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  • Tiny Fire Imps Group, Tiny, Stealthy, Intelligent, Planar
    Bite (d6-2 damage) 6 HP 0 armor
    Hand

    Tiny yellow demons about 1 foot tall with the ability to produce a small flame from the end of a finger. Instinct: To distract

    • Tease
    • Set fire to stuff
    • When killed, it crumbles to ashes
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  • Krath Daemon Solitary, Huge, Intelligent, Cautious
    Tail whip (w[2d8+7] damage 1 piercing) 45 HP 110 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Hard Shell

    this creature is a large crocodile with a turtle shell, it has a spiked tail. Instinct: food

    • destroys villages in search of livestock
    • may also (rarely) eat humans
    • nocturnal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plesiosaur Group, Huge
    Needle-sharp teeth (d8+3 damage) 14 HP 2 armor
    Reach
    Special Qualities: Amphibious, Slow on land

    Instinct: To kill unsuspecting prey

    • Lash out suddenly from the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aracnoids Group, Terrifying
    Claws (d8+2 damage) 6 HP 0 armor
    Close
    Special Qualities: Spider Appendages, Anthropomorphic Horror

    A horrid construct of the spider lords, these humanoid/spider hybrids are made to serve the needs of the Laveth and to hunt down more victims to be transformed into these horrors. Instinct: to feed the lords

    • Hunts, Fights with no regard to life
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  • Spider-lings Horde, Small, Stealthy
    Mandibles (d6 damage) 6 HP 0 armor
    Close, Reach
    Special Qualities: Spider Webbing

    Minions of the spider lords, these dog sized spiders serve to feed their own hunger as well as bring back food for their lord Instinct: to feast

    • Snaring, Ambushing, Hunting
    • Web-trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Book golem Solitary, Stealthy, Devious, Intelligent, Construct, Amorphous
    Fists of books (d6 damage) 19 HP
    Close
    Special Qualities: Burns

    Golem animated from books. Everytime it is attacked, the attacker forgets the method used to attack it. (How to use a sword, how to use an axe, a certain spell etc.) When the Book Golem does damage the target losses 1/2/3/4/... intelligence ponits. (1 the first time, 2 the second and so on) All effects disapear when it is defeated. The Book Golem Spawns whem someone whitout "A valid librabry card" removes a book from the shelf. To make it harder, have the Golem heal HP when it dissapears into the book shelf. Instinct: To protect

    • Make you forget how to attack.
    • Lowers your intelligence when attacking you
    • Moves freely and invisible through connected line of books.
    • Extremely vulnerable to fire.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stone Giant Horde, Large, Intelligent, Hoarder
    Oversized rifle (d6+4 damage 1 piercing) 11 HP 2 armor
    Forceful
    Special Qualities: Skin of stone

    Stone Giants are giants who have bonded with elemental spirits of the earth. This allows them to exist on much less food and water than would normally be required of creatures their size. Their spiritual bond makes them very durable and gives them a natural connection with the earth, which they gladly use to their advantage. Instinct: To serve tribe

    • Hurl rock
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wight Solitary, Intelligent
    Improvised weapon (b[2d10] damage) 16 HP 1 armor
    Close

    Death can come suddenly. For some people, more suddenly than others. And occasionally, so suddenly that the person didn't notice. The confused soul remains locked within the body, unaware of their post-mortem state. As decay sets in, so does the pain, their brains become clouded with memories and they loose the ability to discern between past and present, often jumping at perceived enemies of old or still thinking they are defending themselves from whatever killed them in the first place. They are pitiful, if dangerous creatures and death is a mercy. A wight can be created artificially, though only the most cruel of necromancers would subject a spirit to such torment. Instinct: To get rid of the pain

    • Go berserk
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Annis Hag Group, Magical, Hoarder
    Iron force blast (d8 damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Annis Hags are very anti-social descendant of elves that reawakened some of their fay heritage, though they are still dependant on the services of civilization. As such, they have been known to recruit or, in more horrid cases, enslave kids and loner travellers to assist them with everyday tasks. More kindly hags often rewards these services with fitting enchantments. Crueler hags eat their servants once they've burnt out. Despite the name, hags are perfectly capable of being male. Instinct: To aid the coven

    • Use powerful magical rituals
    • Shape weather
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deep Horror Solitary, Huge, Divine
    Massive Bite (d12+7 damage) 26 HP 1 armor
    Reach, Forceful
    Special Qualities: Aquatic

    A horrifying mix of sea erpent and kraken, deep horrors are a thankfully rare species of creatures, said to have originally been born by the Goddess of Monsters. They are vicious and powerful, but displays of resistance are usually enough to make them back off, as they can't be bothered to actually work for their food when there's so much easy prey in the world. Instinct: To eat

    • Demolish
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