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  • Quolomar Solitary, Large, Intelligent, Terrifying
    Elephant Hooves (d10+4 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Strange Anatomy

    A nasty demon-hordling from the deepest pits of the underworld, the Quolomar is a vicious beast. It has the head of an Iguana, the forequarters of a small Elephant, and the hindquarters of a giant Coatimundi. It loves to grab innocent protagonists with its prehensile tongue, and sink their fangs into their well-traveled flesh, and then maybe crush it with its hooves. Weird. Instinct: To Kill

    • Prehensile Tongue Capture
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • TheSphinx Solitary, Large, Stealthy, Divine, Magical, Intelligent, Hoarder, Construct
    Claws (d12+4 damage) 22 HP 3 armor
    Near
    Special Qualities: Comfortable in Lair

    Instinct: Gaurd an Artifact

    • Pose a riddle
    • Lead Someone to the Wrong Decision
    • Use Time to its advantage
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  • Arcane pagemaster Solitary, Magical, Intelligent
    Chaos Bolt (d10 damage) 16 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far

    The creature before you has bonded with chaotic energies born from its experiments, now appearing as nothing more than a collection of blood coloured paper bound together by a twisting nether of flickering purple and red light into the form of a man. Instinct: To consume magic

    • Absorb Magic
    • Uses Chaotic magic from an impossible amalgamation of traditional diciplines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flayed Marrionette Solitary, Magical, Construct, Terrifying
    Flaying Claws (d10+2 damage 2 piercing) 16 HP 2 armor
    Close
    Special Qualities: Constructed from intricate magical clockwork, Covered in flayed skins

    From beneath the multitude of bloodied, dried and dessicated skins you can make out the stained veneer of white porcelain, a strained impossibly placid smile catches your eye, the eyes above it shimmer with delight at the sight of you and a jagged mechanical shiver goes through it before it lurches towards you with speed far outstripping that of a creature of muscle and sinew. Instinct: seek out new skins

    • Lurk at the corner of vision
    • Animate Marionette: By discarding one of its skins it can animate another marionette at half health
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  • Profane Librarian Group, Magical, Intelligent, Terrifying
    sacrificial dagger (d8 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: A human-like form draped in a black robe a mask covered in strange symbology strange tentacle like appendages hang and write where you would expect legs

    A human-like form draped in a black robe a mask covered in strange symbology strange tentacle like appendages hang and write where you would expect legs, these are all that remains of the once pround scholars and librarians who called Varrje their home, so consumed by their hunger for the forbidden they have lost themselves, now that hunger is all they are. Instinct: to consume forbidden lore

    • protects arcane knowledge
    • Consume Lore: grabs a book from the shelves and consumes the knowledge within, next attack gains +1 damage
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  • Shade Solitary, Magical, Stealthy, Terrifying, Amorphous
    Shadow tendrils (d10 damage) 19 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Shifting humanoid face formed of shadow

    Ancient souls bound by the dark acts committed within the library, shades actively consume shadows adding them to their form and thus growing stronger, they hide inside consumed shadows and attack anything that comes close. Instinct: to consume shadow

    • Hides in shadow and attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Crow Swarm Horde, Tiny, Magical
    beak and claws (d4-2 damage 1 piercing) 7 HP 4 armor
    Hand

    A large murder of crows, killed and brought back to life by arcane measures to serve as eyes for their master. Roosting in the vast auspices of the Varrje library these creatures will attack any who venture close to the bridge hounding and driving those unfortunate souls to take shelter in the main courtyard where they will be left, either to die outside or to venture within to face the perils that lurk deeper. Instinct: Harass and harry prey towards the Library

    • Dive bomb
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drowner Group, Stealthy, Terrifying
    Claws (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Amphibian, Fishmen gone bad... real bad

    The Sea is said to be an impitoyable mistress. She takes many sailor as her own. But sometimes, those lost at sea refuse to meet her embrace. It is said that those poor souls should forever linger between life and death. Cursed, they are prisoners of the Sea and can't leave her for a long time. The Drowners haunt the shores were ships wreck, ready to drown the unwary, hoping that the Sea would release them if they find her enough lovers. Instinct: To take its revenge on the living

    • Drag someone in the water
    • Ambush them near dark waters
    • Barth forth brack water
    • Guard the shipwreck they once served on
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Count Strahd Von Zarovich Solitary, Stealthy, Vampire, Magical, Intelligent
    Swipe (d8 damage 1 piercing) 25 HP 2 armor
    Close
    Special Qualities: Regeneration

    Instinct:

    • Drain Life
    • Gaseous Form
    • Charm
    • Polymorph (Bat/Wolf)
    • Animate Dead
    • Summon Wolves/Bats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Greatwulf Group
    Bite (d8+2 damage 1 piercing) 6 HP 1 armor
    Close

    In the wild, Greatwulves hunt the northern mountains of Northolme in packs. Trained greatwulves serve anyone strong enough to tame them. Instinct: To tear flesh from bone.

    • Leap on an enemy.
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