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  • Conrad Brighton Solitary, Intelligent, Cautious
    Saber (b[2d10+2] damage) 12 HP 6 armor
    Close

    Not a particularly striking man by any measure, Conrad Brighton is the military governor of Torrador. After the city's suffering during the Formian War, he managed to grab power and hold onto it. He is not particularly evil, but is considerably avaricious and self centered. His estate is easily the most beautiful thing in the whole city, and he and his cronies dine lavishly while beggars outside whimper for scraps of bread. That said, the city is considerably safer in his hands that it would be in the hands of the man who comes closest to his influence, Thurman Firth. An excellent warrior, Brighton can hold his own in a fight, but is only human. Instinct: To live lavishly

    • Throw money at a problem
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  • Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Tentacles! (d12+9 damage) 33 HP 8 armor
    Reach, Forceful
    Special Qualities: Tentacles and orifices, Fucking look at it!

    Instinct:

    • Kiss of death, Birther
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  • Grey Elf Legionairre Horde, Magical, Divine, Organized, Intelligent, Cautious
    Elven greatsword (b[2d6+2] damage 2 piercing) 13 HP 7 armor
    Close, Forceful, Reach
    Special Qualities: immune to cold

    Servants of the Winter Queen, grey elves are fully possessed by her cold, calculating fury. They are consumed by a hatred for humans, and fight in unstoppable waves. Instinct: To serve it's queen

    • Fight on implacably
    • Echo to all other grey elves in death.
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  • Forest Watcher (cat form) Group, Small, Stealthy, Magical, Intelligent
    Special Qualities: Pacifist

    Many tell tales of mysterious cat-like creatures of the forest that have the antlers of deer and live in the trees. They are vicious monsters that call forth wild and enraged beasts from the wild to kill unsuspecting travellers after getting them lost in the forest's mists, but these are merely tales. The Forest Watchers are shapeshifters and mainly take this guise to create rumors and fear so that none may find their sacred grove. They will never kill, nor harm another creature but gladly revel in trickery to ward away inquisitive adventurers. Instinct: To guard sacred groves from intruders

    • Teleport from tree to tree
    • Create the illusion of savage wildlife
    • Disorientate with mists and illusions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hydralisk Solitary
    Poisen spit (b[2d10] damage 2 piercing) 12 HP 2 armor
    Close

    Instinct: flesh

    • poisen
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  • Zerg Group, Small
    claws (d8 damage) 6 HP 1 armor
    Close, Far

    Instinct: call fo others

    • pirce
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  • Khul Horde, Hoarder, Construct , Terrifying
    claws, teeth (1d4+2) 3 HP 0 armor
    Close, Near
    Special Qualities: Supported by mechanical components, kept alive by dark magic, Rotting

    A form of undead that has been tinkered with by both dark magic and advanced engineering. Collects metal, precious ores and bodies for its master. Instinct: to hunt, destroy, corrupt

    • Bite of corruption: The Khul takes a bite of its opponent, seeking to corrupt the targets flesh and poison it.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roc-Bison Solitary, Large, Intelligent
    Gore (d10+4 damage) 20 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Winged, Great Endurance

    Imagine getting hit by a small bus or a large truck, with no thought of breaks. Now imagine the truck had heavy, curved horns poking from its thick black mane, behind a feathered face, angry red aquiline eyes, tapering into a wicked, ripping raptor beak. The roc-bison flies on powerful, sky-raking wings and gallops on four burly, earth-rending legs, each ending with sharp grasping talons. The roc-bison saw you some time ago, and it has been circling you at a couple kilometers up, while debating how hungry it is. In the few seconds since “meh.. i can eat,” it dropped from the sky, leading with its lowered horns and broad, thick skull. Instinct: Protect its territory

    • Spot Prey from Above and Circle
    • Diving Charge
    • Rutting Around
    • Carry Dinner Away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blood dogs commander Solitary, Devious, Intelligent, Cautious
    Enchanted longsword, Enchanted shortsword (b[2d8+4] damage 2 piercing) 20 HP 5 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Immune to fear

    The commander of the "Blood dogs" battalion is a fierce and unrelenting warrior, be warned. Instinct: to serve the king, command, hunt down enemies

    • Commanding
    • Inflicts terror and despair
    • Inspiring
    • Ruthless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite blood soldier Group, Organized, Intelligent, Cautious
    Longsword, Shortsword, Knife, Spear (b[2d8+4] damage 2 piercing) 15 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Tactical superiority

    The most elite soldiers in the Legion gets initiated into the "Blood dogs" brigade, that is known for their fierceness and loyalty to their Commander. Instinct: To serve, hunt down enemies,

    • Offensive operations
    • Signal horn: Calls for nearby soldiers to regroup on the Elites position
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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