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Stormcrag Mercenary Group, Organized, Intelligent, Cautious Battle-axe (d8 damage) 10 HP 5 armor Close The soldiers of Stormcrag are some of the finest in the world, and are for hire. These tenacious men and women make fine bodyguards, though they will not hesitate to desert a master who shows himself to be dishonorable. Friendly to allies and deadly to foes, Stormcrag mercenaries are well worth the cost. Instinct: To defend
- Fight for pay or honor
- Rally the company
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Homunculus Solitary, Tiny, Stealthy, Organized, Intelligent, Construct Tiny Teeth (d8-2 damage) 12 HP 0 armor Hand Special Qualities: flight, construct This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil. Instinct: to serve the master
- operate the master's wicked machines
- put someone to sleep with a bite
- use telepathy to warn the master
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Myrmecoleon Solitary, Huge, Stealthy, Hoarder, Terrifying (d10+5 damage) 20 HP 3 armor Reach, Ignores Armor, Far Special Qualities: burrow through the earth, immune to acid This towering beetle-like horror has thick carapace segments and massive mandibles that leak sizzling acid. Instinct: to protect a place of mythic power
- eject a large cone of scalding acid
- explode into an acid shower upon death
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Graven Guardian Group, Divine, Intelligent, Construct Deity's Favored Weapon (d8+2 damage 1 piercing) 14 HP 2 armor Close Special Qualities: construct This jackal-headed, brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword. Instinct: to serve its deity
- protect the faithful
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Dullahan Solitary, Magical, Intelligent, Planar Icy Sword (b[2d10] damage 2 piercing) 20 HP 3 armor Close Special Qualities: undead Clad in ragged black robes and tarnished armor, this grim, headless rider is surrounded by an aura of menace. Instinct: to crush all in the pursuit of the wicked
- mark a unfortunate soul for death
- summon a fiendish steed
- find the wicked in its former home
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Hoplite Group, Organized, Intelligent, Cautious Doru & Xyphos (b[2d8+2] damage 1 piercing) 10 HP 3 armor Close, Reach Hoplites were citizen-soldiers of Ancient Greek city-states who were primarily armed with spears and shields. Their main tactic was the phalanx formation. The hoplites were primarily free citizens—propertied farmers and artisans—who were able to afford the bronze armor suit and weapons (estimated at a third to a half of its able-bodied adult male population).[1] Hoplites generally received basic military training. The word hoplite (Greek: ὁπλίτης hoplitēs; pl. ὁπλῖται hoplitai) derives from hoplon (ὅπλον, plural hopla ὅπλα), the type of shield used by the soldiers. Instinct: Defend it's city-state's interests
- Form a Phalanx
- Coordinate attacks & defence
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Froghemoth Solitary, Huge, Terrifying four tentacles (d10+7 damage) 20 HP 1 armor Reach, Forceful, Ignores Armor Special Qualities: immune to electricity, eyes that can see in all directions This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe. Instinct: to feed its giant appetite
- swallow a large creature whole
- constrict with tongue and tentacles
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Yuki-Onna Solitary, Magical, Devious, Intelligent Chilling Touch (d8 damage) 16 HP 0 armor Close, Ignores Armor, Far Special Qualities: immune to cold, undead This beautiful but sad-looking woman wears an ornate robe and is surrounded by a whirling mass of snow. Instinct: to make the living suffer like her
- create snow storms
- summon forth snow and ice
- fascinate with a gaze
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Peltast Horde, Organized, Intelligent, Cautious Javelin (d6 damage 1 piercing) 3 HP 1 armor Close, Reach, Near A peltast (Ancient Greek: πελταστής) was a type of light infantry in Thrace and Paeonia who often served as skirmishers. Peltasts carried a crescent-shaped wicker shield called pelte (Latin: peltarion) as their main protection, hence their name. Peltasts' weapons consisted of several javelins, which may have had throwing straps to allow more force to be applied to a throw. When faced by heavily armed opponents, peltasts operated by throwing javelins at short range. If their opponents charged, the peltasts would retreat. As they carried considerably light equipment, they were usually able to evade successfully, especially in difficult terrain. They would then return to the attack once the pursuit ended, if possible taking advantage of any disorder created in the enemies' ranks. When fighting other types of light troops, peltasts were able to close more aggressively in melee, as they had the advantage of possessing shields, swords, and helmets. Instinct: To achieve or aid victory
- Skirmish, attack and retreat
- Give eachother advantage
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Adamantine Golem Solitary, Huge, Construct Giant Fists (d10+7 damage 2 piercing) 28 HP 5 armor Reach, Forceful Special Qualities: immune to magic, reconstructs in a few minutes This huge construct of black metal is all spikes and armor, save for several forge-like stacks that burn atop its crown and back. Instinct: to serve the master
- rend lesser materials in twain