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  • Spitting Cobra Solitary, Tiny, Devious
    Fangs (b[2d8-2] damage) 12 HP 2 armor
    Hand

    Spitting cobras can not only envenom targets with a bite, but also spit it into an enemy's eyes, blinding and poisoning them. Instinct: To eat

    • Spit poison
    • Inject sickening venom
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  • Gynosphinx Group, Large, Magical, Intelligent, Hoarder
    Claws of the Desert Scholar (d8+2 damage) 10 HP 0 armor
    Forceful
    Special Qualities: Universal language, Can see the invisible

    The looks of a sphinx is decided by their position in their nest. Gynosphinxes are the innermost eggs in the largest nests, making them the least common type of sphinx. That they are also the only female kind makes them increadibly sought after by other types, who will happily walk bare-pawed through Hell to please them. Like most sphinxes, gynosphinxes have a fascination with riddles and knowledge, gathering both wherever they can. Instinct: To gain lore

    • Sense magic
    • Shape magic
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  • Common Rakshasa Ek-Hath Solitary, Magical, Intelligent, Cautious
    Crushing Blow (b[2d12+2] damage 4 piercing) 16 HP 3 armor
    Close, Forceful

    The rakshasas known as ek-haths has mastered control of their bodies, honing their skill over many reincarnations. One would think that a focus on self-perfection would take away from the rakshasas stated goal of hedonism, but in truth, no part of martial arts demand one give up physical pleasure, plus it allows them to stay hale and hearty. Instinct: To engage in hedonistic gluttony

    • Change shape
    • Cast debilitating spell
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  • Firebreather Solitary, Stealthy, Intelligent, Hoarder
    Firebreath (d10 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: Resistance to fire

    The dragons of old are unmatched in power, yet there are those that would attempt to mimic it. Instinct: To perform

    • Release a burst of fire
    • Do the unexpected
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  • Firebreather Solitary, Stealthy, Intelligent, Hoarder
    Firebreath (d10 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: Resistance to fire

    The dragons of old are unmatched in power, yet there are those that would attempt to mimic it. Instinct: To perform

    • Release a burst of fire
    • Do the unexpected
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  • Sword-Swallower Group, Stealthy, Intelligent, Hoarder
    Sword (b[2d8] damage) 10 HP 0 armor
    Close

    "Oooh, Aaah," the crowd said, as the blade went down, "Wow! Amazing!" the crowd cried, as it came up again, "Oh, Uh," the man hmm'ed, and there appeared a frown, "Eek! Aah!" the crowd screamed, as the man was slain. Instinct: to Steal

    • Put on a show
    • Pull a weapon from nowhere
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  • Acrobat Group, Stealthy, Intelligent
    Chain (d8 damage 1 piercing) 6 HP 0 armor
    Close, Reach

    They'll take your coinpurse, stab you in the back, and dazzle those around you all with one fancy flip. Instinct: To Steal

    • Perform a complex maneuver
    • Appear behind them
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  • Hypnotist Group, Stealthy, Devious, Intelligent, Hoarder
    Concealed dagger (d6 damage) 6 HP 0 armor
    Close

    "You are getting very sleepy..." is what we all imagine when we hear of a hypnotist, but think about it. We are most vulnerable when we are asleep, and if you can control someone's sleep, you can have your way with them! On a side note, have you seen my wallet? Instinct: to Steal

    • Put them in a trance
    • Hit them when they're not looking
    • Capture their mind
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  • Emperor Cobra Group, Large, Devious
    Bite (b[2d6] damage) 10 HP 2 armor
    Reach

    Emperor cobras are much like king cobras, regal serpents with awesome hoods and an amazing ability to slither around with their head raised, except they are larger and therefore by default even more impressive. Instinct: To eat

    • Inject sickening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Janni Horde, Intelligent, Planar
    Rifle (d6 damage 1 piercing) 3 HP 2 armor
    Close, Far
    Special Qualities: Immunity to elemental damage

    Janni are genies of all four elements and therefore have access to more power than the normal the other clans. Therefore, their kinds have also been put under more restrictions by the laws of the genies, to prevent misuse. They are well known for being homely and territorial. Instinct: To protect their home

    • Alter itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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