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  • Queen of Decay Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous
    Leeching tentacles (d12 damage) 23 HP 2 armor
    Near

    The people of Marrasmeri speak in whispers of the Queen of Decay, Loviatar, that dwells in darkness. Spawned in the iron cauldron that brought the diseases upon the world the Queen is a living epitome of mould and corruption; ever present, ever hungry. Wrapped in tattered robes her putrid flesh reeks and festers - and grows. So do not make a comment about her size. Instinct: to reach true immortality

    • Call forth the decaying hordes
    • Make false promises
    • Perform a sickening ritual of corruption
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  • Moss Skeleton Horde, Devious, Amorphous
    Rusty weapon (d4 damage) 10 HP 1 armor
    Close

    Shambling bones tied together by the fungi that wants to spread. Instinct: to spread the fungus

    • Shamble mindlessly towards the living
    • Infect with Creeping Doom
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  • Water elemental Solitary, Large
    water gayser (d8+2 damage) 20 HP 0 armor
    Forceful, Reach, Near
    Special Qualities: liquid form

    Water animated by the Graal's curse. Can liquify itself to change form in a blink of an eye. Instinct: to protect the sacred waters

    • choke smn with water
    • change form
    • animate corpse with water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slurg Horde, Tiny
    Bite (w[2d4-2] damage) 3 HP 0 armor
    Hand

    Slurgs are one of the oddest creatures you will ever encounter. A sort of slug, they don't really eat, they don't have much meat on them, and they most certainly don't hurt anyone. In fact, they're not really good for anything... except, that is, they make a really loud noise when they get squished or stepped on. It's not quite a "pop", and it's not really a "squirt". It's more like a "splat". Yeah, definitely a "splat". Instinct: to wander

    • Make noise
    • Get in the way
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Derro Reanimator Solitary, Small, Magical, Devious, Intelligent, Hoarder
    Syring launcher (d8 damage 3 piercing) 12 HP 0 armor
    Close, Near
    Special Qualities: Mind warped by madness

    Derror reanimator combine alchemy and necromancy in a mad mixture to bring horrid undead abominations to unlife. Even if said abomination can't do anything useful. Or anything at all. Derro's are weird like that. Instinct: To experiment

    • Use weakening poison
    • Use necromancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Carrion Golem Solitary, Devious, Construct
    Crushing blow (d6+2 damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: Ward 3 against all non-necrotic magic, Construct

    Closely related to the flesh golem, but made from more putrid and decaying materials. As a result, the carrion golem is inferior, but also easier to make, as the amount of preservatives and such required is significantly reduced. Instinct: To serve creator

    • Stink
    • Infect with sickness and shakyness
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  • Inferior Necrophidus Group, Devious, Construct
    Bone pincer (d6 damage) 10 HP 2 armor
    Close
    Special Qualities: Construct, Resistant to ranged attacks

    A necrophidus made with cracked and broken bones. While still capable of serving the same role, the quality of its attacks and defence has been compromised. Instinct: To serve creator

    • Sway hypnotically
    • Inject paralysing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Necrophidus Group, Devious, Construct
    Bone pincers (d6 damage 1 piercing) 10 HP 3 armor
    Close
    Special Qualities: Construct, Resistant to ranged attacks

    A variant of the bone golem, the serpentine necrophidus is made from a variety of bones and serves a much stealthier role than the bulkier golem, often as assasins or ambushers. Instinct: To serve creator

    • Sway hypnotically
    • Inject paralyzing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stirge Horde, Tiny, Devious
    Stinger (d4-2 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Disease Carrier

    Stirges are odd beasts, who slightly resembles teh cross between a bat and a mosquito. They a ferocious blooddrinker, swarming anything living to gorge themselves on their nutritious blood. Instinct: To drain blood

    • Attach to host
    • Drain blood
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  • Derro Horde, Small, Devious
    Needle Gun (d4 damage 3 piercing) 3 HP 1 armor
    Close, Near
    Special Qualities: Mind warped by madness

    Derro's are the descendants of dwarves who, in ancient times, settled deep underground. No one knows what happened, but when they were found again, they had changed. Clinically insane and warped by unknown forces, the derro are a dangerous lot with a constant, sadistic need to experiment and mutilate. Instinct: To experiment

    • Use weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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