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  • Henry Coberley Solitary, Divine, Magical, Devious, Intelligent, Hoarder
    Command toys to attack (w[2d8+2] damage) 12 HP 2 armor
    Close, Near

    Henry Coberley the toymaker is not an evil person. He looks like a nice old man, with wrinkly face and twinkling eyes behind half-moon glasses, a nice grey beard and neat grey hair - he looks like a grandfather. He always keeps a red cap on. This is because he is actually an elf, and he wants to hide this. He turns bad children into toys - except for elves, whom he considers good. He doesn't want to actively hurt anyone, but he thinks turning children into toys is a constructive way to make the world a better place. Instinct: Turn people into toys

    • Make toys
    • Command items to attack
    • Turns non-elves into toys
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  • Doll Solitary, Devious, Intelligent, Construct
    Piercing Wail (w[2d6] damage) 16 HP 0 armor
    Close, Ignores Armor, Far
    Special Qualities: Toy

    Henry Coberley's Dolls are amazingly lifelike and simply adorable! They can say "mommy" and close their eyes. They have big, shiny eyes and angelic curly hair, and beautiful clothes. At night, when the toys become alive, however - these dolls will act as alarms against intruders. Instinct: To be loved

    • Look cute
    • Alert the other toys
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Teddy Bear Solitary, Huge, Construct
    Unrelenting strength (b[2d10+5] damage) 28 HP 1 armor
    Reach, Forceful
    Special Qualities: Toy, Plush

    Henry Coberley's Teddy Bear is simply adorable with its button eyes and soft plush. It's not evil per se, but it wants to keep the Toy Shop safe and will try to hunt down intruders. It's not smart, merely very strong, and it's hugs can be lethal to small creatures. This teddy bear will keep nightmares at bay! Instinct: Protect the toy shop

    • Wrestle
    • Suffocate people by hugging
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clockwork Toy Bowman Horde, Organized, Intelligent, Construct
    Bow and arrows, crossbow and bolts (d6 damage 1 piercing) 7 HP 3 armor
    Close, Far
    Special Qualities: Toy soldier

    Henry Coberley's toy bowmen are amazingly lifelike. They look rather like tin soldiers, except their arms and legs are moveable due to tiny little joints, and they are painted with bright colours. They are intelligent but honourable. Against large enemies they use ambush tactics but against shrunken down enemies, they will fight like proper soldiers. They have bows and arrows or crossbows and bolts, and they attack from afar. Instinct: Help the Toy Knights

    • Shoot arrows from afar
    • Call on the Toy Knights
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  • Clockwork Toy Knight Horde, Organized, Intelligent, Cautious, Construct
    Sword and shield (b[2d6] damage) 7 HP 3 armor
    Close
    Special Qualities: It's a toy soldier

    Henry Coberley's toy soldiers are amazingly lifelike. They look rather like tin soldiers, except their arms and legs are moveable due to tiny little joints, and they are painted with bright colours. They are intelligent but honourable. Against large enemies they use ambush tactics but against shrunken down enemies, they will fight like proper soldiers. They have swords and brightly painted shields. Instinct: Guard the toy shop

    • Advance in an orderly manner
    • Call upon other toy soldiers
    • Ambush big intruders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slorr Solitary, Stealthy, Intelligent, Hoarder
    Strangling its victims to death. (d10+2 damage) 12 HP 0 armor
    Close, Forceful, Near

    They may look like frail old men, but make no mistake, Slorr are incredibly strong and fast. Should you be attacked by a Slorr, your best option would be to keep it at bay, as they need to be close to attack. One can also distract it with shiny things, Slorr love shiny things. Instinct: To kill for shiny things, gold, rings, trinkets, etc

    • Weak Strangle
    • Appearing Frail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Creeping Ivy Solitary, Magical
    Smothering (d10 damage) 12 HP 6 armor
    Close

    It only moves when unsuspecting folk are distracted, creeping slowly over them, until it is too late. It appears like normal ivy, but it can grow very quickly if it believes there is danger about. Instinct: To protect the forest from those that it believes want to hurt it.

    • It creeps into the mouths of its victims, smothering them.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Paladin of Kreln Group, Organized, Intelligent, Cautious
    Battle Axe (d8+2 damage) 6 HP 2 armor
    Close, Forceful

    Armed and armored in whatever they can scrounge up, the once-glorious Grand Order of Kreln now appears to be little more than common thugs. However, their zealotry and convictions prove otherwise - if Hillaeus Silman told themselves to march straight into the gates of Hell they would do it, without a thought. Instinct: To overthrow

    • Fight to the death
    • Charge as a unit
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  • Thurman Firth Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder
    Club (b[2d8] damage) 12 HP 1 armor
    Close

    This disgusting man is the head of the Thieves' Guild in Torrador. He is rich, his wealth second only to Conrad Brighton's, and brutal, but not particularly cunning. He has many followers, however, attracted to him by his great piles of gold. Woe unto they who cross the guild in Torrador, for they are sure to at least have their house burned to the ground, if not worse. Instinct: To accrue

    • Gang up on an enemy
    • Have someone assasinated
    • Scheme and plot
    • Call Thieves' Guild thugs
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  • Hilleus Silman Solitary, Divine, Organized, Intelligent
    Flails (b[2d10+6] damage 1 piercing) 18 HP 2 armor
    Close, Forceful

    The young leader of the Grand Order of Kreln. A handsome man with curly red hair and the body of an inexperienced but eager fighter, he came to power after the deaths of many of the leading members of the Order at the hands of the Formains. His goal now is to overthrow Conrad Brighton and lighten the burden on the people of Torrador, though his extreme methods are sure to leave many dead at the barricades. Instinct: To overthrow

    • Give an inspiring speech
    • Rally the Order
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