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  • Gun Mook Group, Intelligent
    Gun (d8 damage 2 piercing) 6 HP 1 armor
    Close, Reach

    Instinct: Serve the Boss

    • Shoot an enemy from afar
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  • Sword Mook Group, Intelligent
    Sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: To serve the Boss

    • Attack when directed
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  • Captain Murka Solitary, Magical, Devious, Intelligent, Cautious
    Aluminium Shield and Naginata (b[2d8+4] damage 1 piercing) 20 HP 5 armor
    Close, Forceful, Reach, Near
    Special Qualities: Any action that specifically targets him cannot be a full success

    Instinct: To serve the Vengers

    • Manic frenzy
    • Sooth the emotions of others
    • Never stops form its intended action
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Widow Black Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Aluminium hair pins (b[2d8] damage 1 piercing) 14 HP 2 armor
    Close
    Special Qualities: Can quickly dress in a wealth of disguises, Always has an escape route

    Instinct: To serve the Vengers

    • Use Stealth and Deception
    • Convince someone that a lie is the truth
    • Detect Allomancy
    • Can stay awake infinitely
    • Call on bodyguards
    • Flee through a pre-planned escape route
    • Stealthy Strike
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Nomads Horde, Small, Hoarder
    Rock Spear (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: When standing still they look inexplicably like rocks.

    Goblin Nomads will cross countries in search of work. They spawn other Nomads by killing a creature and letting goblin fungus grow from their corpse or carcass. They are generally sociable and abhor their own spawning methods, but if they are hired to kill or protect something, they'll call the rest for a manic assault. Instinct: Take orders from their employers.

    • Call for other Nomads
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Man Group
    Knife (d8 damage) 6 HP 0 armor
    Close

    Instinct:

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  • Depth Mage Group, Magical, Organized, Intelligent
    Carpet of Blue Flame (d10 damage) 6 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Ancient wizards who have lost faith in traditional teaching and now worship the creatures below. They have indoctrinated many lost souls into their sickly sacrificial rites. They teach other depth cultists to manipulate true names and souls to advance the cause. Some would weep for these disillusioned old men, but they would rather see your neck slit and it's blood pool around their eldritch orb. Instinct: Burn Helpless Souls Into Submission

    • Conjure Burning Flame
    • Summon Other Cultists From the Depths to Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Depth Cultist Group, Magical, Intelligent, Hoarder
    Wicked Dagger (d8 damage) 6 HP 3 armor
    Close

    They move together plotting, planning. They stand in plain sight, but cannot be seen. They wait for you to turn your back and ram their razor sharp blades in your back. They offer you to their orb and gain control over your true name and soul. They then stitch your soul into the beast below's. Once they have stitched together enough souls, the world will see the most horrid sights inflicted on its inhabitants. Wishing they could go back and kill you in the crib. Instinct: Reap Sacrifices for The Orb

    • Incise
    • Sacrifices a Stored Soul to Become Invisible.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Owlbear Solitary, Large, Terrifying
    Teeth (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful
    Special Qualities: It has the calming face of an owl on a monstrous bear

    Made by an accident yet it still craves to live, this THING survives purely by bloodlust. In the shadows, people may believe it is just an owl, but once they turn around, they are tackled by the pure fury of the owlbear. The only viable strategy to attack it alone is to not attack it alone. just RUN. Instinct: to eat

    • Devour
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  • Owlbear Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: to kill

    • Devour
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