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  • Beastly skeleton Horde, Large, Construct
    Claws (b[2d6] damage) 11 HP 3 armor
    Special Qualities: Immune to Cold, Resistant to ranged attacks, Undead

    The bones of a larger predator animated by a necromancer, often for guard duty. Their vicious armaments makes them considerably more dangerous than your common-or-garden skeleton. Instinct: To serve creator

    • Hide among the dead
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  • Skeleton Horde, Construct
    Knuckles (d4 damage) 7 HP 3 armor
    Close
    Special Qualities: Immune to cold, Resistant to ranged attacks, Undead

    Ordinary skeleton of humanoid creature animated by necromancer for some purpose, like taking out the trash, cleaning duty and beating enemies to death. Instinct: To serve creator

    • Hide among the dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drug-Spinner Spider Group, Small, Stealthy, Devious
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Drug-spinner spiders are named for their ability to lace their webbing with their potent venom. This same venom also makes for a potent drug when properly treated, resulted in a notable market for these arachnids. Instinct: To feed

    • Spin toxic webbing
    • Inject confusing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant spider Group, Stealthy, Devious
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    A spider, but really big. Not much else to say. Instinct: To eat

    • Spin webbing
    • Inject weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ettercap Group, Stealthy, Devious, Intelligent
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Ettercaps are humanoid beings that has evolved from spiders. They are not quite as intelligent as most humanoids, but close, and possess good problem solving skills. Furtheremore, they have an innate rapport with spiders and can communicate with them to a degree. Instinct: To feed

    • Control spiders
    • Set traps
    • Inject shaky venom
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  • Solitary, Large, Intelligent
    (b[2d10+2] damage 2 piercing) 20 HP 0 armor
    Forceful

    Instinct:

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  • Solitary, Divine
    (b[2d10+2] damage 3 piercing) 14 HP 0 armor
    Close, Forceful

    Instinct:

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  • Raktavarna Group, Tiny, Devious
    Venom edge (w[2d6-2] damage) 6 HP 2 armor
    Hand
    Special Qualities: Shapechanger

    Raktavarna's are rakshasas that bind themselves to the cycle of reincarnation through a dedication to servitude. They are eager to pleace and their formlesness reflects that, becoming whatever their current master needs. They are extreme sycophants and yes men, though also unfailingly loyal. Instinct: To serve its master

    • Report to master
    • Inject confusing venom
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  • Common Boar Group
    Gore (b[2d8] damage) 6 HP 0 armor
    Close

    Boars are very aggresive, pig-like creatures, prone to charging any perceived danger. Their omnivorous nature makes them suitable as living garbage disposal machines. Instinct: To defend its territory

    • Charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reefclaw Horde, Small, Devious
    Venomous pincer (b[2d4+2] damage 1 piercing) 3 HP 3 armor
    Close
    Special Qualities: Post-mortem attack

    Reefclaws are aggresive crusteceans that violently snap hold of anything resembling either a threat or food. They are vicious, swift swimmers and posesses claws that not only can bend metal, but also injects poten venom. Instinct: To feed

    • Grab hold of prey
    • Inject weakening venom
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