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Ghoul God Dragon- Gailmass Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Terrifying Jaw/Claws/ and Tail ([3d12+9] damage 4 piercing) 1,000 HP 15 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Massive; Larger then a big mountain. A Creature; created by the Dead Gods to abolish the world and reduce its sinful nature to ashes. This Dragon is Immortal and its skin made of a substance far more powerful then the most powerful of substances. It is coated and protected by a magical barrier, it can blast massive rays of white blinding energy that explodes and destroys all. This Monster was created to end all existence; should it ever be summoned to the world again; it is likely, nothing will survive. Instinct: To Destroy Life
- Destroys Entire Planets
- Absolute Oblivion: Completely Destroys a target upon impact. 6d10 damage. Splash.
- Descends from Space
- Magical Barrier: All Damage is cut in half.
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Elves of the Old Mother Group, Stealthy, Intelligent, Organized, Acrobatic Wooden Spear (1d8 damage, 1 piercing), Longbow (1d6 damage), Paralytic dart (1d4 damage, paralyze) 6 HP 1 armor Reach, Close, Far Special Qualities: Shadow Melding, Paralytic Darts, Night Vision The Elves of the Old Mother are quick, cunning, and highly dangerous. Led by the warrior princess, Aisanda, the Elves will do anything to defend their ancestral forest. Feeling constant encroachment from the human soldiers and lumber workers of Locksdeep, the Elves have started organizing attacks upon any foreign intruders into their slowly dying, receding woods. Through the use of spears, bows, and paralytic darts, the Elves subdue their enemies, often scalping their fallen foes. Recently, the Elves lost the glowing, golden heart of their ancient tree, the Old Mother, and suspect the humans of Locksdeep as the culprits. If unable to gain back the heart, and restore life to their forest, they will resort to invading the small, desolate village of Locksdeep. Though the magic of their forest is slowly fading, the arcane runs heavily through these dark skinned, cat-eyed peoples. Because of this, they retain the ability to meld into the shadows of the forest and its foliage in order to allude their enemies. Instinct: To protect its ancestral forest at all costs
- Subdue attackers through paralytic darts
- Stalk any intruders silently
- Regain the Heart of the Old Mother
- Strike close only when necessary
- Maneuver out of any unfavorable situations
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Azure Eagle Knight Organized, Group, Intelligent, Aggressive, Quick Silver Bastard Sword (d10 damage, 1 piercing) 10 2 Reach, Close Special Qualities: Plate armor, Retractable Meteorite Shield, Arcane bolas When King Ullyr has no where left to turn, he calls in the Azure Eagles. An elite squad of ten trained soldiers, duelist, and followers; their skill is unparalleled amongst the King's soldiers. To be an Eagle, one must have killed over fifty men in personal combat and have an official decree of approval from a high lord or the king himself. Led by the stern Captain Furnyr the Falcon and the charming and quick Lieutenant Cassius the Cardinal, the Eagles are sworn to complete their task no matter the cost, even in the face of death. They subdue their enemies using squad based attacks and formations, stopping their movement through the use of arcane bolas while striking them with their silver bastard swords, forged from the king's own forge. For defense, they rely predominantly on their retractable gauntlet-bound, meteorite bucklers which are said to be able to resist even a giant's blow and their plate armor chain mail combination.Across their tabards they bare the king's cross being carried by a white eagle. Fly high, strike low. Instinct:
- Follow the King's orders to the grave
- Never return until a task is completed
- Strike with bastard swords while defending with their retractable meteorite shield
- Restrict enemy movement with arcane bolas
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Terror Bird Solitary, Large Bite (b[2d12] damage) 16 HP 0 armor Near Think of an ostrich on steroids, then add the ferocious hunting skills of an eagle. That's roughly the picture of extinct South American birds called phorusrhacids, or terror birds, that lived from 60 million to 2 million years ago. Instinct: apex predator
- Hunts
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Skellington Group, Intelligent, Amorphous Poke (d8 damage) 9 HP 1 armor Close It's a skellington Instinct: To live death as they would in life
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Carrion Crows Group, Small Talons (d6 damage) 6 HP 0 armor Close, Reach Crows that are large in size and viciously defend their nest and scavenging territory from others Instinct: To Defend Their Nest and Territory
- Peck and Claw
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Rat Cultist Horde, Intelligent Dagger (d4 damage) 3 HP 0 armor Close, Near A cultist of the cult of the rat. Instinct: To protect rats.
- Praises the rat
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Rat Cultist Leader(Illithid Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Mind blast (d8+2 damage 2 piercing) 16 HP 4 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: It has a squid head with grasping mouth tentacles. The illithid, or mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures as drow and kuo-toa. Mind Flayers stand about 6 feet tall and have hideous mauve skin that glistens with slime. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed orifice like that of a lamprey. The creature has three reddish fingers and a thumb on each hand. Instinct: To Praise The Rat
- Devour your brain
- Use the darkness
- Disturbing bioscience
- Attacks your mind
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Haku the mighty Solitary, Tiny, Stealthy, Divine, Devious, Intelligent calws and fangs (b[2d8] damage 2 piercing) 15 HP 0 armor Hand, Ignores Armor, Far If you see him, and look him in the eyes, you are already doomed, he will make you into his personal slave or his next meal. He is a cat Instinct: to rule the universe
- he dismembers you.
- he tricks people with his cuteness
- when you fall into his cuteness you can not attack