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  • Sheva Callister Solitary, Intelligent
    The Black Blade (b[2d10+4] damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor

    A frequent bar patron in Delver’s Square, Sheva is one of the city’s best-known delvers. Living off the treasure she gained in her career, Sheva is now retired. Nevertheless, she knows a lot of information about the Undercity and Dungeon and shares it freely. Sheva is also a member of the Delver’s Guild and highly recommends membership to all new adventurers. According to Sheva, most of the people who speak about the areas beneath the city simply do not know what they are talking about. Sheva is well known for having found the crown of Ki-Lias, a priceless artifact of the ancient past. Instinct: to take missions for the right price

    • Share her knowledge
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  • Kanyet Priest Group, Stealthy, Divine, Magical, Intelligent, Terrifying
    Mortal wrath (d8+2 damage) 6 HP 0 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: self mutilating

    Instinct: Initiate judgement

    • invoke judgement
    • Discern guilt
    • Align judgement
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  • Kobold Horde, Small, Stealthy, Organized, Hoarder, Construct
    tools (d4+2 damage) 3 HP 1 armor
    Close, Forceful
    Special Qualities: adapter

    Instinct: to overwhelm

    • multiply
    • craft a clever trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Initiate Group, Magical, Devious
    Enfeeble and Dagger (d6 damage) 6 HP 0 armor
    Close, Ignores Armor

    Cultist initiate Feeble looking robed man/woman sunken eyes. Instinct: Wipe Memories

    • Devious
    • Cripples the mind
    • Reduce Dex and str by 1
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  • Cassandra Solitary, Magical, Divine, Intelligent
    Slam (d12+4 damage) 16 HP 4 armor
    Close, Forceful, Reach
    Special Qualities: Impervious to mortal weapons

    Instinct: to seek revenge

    • Unleash skull-splitting noise
    • Summon undead minions
    • Conjure a weapon of frost
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Avian Warrior Group, Organized, Intelligent
    Talons, Beak ([2d8+2] damage 1 piercing) 8 HP 1 armor
    Hand, Messy
    Special Qualities: Wings (flight)

    Instinct: To obey the flock, to protect the nest

    • Strike in formation.
    • Use height to their advantage.
    • Fight as one.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Time Orphan Horde, Magical, Intelligent, Terrifying
    grasping hands and teeth (d4 damage) 11 HP 0 armor
    Close
    Special Qualities: undying torment and wailing

    A crowd of people, grief-stricken, tormented, and screaming, attacking anything nearby. Neram's experiment cursed them to a tortuous existence in a permanent state of temporal-flux (never truly being dead OR alive), they flicker in and out of existence like a bad light bulb, they shuffle closer and closer to you. Instinct: to die

    • bite and claw them
    • Flicker in and out of existence at random
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  • Worm that Walks Solitary, Intelligent, Terrifying, Amorphous
    Slam (d10 damage) 19 HP 3 armor
    Close, Near
    Special Qualities: Composed of vermin, and can dissolve into vermin swarm and escape

    Undead lich composed of vermin that may dissolve into its component parts to escape Instinct: To corrupt

    • Undead lich composed of vermin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Varag Group, Stealthy, Organized
    Scavenged Blade (d6 damage) 3 HP 1 armor
    Close

    Varags, also known as blood chasers, are goblinoid creatures that are faster, stronger, and more primitive than their kin. They hunt in large packs and move at great speeds, employing hit and run tactics and pressing advantages when they arise. Instinct: To hunt and ambush

    • Track prey using a keen sense of smell
    • Move quickly and quietly to ambush prey
    • Call upon the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Builder Solitary, Magical, Divine, Devious, Intelligent, Hoarder
    Raw Arcana (w[2d10+4] damage) 18 HP 4 armor
    Close, Forceful, Near, Far

    The Builder is one of the most well-known figures in history, renowned around the world for single-handedly constructing the massive international highway known as The Serpent's Walk. A mage of unparalleled talent in his day, The Builder was a master of Evocation magic who could channel his arcane energies into any building material in order to construct mind-boggling feats of engineering prowess far ahead of his time. It was The Builder who crafted the great Tree-Towers of Helmand on behalf of the 21st Elven King in response to the vast Orc armies of Helmand's distant past. And it was The Builder who constructed Castle Whitemaw in the span of only one month at the request of King Jerome Dondarrian III, King Rendal's Great-Great Grandfather. He built many other useful structures as well, whether walls or bridges or even whole towns. And though he was perhaps the smartest human alive, he was not stingy with his knowledge, eager to share his advanced understanding of physics and chemistry and engineering with like-minded intellectuals who could carry on his work and teach others how to build and repair with tools instead of magic. All in all, he was more beloved than the king--a towering intellect somehow matched with a kind heart. Which made his disappearance some 120 years ago so very, very strange. Most people just assumed the old man was dead--he'd already lived a few hundred years even before his disappearance, after all. But there were always more sinister rumors, like the stories of a builder who had lost his mind amidst the desolation of the Scar, or the tales of the dragon that devoured The Builder for building a house on top of its den, or the story of how The Builder had been cursed by an evil witch and put to sleep for all eternity. As for why he's here now, well...that is the question, isn't it? Instinct: to teach

    • Construct something at will
    • Weave an arcane construct
    • Seal away a threat
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