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Red Dragon Solitary, Huge, Magical, Organized, Intelligent, Hoarder (b[2d12+7] damage 2 piercing) 24 HP 4 armor Reach, Forceful, Near Special Qualities: Flight Red Dragons usually live in the more dangerous areas of the world. Tough, immune to fire and magical, they are usually peak predators, mostly only challenged by their own kind. Their wasteland upbringing makes them less social than other types, often only seeing other non-dragons as either prey or predators. Instinct: Acquire treasure and food
- Breathe Fire
- Control Flames
- Command Underlings
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Death Artist Bowmen Horde, Terrifying Bow and Quiver (Artist Symbol) (b[2d6] damage 1 piercing) 7 HP 1 armor Close, Near, Far Special Qualities: Rotting face and body easily startles the faint heart. A decently dressed undead zombie, who carries his bow,quiver, a blank book, and some colored Inks around, as it shambles about looking for things to kill then draw. Instinct: To remove the living and create Art.
- An artist who lays waste to anything its master see's as an enemy; using arrows, then he draws pictures (scribbles) of its victims, once the battle is over.
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Dead Singer Group, Small, Devious Only Sings 6 HP 0 armor Close A small undead lady wearing various dresses, who attempts to sing songs to anything alive. Instinct: To sing a song to those alive
- A mute creature who opens its mouth to seemingly scream, but instead is mute. The Silent Scream forces anyone within near range to make a (2d6+Con) against it, If they get a 10+ they are save, if they get a 7-9 they take 5 unblock able damage, on a 6- you take 10 unblock-able damage..
- The song it doesn't sing.
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Boom Boner Group, Devious Suicide (3d6+1) or Hand Smack (d4 damage) 3 HP 0 armor Close A skeleton with a flaming head; Standing about average human size and chasing down its target. If you can remove its head before it explodes, you disable the explosion Instinct: To explode and give a thrill to the living
- Chases its target down; attempting to self destruct dealing (3d6+1 Fire damage in a reach radius)
- Its ability to blow the heck up.
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Ice Worm Solitary, Huge, Terrifying hooked mandibles (d10+5 damage) 20 HP 0 armor Reach Special Qualities: immunity to cold, pallid, translucent flesh A segmented worm, with gelid flesh so translucent as to be almost transparent. Pale blue and purple organs pulse within. It has no visible sense organs, only a ring of hooked mandibles surrounding it's gaping throat. Instinct: to eat
- Burrow through ice
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Mythos Byakhee Group, Planar Claws (d10+2 damage 1 piercing) 10 HP 1 armor Close, Far Byakhee are interstellar predators that travel the vacuum of space by means of an organ called a "hune". This organ, located in the thorax of the creature, allows the creature to greatly surpass the speed of light by unknown means. The creature can also survive the interstellar vacuum unaided. If one had the means by which to survive the myriad threats space presents, than one could ride a Byakhee to anywhere in the cosmos. When travelling beyond the speed of light, the creature's metabolism is greatly increased. When descending to the surface of any given planet, it is usually to feed; it is best avoided. While on the earth's surface, Byakhee can fly at speeds up to 70 kph. The "hune" also allows them to hover on a planet's surface, using their wings for movement. Instinct: Obey Master
- Swoop!
- Creature of the Void
- Often serves the Cthulhu Mythos
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Pond Vision Solitary, Intelligent, Terrifying Tooth and Claw (d10+2 damage 1 piercing) 16 HP 0 armor Close Special Qualities: Distorted/Rippled Appearance Battlefields are seldom chosen with the ecosystem in mind. When all is said and done, blood and filth charged with negative energy often collects in a pond or brook. It might have stayed there forever, harmless, if not for the thirst of nearby animals. Using the body of the animal to reform into the distorted, rippled shape of the humanoids that fought there, the Pond Vision awaits its prey. Instinct: To Sustain the Pond
- Bleed the living dry
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Living Corpse Horde, Small, Construct, Terrifying, Amorphous Ripping Fingers (d6+2 damage) 8 HP 1 armor Close Special Qualities: Hides below the surface of mud flats, rotting flesh fills the air as it rises, but that's nothing compared to its bloody cloven face The mucky mud. You walk through it with enough disgust, but once you realize that's not just a crab rising from the mud, it's someone's mortal remains. Now it has your foot, you kick it away. You sneer, but something is ripping your other foot off already, oh dang. Liches! Instinct: To drag down passing humans and eat their flesh.
- Rise its rotting fingers from the mud.
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Rotting Archer Group, Organized, Terrifying, Amorphous Great Arrow (b[2d8] damage) 17 HP 1 armor Close, Far, Ignores Armor Special Qualities: Human flesh still articulates on it's bones. One of those tall fleshy ghouls found a bow, oh boy. It sends arrows flying from its solitary platforms. As crude victims close in on the disgusting almost skeletal frame, it evokes a horrid whistle from the depths of it's skull. At first, nothing happens, but soon fleshy ghouls spring from the entrenchous and vaporous mud. Instinct: Attack those who still draw breath,
- Feast on the flesh of the dead
- Deadly Whistling