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  • Mansion Fighter Solitary, Intelligent
    Spear (d10 damage) 12 HP 4 armor
    Close, Reach, Near

    A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive

    • Hold back with spear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Intelligent
    (d10 damage) 12 HP 4 armor
    Close, Reach, Near

    A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct:

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  • Mansion Fighter Solitary, Intelligent
    Spear (b[2d10] damage) 12 HP 4 armor
    Close, Reach, Near

    A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive

    • Hold back with spear
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  • Mansion Fighter Group, Intelligent
    Spear (b[2d8] damage) 6 HP 4 armor
    Close, Reach, Near

    A man who wants to be finished with violence, he lives in his mansion and is always prepared to be attacked due to his views. Instinct: to survive

    • Hold back with spear
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  • Forest Spirits Horde, Tiny, Organized, Amorphous
    Pulsating energy (d4-2 damage) 6 HP 1 armor
    Hand

    It flies throughout the forests, keeping the lives of the animals in check. Instinct: to survive

    • Surround Intruders
    • Fairy Call
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  • Desperate Ranger Solitary, Intelligent
    Bow and Arrow (d10 damage 1 piercing) 16 HP 1 armor
    Close, Far

    He has taken over the forest in order to protect it from the greedy people of the city. Instinct: to protect the forest

    • Fire Bow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chess Horse Demon Solitary, Small, Stealthy, Amorphous
    Bite (d8 damage 2 piercing) 10 HP 2 armor
    Close

    Black Chess horse the size of a haffling. Looks like a statue but bites when someone is near. When attacked it turns invisible and reappears to attack another person. When killed leaves behind a horse head mask which can be activated to become the horse head mask of invisibility (when used naked). Otherwise it is just a disturbing mask Instinct: To guard

    • Stand still
    • Turn invisble and move
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mythos Tomb herd Solitary, Intelligent, Planar
    Strike (b[2d12] damage) 19 HP 4 armor
    Close, Far
    Special Qualities: Can warp a small amount of space time, Serves Yog-Sogoth

    A Tomb Herd is a collective of extra-dimensional beings that feast on spirits in crypts by possessing a large existing statue. Its mastery of warping space time means a party can not flee an attacking Tomb Herd unless it allows that to happen. If the statute is destroyed the collective will flee this plane of existence. Instinct: Guards tombs

    • Crush
    • Party cannot flee
    • Can Teleport short distances
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cult Assasssin Solitary, Stealthy, Magical, Intelligent, Hoarder
    Repeating Crossbow (d10 damage 2 piercing) 12 HP 1 armor
    Close, Near

    Instinct: to fullfill its contract

    • Ambush someone
    • Vanish into thin air
    • Renders itself and its equipment completly silent
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  • Teenage Necromancer Solitary, Magical, Intelligent
    Angry scream (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Teenage girl lured to the dark arts by her anger towards her parents who 'just don't understand!!' Loves awful music and pretty much hates the world. Instinct: To rebel

    • Raise the dead
    • Change apperance
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