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Bythos Solitary, Large, Magical, Divine, Devious, Intelligent, Planar, Amorphous withering touch (w[2d10+2] damage) 29 HP 5 armor Reach, Ignores Armor Special Qualities: immune to cold and poison, flight A shimmering, colorless mass congeals to form a four-armed humanoid shape with an eye-like pattern in its torso. Instinct: to protect the time stream
- control time
- Hypnotize with swirling patterns
- displace an object or person in time
- see the future, past and present
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Aetos Horde, Stealthy, Magical, Organized, Intelligent, Hoarder Bronze Swords or replicas of divine weapons (d6 damage) 3 HP 0 armor Close When the Gods punished Prometheus for his theft they felt it wasn't enough. They wanted to take Pyros, the divine fire, back away from humanity. The Aetoi are a secretive order of priests that hunt down and extinguish sources of Pyros for the glory of the gods and to purge mortality of sins. Instinct: Track down and neutralize sources of Pyros
- Sacrifice a source of Pyros to the Gods
- Aetoi never fight fair and often ambush
- The Aetoi are aided by the Olympian gods enemies of Prometheus and might be granted special boons
- There is always another Aetos
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Harpy Horde, Small, Devious, Organized, Intelligent, Hoarder Rake (d4 damage 1 piercing) 3 HP 0 armor Close Special Qualities: Filthy feathered wings A harpy is a vicious creature with the head of a woman and the wings and legs of a vulture. Harpies are shrieking buzzards of the badlands and the forests that border them, intent on robbing, harassing, and even killing anyone who enters their territory. They tend to avoid attacking adult humans, preferring to injure them and take their belongings. Their aeries are filled with stolen objects they have no use for. Harpies were the spirits of sudden, sharp gusts of wind. They were known as the hounds of Zeus and were despatched by the god to snatch away (harpazĂ´) people and things from the earth. Sudden, mysterious dissappearances were often attributed to the Harpyiai. Instinct: To steal and soil
- Snatch away people or things
- The wounds it inflicts often end up being infected.
- Fly away and come back with reinforcements
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Pyrotheros Solitary, Large, Organized, Planar, Terrifying Tooth & Claw (b[2d10+2] damage) 16 HP 1 armor Special Qualities: It is smart enough to use fear to maximum effect on living targets. A visciously clawed bear-sized beast, with a thick, muscular tail and a hump, covered in shaggy coarse black fur, that is shorter on it's hidquarders. It's face a terrifying skull-shaped visage, with smoldering embers for eyes. Inside it's nose, cavity, complex, divineley bestowed smell organs sniff the air for the scent of Pyros. It's bearing and it's aura radiate feral hunger mixed with vengeance. The Pyrotherion, was crated to help the Aetoi find and eradicate sources of Pyros and can be found in their most blessd temples, from which it sets out to hunt in the nighttime. Instinct: To track down and devour sources of Pyros
- It sniffs out Pyros, the divine flame
- It was created for and is assisted by the Aetoi, the priests who pursue Pyros and Prometheus' followers.
- It was created by the gods and might react strangely with some forms of magic
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Titan of Earth Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Terrifying Consume (d10+7 damage 3 piercing) 24 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Terrifying The Titan of Earth is the protector of the land, preserver of natural order. It can move through the ground at amazing speeds, and then emerge at a target's feet and swallow them whole in it's rotating, teeth-filled mouth. In appearance, it is a massive worm, a hundred feet long and twenty feet in diameter. Instinct: to protect the earth
- Emerge suddenly from below
- Return underground
- Collapse the ground
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Archmage Solitary, Magical, Intelligent, Hoarder Spell (d10 damage) 12 HP 4 armor Close, Reach, Ignores Armor, Far The Archmage is the epitome of a powerful wizard, able to control the world on a massive scale. S/he knows many secrets, and is knowledgeable beyond normal people. Instinct: to gain knowledge
- Manipulate the world
- Delve into a mind
- Reveal a secret
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Canute, Servant of the Servant Solitary, Magical, Divine, Devious, Intelligent Shred personality (d8+2 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Punish lies both verbal and personal The Servant of the Servant in Blue and Gold Instinct: To initiate the return of Chaos
- Stir chaos into the world
- Command urges and instincts
- Cause doubt and indecision
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Camoa Solitary, Small, Magical, Stealthy, Intelligent, Amorphous Body (d10 damage) 19 HP 5 armor Close Special Qualities: Shapechanger Any piece of furniture is susceptible to being a Camoa. That chandelier? It'll strangle you when you're not looking. That wardrobe? It'll fall on you when your back's turned. The bed? You'll be sleeping longer than you expected. Any place with Camoa in it is not a nice place to be. Inspect everything. Never drop your guard. Instinct: to ambush
- Kill unseen
- Hide in plain sight
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Erinyes Solitary, Magical, Intelligent, Planar Flaming Weapons (b[2d12+2] damage) 16 HP 3 armor Close, Ignores Armor, Near, Far Special Qualities: Wings Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target. Instinct: to assassinate the enemies of hell
- Ensnare with magic and rope
- Leap through space on the crackle of thunder
- Call on the powers of hell
- Lay low the righteous
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Hellhunter Group, Organized, Intelligent, Planar Barbed Javelin (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Near Those who renege on infernal pacts with the Dukes of Hell may think themselves clever, but that is only until the Hunters come looking for them. These man-sized demons lead their hellhounds with unerring precision and unfaltering determination to find these poor souls and make them pay up in full, plus interest. Instinct: To hunt
- Ensnare someone with a fiery net
- Release the hounds
- Relentlessly stalk prey