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Klim the Mountain Solitary, Intelligent, Hoarder Massive mallet (d10+2 damage) 16 HP 3 armor Close, Reach A huge bandit in the service of Nightingale the Robber Instinct: Murder and Rob
- Crush skulls and bones
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Mire Drake Solitary, Large, Stealthy Bite (d10+2 damage 2 piercing) 20 HP 2 armor Near Special Qualities: Poison: Drake Spit - Target is Sick and can't heal damage from poison until Debility is removed. The Mire Drake never makes a sound moving through the mire, and completely blends in the murky waters where it hunts. It feeds by sneaking upon creatures on water or close to the shore. Then the drake bites and quickly retreats until the poison sets in. It lairs on dry ground, in a cave or any building it can find and take for itself. Oddly, the Drake possesses a keen hearing, and loud noises send them into a vicious killing spree. Instinct: Destroy sources of noise, Hunt
- Poison wells and ponds
- It can't be heard until it's too late
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Macabre Ooze Group, Large, Terrifying, Amorphous It stretches its membrane and slams it down (d8 damage) 13 HP 1 armor Ignores Armor Special Qualities: When it dies it merely splits into smaller Oozes, Mismatched and rotting body parts cover its surface This writhing pile of limbs and heads trails black slime behind it, with a core of vile goo at its center. Instinct: Absorb Body Parts
- A Necrotizing Slam decays any flesh it comes into contact with (Consitution Debility)
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Lyubochka the Renegade Thaumaturgist Solitary, Stealthy, Magical, Intelligent Biting Curses (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far Lyubochka was cast out from the Sodality for studying Kenedhel witchcraft. Instinct: Get revenge on the Sodality
- Hurl curses and maledictions
- Create illusory sounds and distractions
- Animate the inanimate
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Gyozo the Bandit Solitary, Intelligent, Hoarder Big Axe (b[2d10] damage) 16 HP 2 armor Close, Reach Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect
- Stand his ground no matter what
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Drallin Elf Group, Stealthy, Magical, Hoarder Rotting flesh (d8 damage) 6 HP 3 armor Close, Ignores Armor, Far Instinct: Restore the natural world
- Create Drallin
- Nightmare dust
- Fungus Grab
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Drallin Torch Group, Amorphous Belch Fire (b[2d8+2] damage) 9 HP 2 armor Close, Near Instinct: Control Fire
- Defend the hive
- Consume fire
- Explode on death
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Drallin Thrall Horde, Terrifying, Amorphous Graple (d6 damage) 6 HP 2 armor Close, Reach Special Qualities: Strange growth Instinct: to grow
- Spread fungus
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Exorcist Solitary, Divine Silver blade (d10 damage 1 piercing) 14 HP 0 armor Close, Near In some religions, an exorcist is a person who is believed to be able to cast out the devil or other demons. A priest, a nun, a monk, a healer, a shaman or other specially prepared or instructed person can be an exorcist. An exorcist is a person who performs the ridding of demons or other supernatural beings who are alleged to have possessed a person, or (sometimes) a building or even an object. Instinct: Be Ruthless
- Kill the dead
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Vampire Rose Solitary, Stealthy Entangle and drain (b[2d10] damage) 10 HP 0 armor Close, Near Special Qualities: Hypnotic anesthetic A vampire rose look like normal white rose bush. It can, however, uproot itself to move about slowly. The thorny stalks of vampire rose can whip around a victim, inflicting points of damage. The thorns are hollow. Once a thorn stalk has stuck and wrapped around a victim, the vampire rose injects a hypnotic anesthetic into the victim’s bloodstream, the victim must Roll+CON or lose all willpower, allowing the vampire rose to continue sucking blood until the victim dies (Last Breath roll). If the player pulls free and rolls 10+ they gain an additional attack on the rose. After a vampire rose has completely drained a victim, the roses will be colored blood red instead of white for one day and will not attack while that color. Instinct: Trap prey
- Drain blood
- Looks like a white rose bush