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  • Klim the Mountain Solitary, Intelligent, Hoarder
    Massive mallet (d10+2 damage) 16 HP 3 armor
    Close, Reach

    A huge bandit in the service of Nightingale the Robber Instinct: Murder and Rob

    • Crush skulls and bones
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  • Mire Drake Solitary, Large, Stealthy
    Bite (d10+2 damage 2 piercing) 20 HP 2 armor
    Near
    Special Qualities: Poison: Drake Spit - Target is Sick and can't heal damage from poison until Debility is removed.

    The Mire Drake never makes a sound moving through the mire, and completely blends in the murky waters where it hunts. It feeds by sneaking upon creatures on water or close to the shore. Then the drake bites and quickly retreats until the poison sets in. It lairs on dry ground, in a cave or any building it can find and take for itself. Oddly, the Drake possesses a keen hearing, and loud noises send them into a vicious killing spree. Instinct: Destroy sources of noise, Hunt

    • Poison wells and ponds
    • It can't be heard until it's too late
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  • Macabre Ooze Group, Large, Terrifying, Amorphous
    It stretches its membrane and slams it down (d8 damage) 13 HP 1 armor
    Ignores Armor
    Special Qualities: When it dies it merely splits into smaller Oozes, Mismatched and rotting body parts cover its surface

    This writhing pile of limbs and heads trails black slime behind it, with a core of vile goo at its center. Instinct: Absorb Body Parts

    • A Necrotizing Slam decays any flesh it comes into contact with (Consitution Debility)
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  • Lyubochka the Renegade Thaumaturgist Solitary, Stealthy, Magical, Intelligent
    Biting Curses (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Lyubochka was cast out from the Sodality for studying Kenedhel witchcraft. Instinct: Get revenge on the Sodality

    • Hurl curses and maledictions
    • Create illusory sounds and distractions
    • Animate the inanimate
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  • Gyozo the Bandit Solitary, Intelligent, Hoarder
    Big Axe (b[2d10] damage) 16 HP 2 armor
    Close, Reach

    Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect

    • Stand his ground no matter what
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  • Drallin Elf Group, Stealthy, Magical, Hoarder
    Rotting flesh (d8 damage) 6 HP 3 armor
    Close, Ignores Armor, Far

    Instinct: Restore the natural world

    • Create Drallin
    • Nightmare dust
    • Fungus Grab
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  • Drallin Torch Group, Amorphous
    Belch Fire (b[2d8+2] damage) 9 HP 2 armor
    Close, Near

    Instinct: Control Fire

    • Defend the hive
    • Consume fire
    • Explode on death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drallin Thrall Horde, Terrifying, Amorphous
    Graple (d6 damage) 6 HP 2 armor
    Close, Reach
    Special Qualities: Strange growth

    Instinct: to grow

    • Spread fungus
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  • Exorcist Solitary, Divine
    Silver blade (d10 damage 1 piercing) 14 HP 0 armor
    Close, Near

    In some religions, an exorcist is a person who is believed to be able to cast out the devil or other demons. A priest, a nun, a monk, a healer, a shaman or other specially prepared or instructed person can be an exorcist. An exorcist is a person who performs the ridding of demons or other supernatural beings who are alleged to have possessed a person, or (sometimes) a building or even an object. Instinct: Be Ruthless

    • Kill the dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire Rose Solitary, Stealthy
    Entangle and drain (b[2d10] damage) 10 HP 0 armor
    Close, Near
    Special Qualities: Hypnotic anesthetic

    A vampire rose look like normal white rose bush. It can, however, uproot itself to move about slowly. The thorny stalks of vampire rose can whip around a victim, inflicting points of damage. The thorns are hollow. Once a thorn stalk has stuck and wrapped around a victim, the vampire rose injects a hypnotic anesthetic into the victim’s bloodstream, the victim must Roll+CON or lose all willpower, allowing the vampire rose to continue sucking blood until the victim dies (Last Breath roll). If the player pulls free and rolls 10+ they gain an additional attack on the rose. After a vampire rose has completely drained a victim, the roses will be colored blood red instead of white for one day and will not attack while that color. Instinct: Trap prey

    • Drain blood
    • Looks like a white rose bush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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