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Makara, Swallower of Guilt Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying A Multitude of Fangs (b[2d12+7] damage 4 piercing) 26 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Wicked Fangs and Jaws Makara, an ancient creature, one of the six Guardians of the Ways, is described as a massive serpent with hundreds of heads and spiked tendrils. It was one of the only Guardians to ever eschew its original purpose, and instead allowed mortals to worship it like a God. Now, with the other Guardians mostly gone, it is one of the few beasts of its caliber to remain. Instinct: Devour with its Thousand Heads
- Cause Rot, Physical and Emotional
- Produce Acid and Toxins
- Rip Holes in Reality
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Warforged Servant Solitary, Small Stone Fists (d8 damage) 20 HP 3 armor Close Between Dwarf and Human in stature, with stocky stone bodies and spindly arms and legs, Warforged Servants are carved of stone and jointed with brass. Instinct: To serve its creator's interests
- Obey its last directive
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The Big Bad Wolf Group, Human-sized, Organized, Intelligent, Hoarder, Terrifying teeth (b[2d8+2] damage 1 piercing) 12 HP 2 armor Hand, Forceful Special Qualities: humanoid wolf The Big Bad Wolf might be a werewolf gone feral, or maybe a wolf enchanted by an evil fairy. It can talk intelligibly and tries to lure people astray from the forest path. Really it's a sad creature. It doesn't know how to be a human, but it's also not one of the wolves any more. Instinct: eat people, lead astray
- lead the pack
- howl
- bite
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Hannon Solitaire, Intelligent, Construction Épée du spectre (b[2d10+2] damage 2 piercing) 20 HP 4 armor Proche Special Qualities: Regénération Un ancien héros du peuple, depuis longtemps mort, mis dans une armure et maintenu en vie par la magie. Obéissant à son maître, il est invincible tant que la magie le retient en vie. Instinct: Protéger son maître
- Se déplacer à la vitesse de la lumière
- Protéger avec son bouclier
- Détruire les ennemis de son maître
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Leggs Solitary, Stealthy, Devious Neck Strangle (d6 damage+Virgnity Mod) 3 HP 1 armor Close, Ignores Armor, Near Special Qualities: Long Legs Long Legs attached to a well rounded bottom, capable of taking down our pants in seconds. Instinct: To entrap Men and Small Boys
- Has really long seductive legs
- Tricks you into touching its Legs
- It can make the best of us, into leaving our wives.
- Its upper half is invisible; but we get the idea.
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Garden Gnome Group, Construct Strike (d8-2 damage 1 piercing) 3 HP 4 armor Hand, Near Special Qualities: Relentless This small comic stone gnome golem is a gardener's dream, but woe betide intruders! Instinct: Protect the garden!
- Tends the Witch's Garden
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Alternate Gyozo Solitary, Cautious Big Axe (b[2d10] damage) 12 HP 3 armor Close Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect
- Stand his ground no matter what
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Nightingale's Best Group, Organized, Intelligent, Hoarder Stolen Weaponry of all Kinds (d8 damage) 6 HP 1 armor Close, Near, Far A tougher senior bandit in Nightingale's service. Instinct: Get rich or die trying
- Fight Tough and Dirty
- Order about other bandits