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  • Makara, Swallower of Guilt Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying
    A Multitude of Fangs (b[2d12+7] damage 4 piercing) 26 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Wicked Fangs and Jaws

    Makara, an ancient creature, one of the six Guardians of the Ways, is described as a massive serpent with hundreds of heads and spiked tendrils. It was one of the only Guardians to ever eschew its original purpose, and instead allowed mortals to worship it like a God. Now, with the other Guardians mostly gone, it is one of the few beasts of its caliber to remain. Instinct: Devour with its Thousand Heads

    • Cause Rot, Physical and Emotional
    • Produce Acid and Toxins
    • Rip Holes in Reality
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  • Warforged Servant Solitary, Small
    Stone Fists (d8 damage) 20 HP 3 armor
    Close

    Between Dwarf and Human in stature, with stocky stone bodies and spindly arms and legs, Warforged Servants are carved of stone and jointed with brass. Instinct: To serve its creator's interests

    • Obey its last directive
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  • The Big Bad Wolf Group, Human-sized, Organized, Intelligent, Hoarder, Terrifying
    teeth (b[2d8+2] damage 1 piercing) 12 HP 2 armor
    Hand, Forceful
    Special Qualities: humanoid wolf

    The Big Bad Wolf might be a werewolf gone feral, or maybe a wolf enchanted by an evil fairy. It can talk intelligibly and tries to lure people astray from the forest path. Really it's a sad creature. It doesn't know how to be a human, but it's also not one of the wolves any more. Instinct: eat people, lead astray

    • lead the pack
    • howl
    • bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asmodrax Solitaire, Furtif, Magique, Fourbe, Intelligent, Thésauriseur
    Magie de construction (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    Instinct: Créer des horreurs

    • Créer des choses magiques
    • Lancer des potions à effets
    • Se téléporter
    • Fuire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hannon Solitaire, Intelligent, Construction
    Épée du spectre (b[2d10+2] damage 2 piercing) 20 HP 4 armor
    Proche
    Special Qualities: Regénération

    Un ancien héros du peuple, depuis longtemps mort, mis dans une armure et maintenu en vie par la magie. Obéissant à son maître, il est invincible tant que la magie le retient en vie. Instinct: Protéger son maître

    • Se déplacer à la vitesse de la lumière
    • Protéger avec son bouclier
    • Détruire les ennemis de son maître
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leggs Solitary, Stealthy, Devious
    Neck Strangle (d6 damage+Virgnity Mod) 3 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Long Legs

    Long Legs attached to a well rounded bottom, capable of taking down our pants in seconds. Instinct: To entrap Men and Small Boys

    • Has really long seductive legs
    • Tricks you into touching its Legs
    • It can make the best of us, into leaving our wives.
    • Its upper half is invisible; but we get the idea.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • King Yeti Solitary, Large
    long arms (d10+2 damage) 20 HP 0 armor
    Forceful, Reach

    Most fearsome and biggest yeti in the mountains, rules his kind by brute force. Instinct: to rule the mountains

    • rend flesh with bare hands
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  • Garden Gnome Group, Construct
    Strike (d8-2 damage 1 piercing) 3 HP 4 armor
    Hand, Near
    Special Qualities: Relentless

    This small comic stone gnome golem is a gardener's dream, but woe betide intruders! Instinct: Protect the garden!

    • Tends the Witch's Garden
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alternate Gyozo Solitary, Cautious
    Big Axe (b[2d10] damage) 12 HP 3 armor
    Close

    Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect

    • Stand his ground no matter what
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  • Nightingale's Best Group, Organized, Intelligent, Hoarder
    Stolen Weaponry of all Kinds (d8 damage) 6 HP 1 armor
    Close, Near, Far

    A tougher senior bandit in Nightingale's service. Instinct: Get rich or die trying

    • Fight Tough and Dirty
    • Order about other bandits
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