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  • Leoned Solitary, Organized, Intelligent, Terrifying
    Magma thrower, serrated chains (b[2d10+2] damage 3 piercing) 25 HP 1 armor
    Close, reach,
    Special Qualities: Scarred and burnt flesh, spikes protruding from the flesh

    Instinct: To reanimate through mechanical means, build and create inventions

    • Reanimate the dead through mechanical means
    • Activate undead warriors
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Greenskin Army Horde, Huge, Organized, Terrifying
    Claws and teeth (b[2d6+7] damage) 11 HP 1 armor
    Reach, Forceful
    Special Qualities: Overwhelming numbers

    Instinct: Find a place to consume

    • Eat its enemies
    • Send more goblins!
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  • Legendary Deathclaw Solitary, Huge, Hoarder, Terrifying
    Massive Claws (b[2d10+7] damage 1 piercing) 24 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Massive Horns and Fangs, Massive Monstrosity

    the biggest and most lethal deathclaw. Larger than normal deathclaws, and also has grayer skin, expanded horns, and fangs. This insanely powerful creature is a force to be reckoned with and is by far the most powerful creature to stalk the blasted wastes. Instinct: to be left alone

    • Unstoppable Assult
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  • Deathclaw Alpha Solitary, Large
    12 Inch Claws (b[2d10+4] damage 3 piercing) 20 HP 2 armor
    Forceful
    Special Qualities: Enhanced Senses

    the leader of a deathclaw pack, these deathclaws are stronger than most others of their species and are the only ones in the pack who mate with females. They are the most territorial and will kill anything that enters their domain. Instinct: to lead the pack

    • Overpowering Assult
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  • Deathclaw Group, Large
    12 inch claws (b[2d8+4] damage 3 piercing) 14 HP 2 armor
    Forceful
    Special Qualities: Heightened Senses

    a terrifying powerful reptilian creature. The Deathclaw stands over 8 feet tall and rivals the strength of creatures twice its size. Its massive claws can make mince meat out of even most heavily plated knight or golem. These creatures live in small packs of 8-10 and are extremely territorial, entering their lands is asking for certain death. Instinct: to fight for territory

    • tear asunder
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  • Horde, Small, Stealthy, Devious
    (w[2d4] damage) 3 HP 0 armor
    Close

    A medium sized young ghoul, completed pale in color and slippery, yet sticky skin. Sharp small teeth and claws, grey deathly eyes. Instinct:

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  • Lesser Ghoul Horde, Small, Stealthy, Devious
    Claws/ Teeth (w[2d4] damage) 3 HP 0 armor
    Close

    A medium sized young ghoul, completed pale in color and slippery, yet sticky skin. Sharp small teeth and claws, grey deathly eyes. Instinct: To Attack, To feed.

    • Using vicious claws and bites; these half sized creatures attack in bulk to assault and injure lonely travelers and children; to either feed or cure boredom.
    • They use the shadows to hide and weave; as there larger numbers assemble to ambush you.
    • Sheer Numbers
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  • Inhuman Hunter Solitary, Small, Devious
    Disintegrate with magic gauntlets (b[2d8] damage) 12 HP 2 armor
    Close, Ignores Armor

    The hunter goes through the multiverse hunting anything that is not human and destroying it if possible. Instinct: Purify the universe for humans

    • Kill a non-human
    • Turn body part to ashes
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  • Dark Paladin Group, Divine, Organized, Intelligent
    Shadow Mace (b[2d8+4] damage) 6 HP 6 armor
    Close, Forceful

    Dark Paladins are silent sentinels of the unnamed keep high in the rugged Mountains of Ash. They descent from the mountains to collect tax on the villagers that dear to live by the Mountains shadows. Instinct: To spread Chaos.

    • Punish the unworthy
    • Call Alarm
    • Grant vision of chaos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ooze Colony Solitary, Huge, Amorphous
    Oozing acid (d12+5 damage) 23 HP 1 armor
    Reach, Forceful, Ignores Armor

    Ooze Colony consists of ordinarily harmless, inactive and widely separated slugs that swarm and coalesce in the presence of food sources. After absorbing prey, the “composite” creature finds open space and grows into a fruiting body and launches spores, after which the individual component creatures either break apart and crawl away or die. Instinct: Absord prey

    • Form a single, temporary slug-like creature of enormous energy to hunt and eat.
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