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Roc Solitary, Huge Dive attack (b[2d10+5] damage 1 piercing) 20 HP 0 armor Reach Special Qualities: Flight Rocs are truly enormous birds of prey. Due to their size, they often migrate from nesting point to nesting point, seeing cows and humans much like a eagle would see mice. Instinct: To hunt food
- Keep watch
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Mummy Guardian Horde, Intelligent, Cautious, Construct Brutal fist (d6+2 damage 3 piercing) 11 HP 4 armor Close, Forceful Special Qualities: Undead Mummy Guardians stand vigil over valued treasure, which is sometimes even stored inside them. Chosen from among powerful warriors in life, the guardians are skilled and fast, striking with fearsome accuracy. During the embalming, their mortal souls are also sealed inside, making the guardians notably smarter than even the average mummy. The decaying touch causes both the sick and scarred penalty. Instinct: Guard ancient treasure
- Touch of Decay
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Mummy Horde, Intelligent, Construct Brutal fist (d6+2 damage) 11 HP 1 armor Close, Forceful Special Qualities: Undead Unlike zombies, where one just take a random corpse and reanimates, mummies are deliberatly created, often to guard an important site. A combination of the embalming process and their isolated guard posts mean that they can last many times longer than a zombie, making them good long term investments. They also tend to be smarter, though few mummies are truly intelligent. The decaying touch causes both the sick and scarred penalty. Instinct: To protect site
- Touch of decay
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Harpy Sharpclaw Horde, Intelligent, Cautious, Hoarder Dive Kick (b[2d6] damage 1 piercing) 3 HP 4 armor Close Special Qualities: Flight Harpy Sharpclaws study birds or prey to emulate their diving attacks. Eschewing modern weaponry, they rely upon their own body, especially their clawed feet, to see them through the day. Instinct: To serve nest
- Sing a captivating song
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Harpy Horde, Intelligent, Hoarder Hunting rifle (w[2d6] damage) 3 HP 1 armor Close, Far Special Qualities: Flight Harpies a humanoid birds, relatives of the sirens, well known for both they enthralling song and skill at hunting. The yare keen eyed and very manouvreble in the air. Most encountered harpies are female, not because they do not have males, but because males are a degree smaller and weaker than their female kin(Never growing much bigger than when they are children) and are such often relegated to duties back at the nests. Instinct: To serve nest
- Sing a captivating song
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Deathweb Group, Large, Stealthy, Devious, Construct Bite (d6 damage 2 piercing) 14 HP 1 armor Special Qualities: Undead A deathweb is the necromatically reanimated husk of a giant spider. Filled with numerous undead ordinary spiders which attack anyone that engage the husk in melee, capable of injecting their weakening venom and able to spin webs, the deathweb has a potent arsenal to use against its creator's enemies. Instinct: To serve creator
- Spin web
- Controls swarm of undead spiders
- Inject venom
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Wyvern Group, Large, Hoarder Rending claws (d8 damage 2 piercing) 10 HP 2 armor Unlike true dragons, wyverns do not have both front legs and wings. Instead, they are fused into one whole, much like a bat. They are vicious predators, though some have success training them. Their venom, which is injected through their scorpion-esque tail, causes the sick penalty. Instinct: To feed
- Use stinger tail
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Ettin Horde, Huge, Organized, Intelligent, Hoarder Shotgun (b[2d6+3] damage 1 piercing) 11 HP 3 armor Reach Special Qualities: Two heads Ettins are large, twin-headed humanoids known for their skill at cooperation. Being born having to coordinate their body, they grow up accostumed to learning to think like others and they are therefor also known as a very empathetic species. As both heads are individuals that have to share one body, ettin society have very unique views of concepts such as marriage, childrearing and crime. Instinct: To serve clan
- Keep guard
- Expert cooperation
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Taiga Giant Horde, Huge, Organized, Intelligent, Hoarder Oversized rifle (d6+5 damage 3 piercing) 11 HP 2 armor Reach, Forceful, Far Taiga giants do not bond with elemental spirits like so many others, but instead bond with the spirits of their own ancestors. Called upon from the great beyond to aid their descendants, these spirits are a source of both power and wisdom. Instinct: To serve clan
- Call upon ancestral spirits
- Roar for help
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Stone Giant Grenadier Horde, Large, Devious, Intelligent, Hoarder Avalanche Blaster (b[2d4+2] damage 2 piercing) 10 HP 2 armor Reach, Forceful, Far Stone Giants Grenadiers wield so-called avalanche blaster, the unholy bastard child of a grenade launcher and an artillery canon. Effective against both singular powerful targets and large groups of smaller targets, the avalanche blaster is the heavy weapon of choice for ranged combat. Instinct: To Serve tribe
- Scout target
- Launch a shrapnel grenade