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  • Atosis Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying
    Devouring Vines (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Slimy, Scaly Skin

    Once a shaman, a healer for its people, Atosis was long ago cursed to live in solitude for the terrible crimes this sorcerer committed - some say it killed and ate its kin, others, that it watched as another family starved and died. No matter the case, Atosis now hungers for the flesh of others, and has turned its formerly divine gift towards evil aims. Instinct: Devour the Flesh of Man

    • Corrupt the Magic of the Earth
    • Use Cunning Illusions and Trickery
    • Channel Nature's Darkest Facets
    • Dominate the Minds of Others
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  • Adlet Horde, Organized, Intelligent
    Primitive Spear (d6 damage) 7 HP 1 armor
    Close, Near

    Creeping out from the forests and thickets in the dark of night, the Adlet, fangs gleaming, stone-tipped spears sharper than razors, sneak into the settlements and homes of the more civilized races. Hoping to steal away with the hard-made goods of man, and more than happy to kill if that is what it takes. Instinct: To plunder the creations of man.

    • Swiftly Evade Consequences
    • Howl for the Pack
    • Sneak Away with Loot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Akyalatopa Group, Small, Hoarder
    Blade-Edged Feathers (b[2d8+2] damage 2 piercing) 6 HP 0 armor
    Close, Far

    From a distance, it appears a bird, perhaps a large hawk - but the closer one travels, the worse their situation becomes - the Akyalatopa is a large creature, with a head like a vulture and the wingspan of an eagle, but its feathers are its truest threat - made from obsidian and flint, and shaped like arrowheads, the Akyalatopa travels in small flocks, and rends the flesh from the bones of any who would are trespass on its territory, stealing anything that shines or reflects light to bring to its gore-soaked nest. Instinct: To rend flesh

    • Fling Bladed Feathers
    • Descend Upon Them
    • Steal Their Valuables
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lightning Wyvern Solitary, Huge, Divine, Magical, Terrifying
    Claw, Bite (b[2d12+9] damage) 24 HP 2 armor
    Near, Forceful
    Special Qualities: Covered in sparks

    This wyvern walks on four legs and its face resembles a crocodile with forward facing horns. It has small wings on it's back, but it cannot fly. It's powerful legs allow it to leap extremely long distances. They will run if considerably wounded, but not if they feel they have the upper hand. Instinct: Aggressively Hunt Prey

    • Bathe in sparks: If it calls lightning on itself, it heals 10hp and coats its scales in sparks. Melee attacks made against it will deal half the normal damage of it's call lightning attack to the attacker.
    • Call Lightning: (b[2d12+9] damage); ranged, ignores armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chimerapus Solitary, Large, Magical, Intelligent
    Claws (d10+2 damage) 16 HP 0 armor

    Standing as tall as a warhorse, it is equipped with a large stinger like that of a scorpion. When it feels threatened, it will breathe fire to ward off attackers, but it's true threat comes from it's sting that displaces and teleports victims into a pocket dimension where it feeds on their life force. They mate for life and will give chase if either their mate or young are threatened. Some have been known to stalk adventurers who have wronged them for days, even weeks. Instinct: Protect its home

    • Breathe Fire, burn
    • Poison: When it uses its tail to sting a victim, some form of displacement occurs. Strong displacement or multiple stings sends its victims to a pocket dimension.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spell Devil Solitary, Stealthy, Divine, Magical, Intelligent, Planar
    Hellforged Dagger (b[2d12+2] damage) 16 HP 1 armor
    Close, Ignores Armor

    Spell Devils are the special agents of Hell, sent to kill hey targets that the Dukes want dead. Not always the stealthiest assassins, they are, however, quite effective. Their spells wreak havoc on the minds of victims, causing pain, fear, and sadness, before they tear them brutally apart with their blades. Instinct: To remove

    • Warp through space
    • Blink behind a foe
    • Cast a spell of pain
    • Create fearful illusions
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  • World-Walker Spider Solitary, Huge, Stealthy, Intelligent, Planar, Terrifying
    Silk Jet, Stomping (w[2d12+5] damage 2 piercing) 24 HP 5 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Very keen senses, Massive size, huge pincers, hundreds of eyes

    These creatures do not want to fight, they only want to rest. Some adventurers that make the mistake of attacking them, but do not live for long. Instinct: To destroy those that disturb its slumber

    • Move silently and quickly
    • Plays dead
    • Navigates between planes
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  • Undead Beserker Solitary, Large, Terrifying
    Battle Axe (b[2d10+4] damage 4 piercing) 24 HP 3 armor
    Forceful, Near
    Special Qualities: Unstoppable Bulk, Exposed bone, mangled flesh

    These creatures are the most *redacted* creatures, they come from *redacted*, avoid at all costs. Journal 5:7 of Kadruth, the Wise Instinct: To destroy the living

    • Charge its foes
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  • Zalelotia Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: To hunt and kill

    • Summon the pack
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  • Bull of Remembrance Solitary, Large
    Horns (b[2d10+4] damage) 24 HP 1 armor
    Forceful, Reach

    The bull of remembrance hangs in the center of each temple of Bethmet, god of unfettered living. The bull's purpose is to remind the temples followers of what they are breaking free from. Instinct: Stillness and silence

    • Charge excessively
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