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  • Rabid Dog Group, Small, Devious, Terrifying
    bite (d6 damage) 6 HP 1 armor
    Hand
    Special Qualities: Frothing mouth

    Instinct: tear to shreds

    • Drag them down to the ground
    • Infect with a bite
    • Posture and snarl aggresively
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Faceless Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    Cloned Weapon (d10+2 damage) 18 HP 4 armor
    Close

    "The dragon destroyed the village. The priest slayed the nun. The child killed his family. No one could be found." These are all signs of a faceless. The ability to take on any shape or form. No one knows where they come from, but the destruction they leave is proof enough of their existence. Instinct: to Destroy, to Take

    • Consume
    • Mind Trick
    • Vanish
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  • Tauren Shaman Group, Large, Divine, Magical, Intelligent
    Needlessly Large Rod (d6 damage) 16 HP 0 armor
    Near

    The Tauren are a peaceful race who live off the land. They will heal those who come to them and help as they can. Frequently recruited for defensive missions and escorts. A disturbed Tauren is not a friendly Tauren. Instinct: to protect

    • Purify
    • Cleansing Touch
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  • Froglok Diver Group, Small, Devious, Intelligent
    Acid Spit (d6 damage) 6 HP 0 armor
    Close, Reach, Near

    Generally staying to their ponds and lakes. Frogloks can be found wandering to exact revenge for damage done to their home. How far will they go? Till they dry up or till the deed is done. Instinct: protect home

    • Acid Spray
    • Armor Corode
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  • Gnome Construct Solitary, Large, Construct, Amorphous
    Repeating crossbow (d10+2 damage) 27 HP 4 armor
    Far
    Special Qualities: Will defend an Area or Person, Ammo Dependent

    One of the gnomes most valuable and effective inventions. Your average gnome can have this guy up and going in no time. Instinct: to Defend

    • Pepper an Intruder
    • Reload
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Halfling Mobster Group, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Poisoned Knives (w[2d6] damage) 6 HP 1 armor
    Close

    "The well being of others, whats the point? The Boss said I have to do it." a Halfling's defense as he's caught in the act. "I'd rather deal with your punishment than his and that's for sure." Instinct: Gang up

    • Boss' Orders
    • A Lie Well Told
    • Personal Poison
    • Message to the Boss
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  • Gnome Tinkerer Group, Small, Stealthy, Intelligent, Hoarder
    An invention (d8 damage) 6 HP 1 armor
    Close

    The gnomes usually together in their explosion filled towns, always come out with different gear and toys to fight with. Most of their inventions can't be understood accept by the gnome who made them, but every who-zit and wah-chit has a use. Most adventurers stray away from gnomish handy work, but who knows when one will finally create the perfect tool. Instinct: Greed

    • Defective Mechanics
    • Cheap Sales
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  • Dwarven Blacksmith Horde, Small, Organized, Intelligent
    Hammer Strike (d8+2 damage) 8 HP 1 armor
    Close, Forceful

    The heat of the dwarven furnaces melts any snow that dare settle on their mountains. Forged with tremendous strength, dwarves produce some of the finest weapons from across the land. Instinct: Over charge for items

    • Forge Weapons
    • Brothers at Arms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Firbolg Hunters Group, Large, Intelligent
    Large Greatsword (b[2d8+4] damage 1 piercing) 10 HP 0 armor
    Forceful, Near

    To feed their village the Firbolg go on the hunt. Back home however, their is often more than wild game in their cooking pots. Instinct: Gather Food

    • Ambush
    • Set Trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shesh Dancer Group, Magical
    whack with tambourine (w[2d4] damage) 3 HP 0 armor
    Close

    The Shesh are a specially-bred slave race. They have thin, nearly translucent bodies, lithe and androgynous. Instinct: to respond to commands

    • Respond to commands
    • Mesmerize something with an undulating dance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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