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  • Ice Devil Group, Large, Devious, Intelligent, Hoarder, Planar
    Frozen spear (d6 damage 1 piercing) 10 HP 2 armor
    Reach
    Special Qualities: Immunity to cold, flight

    In the system of hell, ice devils serves as judges, organizers, tacticians and planners. To do this, they are blessed with being free of emotions. Yet as they have to interact with feeling beings, they still need to understand emotions. Thus, each ice devil has a soul sealed inside it that is not its own, usually a punished devil or sometimes a mortal who owes hell a favour. By using these sealed individuals, the ice devil understands feelings without being dominated by them. Instinct: To ensure hell's success

    • Plan comples plots
    • Spread numbing cold
    • Become emotionless at will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skulk Nightstalker Horde, Intelligent, Hoarder
    Bloodletting dagger (d4+2 damage 2 piercing) 3 HP 0 armor
    Close
    Special Qualities: Chameleon skin

    Skulks trained in combat becomes notably more brave, eagerly seeking opportunities to protect their kin. With their natural abilities, they make for terrifyingly well-adapted predators. Instinct: To remain unseen

    • Move silently
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skulk Horde, Intelligent, Hoarder
    Dagger (d4 damage 2 piercing) 3 HP 0 armor
    Close
    Special Qualities: Chameleon skin

    Skulks are humanoid creatures with advanced natural camouflage. Able to quickly changer colour and texture to match their surrounding, skulks takes blending in to a new level. However, as a result they are rather skittish and timid by nature, sometimes downright cowardly, preffering to deal with problems by curling up and hiding somewhere. Instinct: To remain unseen

    • Move silently
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yeti Fleshrender Group, Large, Devious, Intelligent, Terrifying
    Savage haymaker (d6+4 damage 3 piercing) 10 HP 1 armor
    Forceful
    Special Qualities: Immunity to cold, Terrifying visage

    Living so close to the thin places of the world can be quite dangerous, even for creatures as adapted to the areas as the yetis. When their resolve crumbles and they give in to the seductive whispers of the other side, they let the savagery once saved for their direst enemies become a way of life. Hunted by their tribes, they form new, savage gangs dedicated to serving their new otherworldly masters. Instinct: To serve the voices

    • Hide in snow
    • Freeze things with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yeti Group, Large, Devious, Intelligent, Terrifying
    Savage haymaker (d6+2 damage) 10 HP 1 armor
    Forceful
    Special Qualities: Immune to cold, Terrifying visage

    Yetis live in the mountainous regions of the world, surviving some of the harshest regions of the world. Though rarely seen, they are gentle creatures, most of the time. Their tribes guard the strange areas, where the veil between worlds grow thin and things best left unseen enters the world. When encountering such thing, the yetis quickly demonstrate why they are not to be underestimated. Instinct: To protect the mountains

    • Hide in snow
    • Freeze things with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gluttony-Cursed Lamia Horde, Devious, Intelligent, Hoarder
    Hunting rifle (d4+2 damage 2 piercing) 3 HP 0 armor
    Close
    Special Qualities: Flight

    Gluttony-cursed lamias are descendants of an ancient empires, their ancestors cursed for the sin of gluttony. As a result, their warped bird-like bodies are plagued by constant hunger. Their organs are ineffecient and wasteful at absorbing nutrients, with most just passing through. As a result, these flying mutants have to constantly eat in order to survive. Instinct: To feed

    • Snipe
    • Rake with diseased claws
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  • Cloud Giant Horde, Huge, Intelligent
    Avalanche Blaster (d6+7 damage 1 piercing) 11 HP 2 armor
    Reach, Forceful, Near, Far
    Special Qualities: Levitation

    Cloud Giants are bonded with spirits of the air and often live in areas that bring the close to the sky, such as mountains. Some even master teh art of cloudshaping, creating flying fortresses driven by the elemental forces that they're fused with. Instinct: To aid clans

    • Hurl Rocks
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  • Wendigo Solitary, Large, Magical, Stealthy, Intelligent, Terrifying
    Rending claws (b[2d12] damage) 20 HP 4 armor
    Special Qualities: Flight, Horrifying howl

    The will to survive can lead people to desperate measures. Out in the cold, unforgiving reaches of the world, the mettle of mortals are often tested. And sometimes, in the coldest of winters, during the harshest of blizzards, everything fades under the intense need to survive. Such people, having shed their humanity, mortality and very soul on the altar of persistence, sometimes transform into the horrifying spirit beings called wendigo. Instinct: To spread cannibalism

    • Haunt people with cannibalistic urges, causing confusion
    • Turn into snow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Treant Group, Huge, Magical, Intelligent
    Smash (d10+5 damage 2 piercing) 18 HP 1 armor
    Reach, Forceful

    Treants are ancient beings, long-lives sapient plants. Capable of living for millenia, they take things slowly most of the time, moving at a pace befitting for a tree. But when their belowed woodland is in danger, these peaceful, lumbering giants lurch into action with unmatched ferocity. Instinct: To protect the woods

    • Talk with plants
    • Animate trees
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  • Shemhazian Solitary, Huge, Stealthy, Intelligent, Planar
    Massive claws (b[2d10+7] damage 4 piercing) 28 HP 1 armor
    Reach, Forceful

    Shemhazians are fearsome demons, created to hunt down and eradicate troublesome targets, especially in out in the dangerous wastes of hell. Thus they are sometimes reffered to as the rangers of the netherworld. Instinct: To serve Hell

    • Weaken with a bite
    • Track prey
    • Paralyze with a glare
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