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Beastly skeleton Horde, Large, Construct Claws (b[2d6] damage) 11 HP 3 armor Special Qualities: Immune to Cold, Resistant to ranged attacks, Undead The bones of a larger predator animated by a necromancer, often for guard duty. Their vicious armaments makes them considerably more dangerous than your common-or-garden skeleton. Instinct: To serve creator
- Hide among the dead
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Skeleton Horde, Construct Knuckles (d4 damage) 7 HP 3 armor Close Special Qualities: Immune to cold, Resistant to ranged attacks, Undead Ordinary skeleton of humanoid creature animated by necromancer for some purpose, like taking out the trash, cleaning duty and beating enemies to death. Instinct: To serve creator
- Hide among the dead
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Drug-Spinner Spider Group, Small, Stealthy, Devious Venomous bite (d6 damage 1 piercing) 6 HP 3 armor Close Drug-spinner spiders are named for their ability to lace their webbing with their potent venom. This same venom also makes for a potent drug when properly treated, resulted in a notable market for these arachnids. Instinct: To feed
- Spin toxic webbing
- Inject confusing venom
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Giant spider Group, Stealthy, Devious Venomous bite (d6 damage 1 piercing) 6 HP 3 armor Close A spider, but really big. Not much else to say. Instinct: To eat
- Spin webbing
- Inject weakening venom
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Ettercap Group, Stealthy, Devious, Intelligent Venomous bite (d6 damage 1 piercing) 6 HP 3 armor Close Ettercaps are humanoid beings that has evolved from spiders. They are not quite as intelligent as most humanoids, but close, and possess good problem solving skills. Furtheremore, they have an innate rapport with spiders and can communicate with them to a degree. Instinct: To feed
- Control spiders
- Set traps
- Inject shaky venom
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Raktavarna Group, Tiny, Devious Venom edge (w[2d6-2] damage) 6 HP 2 armor Hand Special Qualities: Shapechanger Raktavarna's are rakshasas that bind themselves to the cycle of reincarnation through a dedication to servitude. They are eager to pleace and their formlesness reflects that, becoming whatever their current master needs. They are extreme sycophants and yes men, though also unfailingly loyal. Instinct: To serve its master
- Report to master
- Inject confusing venom
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Common Boar Group Gore (b[2d8] damage) 6 HP 0 armor Close Boars are very aggresive, pig-like creatures, prone to charging any perceived danger. Their omnivorous nature makes them suitable as living garbage disposal machines. Instinct: To defend its territory
- Charge
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Reefclaw Horde, Small, Devious Venomous pincer (b[2d4+2] damage 1 piercing) 3 HP 3 armor Close Special Qualities: Post-mortem attack Reefclaws are aggresive crusteceans that violently snap hold of anything resembling either a threat or food. They are vicious, swift swimmers and posesses claws that not only can bend metal, but also injects poten venom. Instinct: To feed
- Grab hold of prey
- Inject weakening venom