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Doctor Cornelius Curioso Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Planar Mystic Bolts (d8+2 damage) 18 HP 4 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Cast Intangibility. In his youth, Cornelius Curioso was kidnapped by foreign sailors and taken to a slave market in Ephebe. He was sold to a doctor and learned many things during his time with him. Offered his freedom if he retrieved secret herbs from the Trollbone Mountains, Curioso went on that mission. Climbing high into the mountains he nearly died but was rescued and brought to a distant monastery. Here Curioso learned much of magic. Curioso completed his mission and gained his freedom, then saved Clea from trouble in her distant land and took her as his bride. Cornelius settled in the quaint Kingdom of Sto Lat and quickly became the Queen's physician. He is a member of the Guild of Alchemists and the Guild of Cunning Artificers. Instinct: to care for the Queen.
- Defend this reality from otherworldly threats.
- Banish.
- Teleport Short Distances.
- Tap into the Dark Secrets of the Black Priests.
- Recall a useful spell.
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Sir Nicholai Fury Solitary, Stealthy, Divine Rapier Slash (b[2d10] damage 2 piercing) 18 HP 3 armor Close, Near Special Qualities: Implement a powerful battle strategy. Born an orphan in Sto Lat, Nicholai Fury had no family or riches, but excelled on the battlefield and was noticed for it. He has since been knighted and now serves as the Queen's Intelligencer and leads the Bureau of Esoteric Surveillance & Hostilities. Sir Fury is considered one of the best spymasters of his generation. Nicholai is a master martial artist and a master tactician and strategist. He is proficient with every weapon he has and is a master marksman. He is an accomplished military commander. Instinct: to defend Queen and Country.
- Use a closely held secret to turn the tables.
- Summon the Howling Royal Guard to his side.
- Rapid fire arrows.
- Disappear in the chaos.
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Manticore Group, Large, Intelligent, Terrifying Bite, Claw, or Sting (d8+4 damage 1 piercing) 10 HP 1 armor Forceful Special Qualities: Nightmare physiology These creatures have "the face of a man, the mouth open to the ears with a treble row of teeth beneath and above; long neck, whose greatness, roughness, body and feet are like a Lyon: of a red colour, his tail like the tail of a Scorpion of the Earth, the end armed with poison, casting forth sharp pointed quills as an archer's arrows." Their claws, teeth, and quills are all of iron, and the beasts are known for consuming metals and ores as well as the flesh of their victims. A dastardly of manticores can make an area impassable by travelers. Instinct: To consume metal and flesh
- Strike with a poisoned stinger
- Coordinate attacks with the rest of the group
- Knock an enemy back or down
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Reynald Reynolds Solitary Deft Flurry of Punches (d10+2 damage) 16 HP 0 armor Close, Forceful Special Qualities: Ride horseback with extreme skill. A member of the Actors' Guild and the Gamblers' Guild, Reynald is considered one of the coolest guys on the Disc. He's starred in some of the greatest action plays with 'Dile' being perhaps his best work. He is a mans man, sporting a big bushy mustache and a full head of gorgeous black hair. He often goes shirtless sporting an abundance of black body hair. He is the favorite actor of Stanley Knight, and seems to have an on again off again relationship with Maggie Knight. Instinct: to continue to grow his legend.
- Charm any female in sight
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Bluto Solitary Club Smash (b[2d10+4] damage 2 piercing) 16 HP 1 armor Close, Forceful The husband of Sissy, Bluto is a lumbering hulk of a man. More brawn than brains, many who come in contact with Bluto wonder if there is any brains there at all. If Sissy is threatened than Bluto kills. If Sissy feels she's been cheated, than Bluto kills. If Sissy demands it, than Bluto kills. He's not nice or friendly... he's just madly in love with Sissy. Instinct: to protect and defend Sissy.
- Escort Sissy to her next job.
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Alana Lane Solitary, Stealthy, Intelligent Throwing Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor Close, Reach, Far Special Qualities: Crush something with her huge hands. Alana is the top female agent in the Commission of Undisclosed & Beneficial Espionage. A tall, beautiful woman she is a competent and deadly agent but is constantly frustrated that she is treated as the number two C.U.B.E. field agent because Stanley's mother runs the agency. Alana has a complex relationship with Stanley. She regularly trades insults with him and consistently berates him for his chaotic methods in the field, but at times she shows sympathy when he is in trouble and has been attracted to him in his moments of competence. Instinct: to continue to work her way up the spy game.
- Seduce some rube.
- Change her face and name.
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Margaret Knight Solitary, Stealthy, Magical, Devious, Intelligent Hidden Hand Crossbow (d8 damage) 12 HP 2 armor Close, Far Special Qualities: Use agency resources for her own personal gain. Margaret is the Chief Executive Officer of the Commission of Undisclosed & Beneficial Espionage as well as Stanley Knight's emasculating mother. She governs her employees with harsh criticism, raw commentary and belligerent vilification and always with a stiff drink in her hand. Her description of her son as a 'vain, selfish, lying, and quite possibly alcoholic man-whore' works equally well for her. She is elitist and racist. Maggie is extremely self righteous and she was absent for most of Stanley's life allowing Alfred Sycamore to raise Stanley. Instinct: to guide C.U.B.E.
- Hatch a half-baked scheme
- Strike a highly adventageous deal.
- USe her covert skills to win hearts and minds.
- Call on a previously unknown ally.
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Stanley Knight Solitary, Devious, Intelligent Rain of Bolts (b[2d8+2] damage 1 piercing) 18 HP 3 armor Close, Forceful, Reach, Ignores Armor, Near, Far Knight mainly comes off as extremely narcissistic. He may be misogynistic, racist, inept, and vain, but he is also extremely handsome and suave as well. Stanley is a raging alcoholic and often uses his position as an agent in the Commission of Undisclosed & Beneficial Espionage to have sex. Knight has an unusual knowledge of popular culture and he references it frequently. He has an ambivalent dynamic with his mother, who was often negligent of him during his childhood; in turn, this resulted in Knight developing feelings of maternal abandonment. Knight has a natural talent for mathematical equations and calculations. He possesses the ability to convert numerical values between different measurements within a few seconds. Instinct: to complete his current mission.
- Employ the art of seduction.
- Decieve the enemy.
- Sprint at near super human speeds.
- Kill large groups of enemies with his bare hands.
- Verbally abuse someone.
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The Great Mountain Troll Solitary, Huge, Divine, Terrifying Tree trunk club (d12+5 damage) 30 HP 3 armor Reach, Forceful Special Qualities: Fast healing It's a frost troll, but way bigger and meaner. Instinct: To trample, uncaring of the consequences
- Eat something.
- Throw a boulder.
- Heal the effects of a single attack.
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Wolf Lord Solitary, Magical, Divine Horrific Claws or Tenacious Fangs (d10+4 damage) 17 HP 4 armor Close, Ignores Armor A Wolf Lord is indeed rare, rumored to be extinct in fact. The Wolf Lords are Druids who have delved in dark magic and for it consumed by the vary nature they swore to protect. If a Wolf Lord is indeed alive. Its most Unruly and terrifying feature wouldn't just be its outright power; but the fact it leads a PACK OF ALPHAs, as its Lord Instinct: To Demolish Life
- Uses its Unlimited power to form an unstoppable pack
- Eldritch Lightning: 3d6 Lightning Damage (Takes a few moments to recharge).
- Immune to Non-Magical Weapons.
- Silver does not effect the Wolf Lord
- Howl: Summon a Pack of Alphas