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Rogue Stalker Group, Stealthy, Intelligent Silenced Pistol (d6 damage 2 piercing) 6 HP 1 armor Close Rogues more likely to remain unseen that blow their cover. Cat buglars, part-time assasin and undercover cops can all fall in this categry, skilled both in stealth and disguise. Like their less experienced fellas, succesful sneak attack upgrade their damage die by one step. Instinct: To steal your money
- Backstab
- Stealth
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Rogue Sneak Horde, Stealthy Silenced Pistol (d6 damage 1 piercing) 3 HP 1 armor Close, Near Rogue sneaks have only just learned the art of subtlety. They are found both among bands of thieves and as candidates for the governemnts spy program. When they succesfully ambush an opponent, their damage die is upgraded by one step for that attack. Instinct: To steal your money
- Backstab
- Stealth
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Helana, The Horrible Group, Intelligent Swing of the hammer (d10+2 damage) 10 HP 2 armor Close, Forceful, Near A giant woman with the tower party. She fights with extreme ferocity and is stubborn to the point of near insanity. Is oddly religious, and will listen to Logan Instinct: To crush her foes
- Wild Swing- Swings her hammer, hitting all in front of her
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Richard, the Quick Fingered Group, Intelligent Crossbow (d8 damage 1 piercing) 8 HP 1 armor Close, Reach, Far A member of the tower party, he is quick and fires shots one after the other. He also has a precise dagger. He has been hired, so does not share the same commitment to his mission as his compatriots. Instinct: Fire from affar
- quickly shoots crossbow bolts, has 6 crossbows primed.
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Animated Books Horde, Tiny, Amorphous Smashing (d6-2 damage) 10 HP 1 armor Hand, Near Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise. Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence
- Forms a shape and attempts to smash it's foes.
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Logan of the Waning Sun Group, Divine, Intelligent, Cautious Sword (b[2d6] damage) 8 HP 3 armor Close Special Qualities: Armor that burns at the touch 1d4 Instinct: To repel any who would interfere with his plan
- Hack and Slash: Swings his enchanted sword at an enemy.
- Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.
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Eldricht Knight Commander Solitary, Magical, Intelligent, Cautious Enchanted Weapon (b[2d10+2] damage 4 piercing) 16 HP 3 armor Close Eldricht Knight Commander are veterans who have risen to prominence. Their skills with arms and magics are fearsome indeed, giving them a devastating, but still flexible approach to combat. Instinct: To fight and win
- Enchant Weaponry
- Cast battle magic
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Eldricht Knight Group, Magical, Intelligent, Cautious Enchanted Weapon (b[2d8] damage 4 piercing) 10 HP 3 armor Close Eldricht Knights are powerful warriors trained in both spellcasting and fighting. This makes them deadly advesaries on the field of battle. Instinct: To fight and win
- Enchant Weaponry
- Cast Battlemagic
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Tulip Society Mage Group, Magical, Organized, Intelligent A blast of darkness, it makes you dizzy. (d8 damage) 6 HP 0 armor Close, Ignores Armor, Far Instinct: Collect bounties
- Bind with magic
- Create a wall of fire
- Magically request backup
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Sewer Goblin Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Slice with scrap-metal blades (d4+2 damage) 3 HP 1 armor Close Instinct: to kill intruders
- Get eaten by the sewer alligator
- Gang up on one ennemy
- Lay traps. Everywhere.
- Call for other goblins