinct: To bite and to grasp
- Strike out from the darkness
- One becomes many/many merge into one
- Divides into many that surround their prey
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THe Fuck My Party Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Construct, Terrifying, Amorphous Rocks Fall (b[2d12+9] damage 1 piercing) 33 HP 7 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Death Will Summon If Need Be, It's appearance is so unnatural, looking at it will cause the gazer to become stunned. "Fuck my party" - A Pissed GM Instinct: to Cause Party Wipes
- Kill Shit
- Soul Sealer
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Halfling Godfather Solitary, Small, Stealthy, Organized, Intelligent, Hoarder Cross Bow (b[2d10] damage 1 piercing) 16 HP 3 armor Close, Reach He takes what he wants and gets things done. If it wasn't for his half-pint figure others would always look up to him. He gets his point across and sometimes a body hits the ground. "It's fine. I got a guy for that." Instinct: Take Everything
- Command Mobsters
- A Lie Well Told
- Boss' Orders
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Shishar Mage Group, Magical, Devious, Intelligent Fireball (b[3w[3d6] damage) 6 HP 2 armor Close, Far From the serpent evolved humanoid race the Shishar Mage is a formidable opponent using it's arcane knowledge to summon powerful elemental pets and cast damaging spells! Instinct: to gain power
- Smash
- Flame Pillar
- Summoned Elemental