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Mansion Fighter Solitary, Intelligent Spear (d10 damage) 12 HP 4 armor Close, Reach, Near A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive
- Hold back with spear
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Mansion Fighter Solitary, Intelligent Spear (b[2d10] damage) 12 HP 4 armor Close, Reach, Near A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive
- Hold back with spear
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Mansion Fighter Group, Intelligent Spear (b[2d8] damage) 6 HP 4 armor Close, Reach, Near A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive
- Hold back with spear
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Forest Spirits Horde, Tiny, Organized, Amorphous Pulsating energy (d4-2 damage) 6 HP 1 armor Hand It flies throughout the forests, keeping the lives of the animals in check. Instinct: to survive
- Surround Intruders
- Fairy Call
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Desperate Ranger Solitary, Intelligent Bow and Arrow (d10 damage 1 piercing) 16 HP 1 armor Close, Far He has taken over the forest in order to protect it from the greedy people of the city. Instinct: to protect the forest
- Fire Bow
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Chess Horse Demon Solitary, Small, Stealthy, Amorphous Bite (d8 damage 2 piercing) 10 HP 2 armor Close Black Chess horse the size of a haffling. Looks like a statue but bites when someone is near. When attacked it turns invisible and reappears to attack another person. When killed leaves behind a horse head mask which can be activated to become the horse head mask of invisibility (when used naked). Otherwise it is just a disturbing mask Instinct: To guard
- Stand still
- Turn invisble and move
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Mythos Tomb herd Solitary, Intelligent, Planar Strike (b[2d12] damage) 19 HP 4 armor Close, Far Special Qualities: Can warp a small amount of space time, Serves Yog-Sogoth A Tomb Herd is a collective of extra-dimensional beings that feast on spirits in crypts by possessing a large existing statue. Its mastery of warping space time means a party can not flee an attacking Tomb Herd unless it allows that to happen. If the statute is destroyed the collective will flee this plane of existence. Instinct: Guards tombs
- Crush
- Party cannot flee
- Can Teleport short distances
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Cult Assasssin Solitary, Stealthy, Magical, Intelligent, Hoarder Repeating Crossbow (d10 damage 2 piercing) 12 HP 1 armor Close, Near Instinct: to fullfill its contract
- Ambush someone
- Vanish into thin air
- Renders itself and its equipment completly silent
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Teenage Necromancer Solitary, Magical, Intelligent Angry scream (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far Teenage girl lured to the dark arts by her anger towards her parents who 'just don't understand!!' Loves awful music and pretty much hates the world. Instinct: To rebel
- Raise the dead
- Change apperance