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  • Frogog Group, Organized, Intelligent
    A crushing body slam (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Amphibious

    Usually found haunting any place close to water, Frogogs are know to wander off into forests on occasion. They prefer to hunt in groups, allowing one to entangle the enemy with their tongues while the other attempts to crush the target, or even swallowing it whole. They attach no value to territory, and move anywhere they could find food. Frogogs resemble butterball frogs, with thin limbs and their recognizable frog hands. Very flexible, their body structure could be compared to jelly. Their legs are very strong, allowing them to jump incredible distances despite their appearance. Instinct: To disarm and consume

    • Entangle the foe or their weapon with their tongue
    • Inflates its larynx in its throat, which when deflated releases a loud croak, alerting other Frogogs in the area.
    • Swallow their enemy whole
    • Jump over gaps and on top of obstacles to get to their prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Campione degli uomini rana Solitary, Large, Magical
    clava (d10+4 damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Anfibio

    "Cra cra cra. Verrucosi piccoletti. Queste creature sono lo scherzo di cattivo gusto di qualche mago o divinità minore. Eretti come uomini, con vestiti raccolti dai rifiuti, si riuniscono in sudici villaggi, specchio della loro natura anfibia. Parlano una lingua che ricorda i brontolii umani e sono sempre in guerra coi loro vicini. Sono avidi e stupidi, ma abbastanza furbi quando si tratta di difendere se stessi. Qualcuno dice che i loro sacerdoti abbiano considerevoli capacità curative. O forse sono solo davvero, davvero difficili da uccidere." Il campione degli Uomini Rana è più grande del normale, alto almeno due metri, e con una visto vistosa pancia coperta di uno strato di pesante pelle liscia e scivolosa. Usa per combattere grossi rami spezzati, che spesso sono umidi e si spezzano quando ottiene un danno molto elevato; quando accade continua a combattere con la forza delle braccia, lunghe e possenti. Instinct: Schiacciare i nemici

    • Ferocia berserker
    • Guarigione rapida
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The "Mimic" Solitary, Small, Stealthy, Hoarder
    Slashes and grabs with dangerous claws. Bites with huge teeth, (b[2d10+2] damage) 16 HP 2 armor
    Close

    You all know it. Well, perhaps at least the one, still beeing able to tell the tale. There are chests containing unknown treasures, filled by hoarding foes, evil mages, kings and queens, bandits and goblins. And then there are those treasure chest that are... no chest at all. Hidden in the dark places above and below, hidden between their innocent comrades, containing gold and trinkets, there lies the mimic. Waiting for centuries for the fearless hero on his search for loot. Come to me, little man. I will eat you whole and spit you out like a rotten fruit. But your gold i will keep for me. I will keep all your gold, you little, stupif men. Instinct: to devour

    • Having someone or something in front of it that wants to open the Mimic, it comes suddenly to live and grabs it with huge claws and jaws, appearing from the inside and flanks of the Mimic.
    • Staying hidden until tried to be opened.
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  • Leshen Solitary, Huge, Stealthy, Organized, Hoarder, Terrifying
    Command Nature to Crush (b[2d10+7] damage 2 piercing) 24 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Camoflage in the Forest, Freeze foes with fear

    Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. They use their inborn magic to control the plants and animals within in their territory—and so, when stalking them, half the battle is merely getting near enough to strike. Leshens will always be reborn at their hunting grounds as long as their totems remain in tact or the one they marked is still within its territory. Instinct: to feed

    • Slash at prey with claws
    • Use crows to distract
    • Call wolves to help fight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • IP Solitary, Huge, Magical, Divine, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    Virtually Anything (w[2d12+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Near, Far
    Special Qualities: Can adopt (partially or in whole) the form of virtually anything, living or non-living; Half-damage (before armor) from mundane weapons, Serve as a weapon of the Elder Gods, Imposing aura of power

    Instinct: to gather and protect arcane knowledge

    • Stand guard
    • Unleash forgotten magicks
    • Call out for other mages
    • Transform into a legendary artifact
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  • Zorc Group, Terrifying
    Bite, grab (w[2d6+2] damage) 7 HP 0 armor
    Hand, Forceful
    Special Qualities: Feels no pain, immune to charm effects, Bits of rotting flesh hanging everywhere, gum lines can be seen, contorted body shape

    A Zorc is an Undead Orc. An Elf who is weak in will, due to starvation, stress, suffering, or any other cause, is likely to be drawn to the mountain where the Zorcs stay. There they undergo an arcane transformation, turning them into mindless undead orcs. This is a blood curse which only affects Elves of a certain blood type. It is possible for an Elf to be infected with the blood curse if they came into blood-to-blood contact of another infected Elf. Instinct: To destroy, particularly Elves

    • Attack in numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mob Lieutenant Group, Stealthy, Devious, Intelligent, Hoarder
    Fancy Boot Knife (d4 damage 1 piercing) 6 HP 0 armor
    Close

    The Mob Lieutenant is necessary if a Bandit King (or otherwise) wants to keep order within his organization. The Mob Lieutenant is the eyes & ears of their leader and keeps track of everything going on around town. While not deadly on their own, they are usually surrounded by their men and a couple of Enforcers. The Mob Lieutenant will do or say anything she can to learn secrets, gain coin, and look powerful. Keeping up appearances is very important as they only need to appear weak once and they will lose the respect of their men and the fear of the commoners. Instinct: To be the eyes & ears of the organization

    • Issue a mob-sanctioned threat
    • Make a deal you don't attend to keep
    • Command Enforcers to protect him
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  • Enforcer Group, Intelligent, Cautious
    Brass Knuckles (b[2d6+2] damage) 6 HP 4 armor
    Close, Forceful

    Enforcers are commonly found in the presence of any "made men" of the criminal underground. In a sense, they're technically bodyguards, except that their duties often involve pummeling enemies while they protect their boss. Only the toughest of the tough are allowed to become Enforcers. This is further proven by only allowing them to use brass knuckles in place of a sword or otherwise. Instinct: To protect their boss

    • Make an example of a weaker enemy
    • Crack jaws and ribs with brass knuckles
    • Grapple and kidnap someone with valuable information
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hound Dog Group, Small, Stealthy, Devious
    Claws and fangs (d4 damage) 6 HP 1 armor
    Close

    Large hound used for tracking. Instinct: Hunt target

    • Sniff scent: able to track things over great distances via sense of smell.
    • Hamstring Takedown: The hound dog attempts to bite someone's hamstring and bring them down. A success results in the enemy becoming vulnerable to attacks and lowers their speed until they recover.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Frog Group, Large, Devious
    Bite (d6 damage) 10 HP 1 armor
    Close, Reach
    Special Qualities: Amphibious, sticky tongue, powerful jumps

    These large nasty giant frogs leap from their lurking places in the tall weeds near the edge of a pool of water or a marsh or swamp. They attack their prey madly, for they are voraciously hungry at all times. Using their lightning fast long sticky tongues, their prey often find themselves in the belly of the frog before they can blink. Instinct: to feed voraciously

    • entagles prey with its sticky tongue
    • swallows entangled prey whole
    • may incite panic to non-intelligent prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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