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  • King K Row Group, Small, Magical, Organized, Intelligent, Hoarder
    Displace Matter (d8 damage) 6 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Short flight, burrow

    A large humanoid bird with black feathers and a golden beak stands watch over a group of much smaller bird folk. They are all dressed in vibrant and colorful robes, and seem completely consumed in their scavenging duties. Instinct: to grow its hoard

    • Scavenge for valuables
    • Displace cubic volume for a short time
    • Merge into a larger version of itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Automaton Brute Solitary, Huge, Construct
    Piston fist (d10+5 damage) 24 HP 3 armor
    Reach, Forceful
    Special Qualities: Mechanical, Powered by internal source

    The automatons that roam the ancient halls are one thing, these guardians are another class completely. The final defense inside of the most secure halls they protect passage from anyone not permitted with unrelenting efficiency. Instinct: to prevent farther passage.

    • Eject white hot steam
    • Repair while on standby
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Mutant Horde, Small, Terrifying
    Shoddy weapons (d6+2 damage) 3 HP 0 armor
    Close
    Special Qualities: Extra arms, Misshapen and ichorous

    Wherever there are goblins, there are the slimy ooze pits from which they spawn. Even within these pits, the semi-formed larva are vicious to each other, and sometimes these attacks result in the bonding that produces a goblin mutant. Twisted and slimy, these ghastly mutants have one or two extra limbs and a gut full of sticky goblin slime. Instinct: To defile

    • Spew goblin ooze
    • Swing in all directions
    • Pop like a slime-filled balloon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bobz Ooze Solitary, Small, Magical, Organized, Construct, Terrifying, Amorphous
    Touch, acidic to the touch (b[2d10] damage 2 piercing) 23 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Acidic, Can be made by wizards, or can find them naturally in dark caves., It is an ooze, Melts metal, wood, and stone

    The Bobz Pudding is an ooze, so it looks like just a great mound of, well, pudding. Coming into contact with the use will result in taking acid damage, due to the goop that it is made of. Bobz pudding is one of the religious signs for many of the lesser beings gods such as Goblins, Bugbears, and Gnolls. Instinct: To melt

    • Envelope
    • It vibrates, giving off a high pitched scream to attract other oozes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Warrior Solitary, Divine, Magical, Intelligent
    Armas imbuidas (d12+4 damage 1 piercing) 20 HP 7 armor
    Close, Forceful, Near
    Special Qualities: Ataque elemental

    Guerrero perteneciente a una antigua raza que abito el mundo Ultimo de su especie o eso se cree mide 1,95 , musculoso y robusto , empuña una espada a dos manos con alguna especie de runas talladas en ella , puede usar un hechizo para imbuir armas en llamas,viento, oscuridad, entre otros elementos dependiendo de a quien se enfrente viste una armadura completamente negra como la noche o el mundo Instinct: Destruir

    • Espada Runica
    • Imbuir arma y/o armas
    • Golpes contundentes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flesh Golem Solitary, Large, Construct
    Meaty Fist (d10+4 damage) 24 HP 1 armor
    Forceful
    Special Qualities: Ward 3 agains all non-necrotic magic, Construct

    Flesh golems are one of the simpler golems to make, as much of the body's ability to move is already in the flesh. Other than the material used, there's little special about thesel umbering constructs. Instinct: To serve its creator

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Sorcerer Spellcrafter Solitary, Magical, Intelligent
      Mana Beam (d8+4 damage) 12 HP 4 armor
      Close, Forceful, Ignores Armor, Near

      The most experienced of sorcerers become one with magic, shaping it with pure will and force of personality. At this point, they're able to channel enough power to become start localized apocalypses if sufficiently provoked. Instinct: To live life to its fullest

      • Shape Magic
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    • Sorcerer Spellslinger Group, Magical, Intelligent
      Mana Beam (d6+2 damage) 6 HP 4 armor
      Close, Forceful, Ignores Armor, Near

      Sorcerer Spellslingers' bodies have adapted better to the pressure of channeling large amounts of mana. As such, they can produce amazing, if rather ungraceful magical effects. Instinct: To live life to its fullest

      • Shape magic
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    • Sorcerer Spellshaper Horde, Magical, Intelligent
      Mana Beam (d4 damage) 3 HP 4 armor
      Close, Near

      Sorcerors are people who have a natural aptitude for channeling large amounts of magic. Their spells are often unfocused and raw, but brimming with power. Instinct: To live life to its fullest

      • Channel magic
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Barghest Solitary, Intelligent, Planar
      Claws (d12+2 damage) 12 HP 1 armor
      Forceful

      Barghests are goblinoid spirits sent back to the material plane for some purpose. They have the ability to shift between a form resembling their original mortal one and a more powerful wolf form. By devouring corpses, they can add traits from the body to their current body, traits that they lose should they be destroyed and their souls be sent back to the great beyond. Instinct: To feast upon the traits of the dead

      • Devour corpses
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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