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Queen of Decay Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous Leeching tentacles (d12 damage) 23 HP 2 armor Near The people of Marrasmeri speak in whispers of the Queen of Decay, Loviatar, that dwells in darkness. Spawned in the iron cauldron that brought the diseases upon the world the Queen is a living epitome of mould and corruption; ever present, ever hungry. Wrapped in tattered robes her putrid flesh reeks and festers - and grows. So do not make a comment about her size. Instinct: to reach true immortality
- Call forth the decaying hordes
- Make false promises
- Perform a sickening ritual of corruption
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Moss Skeleton Horde, Devious, Amorphous Rusty weapon (d4 damage) 10 HP 1 armor Close Shambling bones tied together by the fungi that wants to spread. Instinct: to spread the fungus
- Shamble mindlessly towards the living
- Infect with Creeping Doom
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Water elemental Solitary, Large water gayser (d8+2 damage) 20 HP 0 armor Forceful, Reach, Near Special Qualities: liquid form Water animated by the Graal's curse. Can liquify itself to change form in a blink of an eye. Instinct: to protect the sacred waters
- choke smn with water
- change form
- animate corpse with water
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Slurg Horde, Tiny Bite (w[2d4-2] damage) 3 HP 0 armor Hand Slurgs are one of the oddest creatures you will ever encounter. A sort of slug, they don't really eat, they don't have much meat on them, and they most certainly don't hurt anyone. In fact, they're not really good for anything... except, that is, they make a really loud noise when they get squished or stepped on. It's not quite a "pop", and it's not really a "squirt". It's more like a "splat". Yeah, definitely a "splat". Instinct: to wander
- Make noise
- Get in the way
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Derro Reanimator Solitary, Small, Magical, Devious, Intelligent, Hoarder Syring launcher (d8 damage 3 piercing) 12 HP 0 armor Close, Near Special Qualities: Mind warped by madness Derror reanimator combine alchemy and necromancy in a mad mixture to bring horrid undead abominations to unlife. Even if said abomination can't do anything useful. Or anything at all. Derro's are weird like that. Instinct: To experiment
- Use weakening poison
- Use necromancy
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Carrion Golem Solitary, Devious, Construct Crushing blow (d6+2 damage) 20 HP 1 armor Close, Forceful Special Qualities: Ward 3 against all non-necrotic magic, Construct Closely related to the flesh golem, but made from more putrid and decaying materials. As a result, the carrion golem is inferior, but also easier to make, as the amount of preservatives and such required is significantly reduced. Instinct: To serve creator
- Stink
- Infect with sickness and shakyness
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Inferior Necrophidus Group, Devious, Construct Bone pincer (d6 damage) 10 HP 2 armor Close Special Qualities: Construct, Resistant to ranged attacks A necrophidus made with cracked and broken bones. While still capable of serving the same role, the quality of its attacks and defence has been compromised. Instinct: To serve creator
- Sway hypnotically
- Inject paralysing venom
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Necrophidus Group, Devious, Construct Bone pincers (d6 damage 1 piercing) 10 HP 3 armor Close Special Qualities: Construct, Resistant to ranged attacks A variant of the bone golem, the serpentine necrophidus is made from a variety of bones and serves a much stealthier role than the bulkier golem, often as assasins or ambushers. Instinct: To serve creator
- Sway hypnotically
- Inject paralyzing venom
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Stirge Horde, Tiny, Devious Stinger (d4-2 damage 2 piercing) 3 HP 0 armor Hand Special Qualities: Disease Carrier Stirges are odd beasts, who slightly resembles teh cross between a bat and a mosquito. They a ferocious blooddrinker, swarming anything living to gorge themselves on their nutritious blood. Instinct: To drain blood
- Attach to host
- Drain blood
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Derro Horde, Small, Devious Needle Gun (d4 damage 3 piercing) 3 HP 1 armor Close, Near Special Qualities: Mind warped by madness Derro's are the descendants of dwarves who, in ancient times, settled deep underground. No one knows what happened, but when they were found again, they had changed. Clinically insane and warped by unknown forces, the derro are a dangerous lot with a constant, sadistic need to experiment and mutilate. Instinct: To experiment
- Use weakening poison