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  • Ice Dragon Solitary, Huge, Divine, Intelligent, Cautious, Hoarder, Terrifying
    freezing breath (b[2d12+9] damage 3 piercing) 30 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: flight, immune to cold, awesome in the classical sense

    The four ice dragons come from the northern Frosthylle, where they've slumbered for centuries. Now the Winter Queen has awakened them, to help usher in the endless winter. Instinct: to subjugate

    • Rain frozen death from the skies
    • Force lesser creatures to cow before it
    • Devour enemies whole.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Raging Executioner Horde, Intelligent, Construct, Magical
    Executioner's Axe (d6+2 damage 2 piercing) 7 HP 3 armor
    Close, Forceful, Reach

    Enhanced raging ones, the raging executioners are even better shock troops. While still always just a moment from going batshit crazy, they have the presence of mind to understand weaponry and armory and how to use both the reduce their enemies to liquid smears. Instinct: To rip and tear

    • Go Berserk
    • Use Pyromancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Magical, Intelligent, Construct
    (d6+2 damage 2 piercing) 7 HP 3 armor
    Close, Forceful, Reach
    Special Qualities:

    Enhanced raging ones, the raging executioners are even better shock troops. While still always just a moment from going batshit crazy, they have the presence of mind to understand weaponry and armory and how to use both the reduce their enemies to liquid smears. Instinct:

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  • Iron Golem Solitary, Large, Construct
    Crushing blow (d10+4 damage 2 piercing) 24 HP 3 armor
    Forceful
    Special Qualities: Ward 3 against non-lightning spells, Construct

    Iron golems have been compared to living suits of armour, which would be true except suits are hollow. These near unbreakable behemoths are both sluggish and cumbersome, but hits with the force of a freight train, shattering armor, limbs and bone. Instinct: To serve creator

    • Break things
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Group, Divine, Magical, Intelligent
    Sacrificial Dagger (d6+2 damage) 6 HP 1 armor
    Close

    A member of a sacrificial cult, this person changes people into lifeless husks for their god. Their power detracts from their life force, so they aren't as strong as the normal man. Instinct: to sacrifice for a god

    • Sacrifice
    • Possession Spells; CON check
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  • Elven Elite Group, Intelligent
    Swordplay (b[2d8+2] damage 1 piercing) 6 HP 3 armor
    Close, Near

    The Elven Elite go and subdue the unlawful to make them obey or else. They are highly trained and have been ordered only the toughest tasks. Instinct: Make the unlawful obey

    • Slash trough tough ones
    • Use group maneuvers
    • Show high discipline and order
    • Use arcane temporary item to gain advantage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Possessed Paladin Solitary
    Sword (d10 damage) 20 HP 5 armor
    Close

    A poor paladin who has fallen to this unknown power, this person is cursed to guard the altar where he was sacrificed. Instinct: to convert

    • Convert
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  • Possessed Miner Horde, Organized, Terrifying
    Infected Bite (d6+2 damage) 7 HP 1 armor
    Close
    Special Qualities: It's eyes are soulless and hollow.

    Controlled by an unknown power, this pathetic creature stays in hordes to overpower and convert others to their possessed state. Some may as well be dead, but are kept alive by this driving power. Instinct: to obey

    • Convert
    • Moan
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  • Succubus Subverter Solitary, Stealthy, Magical, Organized, Intelligent, Cautious, Planar
    Claws (b[2d8] damage 1 piercing) 16 HP 3 armor
    Close
    Special Qualities: Shapeshifter

    Everyone knows succubus are subservient creatures. Everyone knows the summoner is dominant as long as the summoning and binding was flawless. Everyone knows Hell can't win against mortal cunning. Or so the forces of the netherworlds would like people to believe. For when mortal hubris goes to far, they might find to their surprise that what they call is not a meek, submissive servant, but a deadly assassin bent on their utter humiliation and destruction, ready to strike the moment they let their guard down. Instinct: To enact Hell's vengeance

    • Drain souls
    • Flawless acting
    • Dominate mortal minds
    • Organize chaos
    • Empower chosen mortal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Succubus Horde, Stealthy, Magical, Intelligent, Hoarder, Planar
    Claws (d4 damage) 7 HP 0 armor
    Close

    Succubi are demons created to serve, assist and aid. Though stereotypically depicted as women, succubi can be any gender due to their shapeshifting ability. They are often sent by Hell to assist mortal servants. Instinct: To serve Hell

    • Drain energy
    • Dominate mortal minds
    • Shapeshift
    • Empower a chosen mortal
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