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Risha Tharaben Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder Viperpike (b[2d8+2] damage 1 piercing) 12 HP 1 armor Close, Reach Special Qualities: Very agile; immune to poison Lady Risha Theraben is the Knight-Commander of Hydra's Fang Keep, the central outpost of "The King's Right Hand," a group of five keeps built to protect Sundholde's people from the bandits and strange creatures lurking in the desolate wastes of The Scar. At 25 years of age and standing only 5'4", Risha is the youngest (and shortest) person ever to be promoted to Knight-Commander. And while she bears her responsibilities with a solemn face during council meetings, her otherwise cheerful demeanor and unorthodox attire often leave her peers scratching their heads at her appointment. The head-scratching stops, however, once they see her on the battlefield. Risha's talent for quick thinking under fire has brought dozens of would-be bandit warlords to their knees, and the grace and swiftness of her skill with polearms is said to be matched by none. Instinct: to cut down bandits
- Strike with blinding speed
- Find an opening
- Poison a foe and slow their healing
- Call on her troops
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Catarin La'Saet Solitary, Tiny, Magical, Divine, Devious, Intelligent, Cautious, Hoarder Sword (d8+2 damage 1 piercing) 18 HP 7 armor Hand Lady Catarin La'Saet is the Knight-Commander of King's Pride Keep, the southernmost outpost of "The King's Right Hand," a group of five keeps built to protect Sundholde's people from the bandits and strange creatures lurking in the desolate wastes of The Scar. Catarin is a former member of the Keepers of the Veil, a holy order of knights based in Whitemaw that devote themselves to the destruction of all undead. While it has been many years since she left, she still possesses the legendary sword she used in those days: Argo-Thaan, Holy Avenger. Known both for her gleaming holy blade and for her careful tactics, Catarin is far less boisterous than Knight-Commander Cunningham but has beaten back whole hordes of enemies with little more than patience and the sturdy walls of her keep. Instinct: to protect her allies and her keep
- Put up an insurmountable defense
- Weave spells of light & healing
- Deliver a vicious counterattack
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Vakael Bloodletter Solitary, Stealthy, Magical, Intelligent Daggers, Throwing knives (b[2d8] damage 1 piercing) 12 HP 1 armor Close, Near Instinct: Gather information
- Spy on others
- Hit a soft spot
- Vanish from sight
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Capitain Tomann of Wyattvale Solitary, Stealthy, Intelligent Bastard sword, (d10+4 damage) 12 HP 2 armor Close, Forceful Instinct: To cheat
- Abuse of his authority
- A knife on your back
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Dingwall guard Group, Organized Sword, Lance (d6 damage) 6 HP 4 armor Close Instinct: To serve it's Master
- Protect the authority
- Where's the fekin' cavalry?!
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Pontis du Velle Solitary, Organized, Intelligent Rapier (w[2d8] damage) 12 HP 0 armor Close Instinct: To retain influence
- Rule over others
- To me the guard!
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Guild Bandit Group, Stealthy, Hoarder Shiv (d6 damage) 6 HP 1 armor Close Instinct: To steal
- Sneak around
- Prepare a trap
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Anastassia du Velle Solitary, Devious, Organized, Intelligent Dagger (d6 damage) 12 HP 0 armor Close, Reach Instinct: To gain power
- Scheming
- A deal you can't refuse
- Guards!
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Juraab the Inmortal Solitary, Stealthy, Organized, Intelligent, Hoarder Cimitar (b[2d10] damage 1 piercing) 12 HP 1 armor Close, Reach, Near Instinct: To amass wealth
- Steal and plunder
- Ambush
- Enter the bandits