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  • Rogue Stalker Group, Stealthy, Intelligent
    Silenced Pistol (d6 damage 2 piercing) 6 HP 1 armor
    Close

    Rogues more likely to remain unseen that blow their cover. Cat buglars, part-time assasin and undercover cops can all fall in this categry, skilled both in stealth and disguise. Like their less experienced fellas, succesful sneak attack upgrade their damage die by one step. Instinct: To steal your money

    • Backstab
    • Stealth
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  • Rogue Sneak Horde, Stealthy
    Silenced Pistol (d6 damage 1 piercing) 3 HP 1 armor
    Close, Near

    Rogue sneaks have only just learned the art of subtlety. They are found both among bands of thieves and as candidates for the governemnts spy program. When they succesfully ambush an opponent, their damage die is upgraded by one step for that attack. Instinct: To steal your money

    • Backstab
    • Stealth
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  • Helana, The Horrible Group, Intelligent
    Swing of the hammer (d10+2 damage) 10 HP 2 armor
    Close, Forceful, Near

    A giant woman with the tower party. She fights with extreme ferocity and is stubborn to the point of near insanity. Is oddly religious, and will listen to Logan Instinct: To crush her foes

    • Wild Swing- Swings her hammer, hitting all in front of her
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Richard, the Quick Fingered Group, Intelligent
    Crossbow (d8 damage 1 piercing) 8 HP 1 armor
    Close, Reach, Far

    A member of the tower party, he is quick and fires shots one after the other. He also has a precise dagger. He has been hired, so does not share the same commitment to his mission as his compatriots. Instinct: Fire from affar

    • quickly shoots crossbow bolts, has 6 crossbows primed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Books Horde, Tiny, Amorphous
    Smashing (d6-2 damage) 10 HP 1 armor
    Hand, Near
    Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise.

    Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence

    • Forms a shape and attempts to smash it's foes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Logan of the Waning Sun Group, Divine, Intelligent, Cautious
    Sword (b[2d6] damage) 8 HP 3 armor
    Close
    Special Qualities: Armor that burns at the touch 1d4

    Instinct: To repel any who would interfere with his plan

    • Hack and Slash: Swings his enchanted sword at an enemy.
    • Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eldricht Knight Commander Solitary, Magical, Intelligent, Cautious
    Enchanted Weapon (b[2d10+2] damage 4 piercing) 16 HP 3 armor
    Close

    Eldricht Knight Commander are veterans who have risen to prominence. Their skills with arms and magics are fearsome indeed, giving them a devastating, but still flexible approach to combat. Instinct: To fight and win

    • Enchant Weaponry
    • Cast battle magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eldricht Knight Group, Magical, Intelligent, Cautious
    Enchanted Weapon (b[2d8] damage 4 piercing) 10 HP 3 armor
    Close

    Eldricht Knights are powerful warriors trained in both spellcasting and fighting. This makes them deadly advesaries on the field of battle. Instinct: To fight and win

    • Enchant Weaponry
    • Cast Battlemagic
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  • Tulip Society Mage Group, Magical, Organized, Intelligent
    A blast of darkness, it makes you dizzy. (d8 damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Instinct: Collect bounties

    • Bind with magic
    • Create a wall of fire
    • Magically request backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Goblin Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Slice with scrap-metal blades (d4+2 damage) 3 HP 1 armor
    Close

    Instinct: to kill intruders

    • Get eaten by the sewer alligator
    • Gang up on one ennemy
    • Lay traps. Everywhere.
    • Call for other goblins
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