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Crow's Eye Witch Group, Magical, Stealthy, Intelligent Magic arrow (d8 damage) 6 HP 4 armor Close, Ignores Armor, Far Instinct: To gain knowlege
- Brew potions
- Smoke and mirrors
- Polimorph
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Ralphidian's Shades Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying Black tendrils of arcane corruption (d10+2 damage) 22 HP 6 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Immune to magic, Shadowy aura that shifts with faces of screaming loved ones Known as "Shades" or "Empty Ones" by most denizens of The Scar, these magic-wielding husks of shadow and steel are usually seen wandering the desert in solitude. Now it seems that Ralphidian has managed to somehow conscript a number of them into his forces, adding magic to his already considerable might. Their powerful shadow spells can accomplish a variety of feats, all of which are now bent to serve their new master's purposes. Instinct: to serve their leader
- Weave forgotten magicks
- Craft an illusion
- Conjure shadowy soldiers
- Control the mind of the unwary
- Resurrect a fallen ally
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Daemon underling Horde, Small, Organized, Planar Claws, Teeth (d4 damage) 3 HP 0 armor Close Special Qualities: Wings Instinct: To consume
- Swarm their enemies
- FOOOOOOD!
- A dead mouth still eats
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Ralphidian's Orcs Solitary, Large, Divine, Devious, Organized, Intelligent, Terrifying (b[2d8+4] damage) 22 HP 1 armor Forceful, Reach Special Qualities: Imposing size; Frightening roar Brutal and efficient, the Orcs who serve under Ralphidian have sworn an oath to fight with only their bare hands. This makes them no less dangerous on the battlefield. With their imposing size and surprising swiftness, they are capable of dealing a significant blow to any of the smaller mortal races with little more than bare knuckle and well-honed strength. Instinct: to crush their enemies
- Crush with brutal strength
- Leave a foe utterly stunned
- Call for more of its own
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Bloody Knives Mercenary Group, Organized, Intelligent Swords, Spears, Axes (b[2d6] damage) 6 HP 2 armor Close, Near Instinct: To follow orders
- Fulfill the contract
- Forward!
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Ralphidian's Soldiers Horde, Stealthy, Divine, Devious, Organized, Intelligent Sword (b[2d4+2] damage 1 piercing) 3 HP 2 armor Close Special Qualities: Immune to extreme weather Trained in the arts of exotic swordplay, the men and women who serve as Ralphidian's primary force are every bit as loyal as they are dangerous. They are fast. They are devious. They take few prisoners. And worst of all, they are fueled by a religious zeal thanks to Ralphidian's displays of divine power. They have no qualms dying for the man they believe to be the next true king of Tarsis. Instinct: to destroy the enemy
- Strike at a weak point
- Reveal an exotic weapon
- Reveal a dangerous poison
- Call for his or her brothers
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Formian Empress Solitary, Large, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying Rending Claws (d12+4 damage 1 piercing) 26 HP 4 armor Forceful, Reach Special Qualities: Uncannily Human At last, you stand before the Empress of the Swarm. Easily ten feet tall, she resembles her slain Queens closely, besides her enormous size and the set of massive insectoid wings protruding from her back. The claws at the end of each of her four arms look easily as sharp as the sword of the fighter standing among you. She gracefully descends from her throne, made of the same honeycomb structure as the rest of the hive. Her eyes light with an alien intellect unlike any you have ever heard of or seen before. Between the plates of her iron-like carapace, a pale light shines forth, familiar only to the Reaper. Instinct: To Rule
- Take to the air
- Show visions of terror
- Refuse Death
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Emond the Red Handed Solitary, Devious, Intelligent, Cautious Sword (w[2d8+2] damage) 16 HP 6 armor Close, Forceful, Reach Leutenant of the Bloody Knives mercenary guild, in battle he and his men fight as one single body Instinct: To defend
- Crush with his shield
- Formation!