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Faceless Solitary, Magical, Stealthy, Divine, Intelligent, Planar Cloned Weapon (d10+2 damage) 18 HP 4 armor Close "The dragon destroyed the village. The priest slayed the nun. The child killed his family. No one could be found." These are all signs of a faceless. The ability to take on any shape or form. No one knows where they come from, but the destruction they leave is proof enough of their existence. Instinct: to Destroy, to Take
- Consume
- Mind Trick
- Vanish
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Tauren Shaman Group, Large, Divine, Magical, Intelligent Needlessly Large Rod (d6 damage) 16 HP 0 armor Near The Tauren are a peaceful race who live off the land. They will heal those who come to them and help as they can. Frequently recruited for defensive missions and escorts. A disturbed Tauren is not a friendly Tauren. Instinct: to protect
- Purify
- Cleansing Touch
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Froglok Diver Group, Small, Devious, Intelligent Acid Spit (d6 damage) 6 HP 0 armor Close, Reach, Near Generally staying to their ponds and lakes. Frogloks can be found wandering to exact revenge for damage done to their home. How far will they go? Till they dry up or till the deed is done. Instinct: protect home
- Acid Spray
- Armor Corode
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Gnome Construct Solitary, Large, Construct, Amorphous Repeating crossbow (d10+2 damage) 27 HP 4 armor Far Special Qualities: Will defend an Area or Person, Ammo Dependent One of the gnomes most valuable and effective inventions. Your average gnome can have this guy up and going in no time. Instinct: to Defend
- Pepper an Intruder
- Reload
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Halfling Mobster Group, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Poisoned Knives (w[2d6] damage) 6 HP 1 armor Close "The well being of others, whats the point? The Boss said I have to do it." a Halfling's defense as he's caught in the act. "I'd rather deal with your punishment than his and that's for sure." Instinct: Gang up
- Boss' Orders
- A Lie Well Told
- Personal Poison
- Message to the Boss
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Gnome Tinkerer Group, Small, Stealthy, Intelligent, Hoarder An invention (d8 damage) 6 HP 1 armor Close The gnomes usually together in their explosion filled towns, always come out with different gear and toys to fight with. Most of their inventions can't be understood accept by the gnome who made them, but every who-zit and wah-chit has a use. Most adventurers stray away from gnomish handy work, but who knows when one will finally create the perfect tool. Instinct: Greed
- Defective Mechanics
- Cheap Sales
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Dwarven Blacksmith Horde, Small, Organized, Intelligent Hammer Strike (d8+2 damage) 8 HP 1 armor Close, Forceful The heat of the dwarven furnaces melts any snow that dare settle on their mountains. Forged with tremendous strength, dwarves produce some of the finest weapons from across the land. Instinct: Over charge for items
- Forge Weapons
- Brothers at Arms
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Firbolg Hunters Group, Large, Intelligent Large Greatsword (b[2d8+4] damage 1 piercing) 10 HP 0 armor Forceful, Near To feed their village the Firbolg go on the hunt. Back home however, their is often more than wild game in their cooking pots. Instinct: Gather Food
- Ambush
- Set Trap
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Shesh Dancer Group, Magical whack with tambourine (w[2d4] damage) 3 HP 0 armor Close The Shesh are a specially-bred slave race. They have thin, nearly translucent bodies, lithe and androgynous. Instinct: to respond to commands
- Respond to commands
- Mesmerize something with an undulating dance