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Orc Wolf Rider Group, Hoarder, Terrifying Sabre (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close, Near Special Qualities: Big scars The wolf riders main purpose is to loot and to terrify villagers around them. They enjoy feeling power over others. They occasionally raid villages in their way, searching for valuable items and looting them, and rarely if they are really pissed off they will burn the village to the ground. While raiding if they encounter a pretty villager they will kidnap her, and eventually kill her. Instinct: To loot
- Raid villages looking for some valuable items
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Hanged Man Solitary, Terrifying A noose, supernaturally strong (d8 damage) 8 HP 2 armor Close, Ignores Armor, Near Special Qualities: Its neck hangs at a terrible angle, swinging wildly They still hang people in these parts. It's an awful thing, I don't cotton to it, but...that's our way. Sometimes folk does something that you just can't take back, and no amount of fining or jailing makes it right. If they're lucky their neck breaks right away and they don't hang there, choking away. If they're lucky they die quick. If we're lucky, they stay that way. Instinct: Wait in feigned death
- Strangle mercilessly
- Appear behind a foe
- Hang lifelessly, for as long as it takes
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Blight Beast Solitary, Terrifying Drooling Maw (b[2d10+2] damage) 16 HP 1 armor Close Special Qualities: Tentacle Hands graphed onto the body Instinct: To hunt the un-infected
- Infect with saliva
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Spawn of Kylath Group, Large, Intelligent Maw of fire (d10+4 damage 2 piercing) 10 HP 2 armor Forceful Special Qualities: Flight Instinct: To devour
- Create thunderstorms
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Kylath the Vengeful Solitary, Huge, Stealthy, Organized, Intelligent, Hoarder, Terrifying, Messy Rend the insigifican mortals (d12+5 damage 1 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Wings, A roar that freezes your blood One of the oldest remaining red dragons, Kyloth, the broodmother is fiercely protective of her children. You don't want to know what she would do if she found out someone harmed one of them, or worse, killed one. Why did you do that again? Instinct: Enact vengeance on anyone who harms her or her brood.
- Spew forth searing flames
- Call the goblin henchmen
- Let the brood avenge their brother
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Bard Herald Solitary, Magical, Intelligent Discordant Note (b[2d8] damage) 12 HP 3 armor Close, Ignores Armor Bard heralds have masters their art and neither their vocie nor their music can be denied. They turn people into devoted followers with a few words, woe the masses with a gesture and lay walls low with wicked solos. And just like the other bards, it reaches everyone in the vicinity. Instinct: To earn a living
- Inspire with words
- Minor magic
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Bard Skjald Group, Magical, Intelligent Discordant note (b[2d6] damage) 6 HP 3 armor Close Bard skjalds have learned to willingly tap into their potential and use it. They are often charming and colourful individuals, or at the very least capable of convincing you that's what they are. Like other bards, their harmful music reaches all nearby enemies. Instinct: To earn a living
- Inspire with words
- Minor magic
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Bard Musician Horde, Magical, Intelligent Discordant note (b[2d4] damage) 3 HP 1 armor Close Bards usually stumble across their talents while experimenting with music. They have yet to truly tap into the magic of words and songs, but have at least unlocked it. Their harmful tunes are weak, but hit all who can hear it. Instinct: To earn a living
- Inspire with words
- Minor magic
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Rogue Agent Solitary, Stealthy, Intelligent Silenced Pistol (d8 damage 4 piercing) 12 HP 1 armor Close Rogue Agents have mastered the arts of remaining unseen, either by becoming social chameleons or blending into the shadows. They excel at not being seen and when they are discovered, they excel just as much at making sure you will never tell anybody. Like other rogues, succesful sneak attacks enhance their damage die. Instinct: To remain undetected
- Sneak Attack
- Stealth