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  • Formian Shambler Group, Terrifying, Amorphous
    Ichor Bomb (d8 damage) 13 HP 3 armor
    Close, Ignores Armor, Near
    Special Qualities: Incomprehensible Mass

    Within the Swarm, there is no questioning one's place in life. Otherwise, such a thing could never exist. It is not entirely clear what it is, a shambling mass of body parts, not entirely matching, held together by globs and globs of ichor, the honey of the hive. The caustic liquid makes a fine weapon, though the shamblers are never sent into battle. Rather, they live out their lives grovelling before the Queen, feeding the larvae on their gelatinous secretions. Instinct: To infest

    • Spread Ichor
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  • One-eyed Linhelm Solitary, Organized, Intelligent
    Great sword (b[2d10+4] damage 1 piercing) 12 HP 3 armor
    Close, Forceful

    General commander of the Bloody Knives mercenary company. Instinct: To command

    • Charge into battle
    • Charge!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Formian Skitterer Horde, Tiny, Organized
    Tiny pincers (d6-2 damage) 3 HP 0 armor
    Hand

    Thousands of tiny legs. Thousands. All over, everywhere, descending from the webs of their Behemoth mothers. When left alone, these tiny spider-like Formian beasts will usually kill almost all of their brood in squabbles over food - only the strongest survive to grow into the hulking Behemoths. That said, it is almost as dangerous to encounter a nest of these as their mother. Instinct: To swarm

    • Overwhelm with numbers
    • Summon more skitterers!
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  • Formian Hive-Priest Solitary, Divine, Organized, Intelligent
    Ceremonial Mace (d8+2 damage) 12 HP 1 armor
    Close

    What could be worse than a horde of Formian centurion swarming down on you? When you can't tell how many of them are real. The Hive-priests of the Swarm are rarely seen outside of the hives of the formians, but woe unto them that do encounter one. There's nothing particularly imposing about how they look, as long as you don't find regular Formians imposing. The main feature distinguishing them from the Centurions or workers of the Swarm is their underdeveloped wings, and the fact that they will tear into one's mind, creating hallucinations and pain. Instinct: To control

    • Invade the mind of a victim
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  • Isennas Solitary, Divine, Devious, Organized
    Staff, Vilshiard's wrath (d6+2 damage) 14 HP 0 armor
    Close, Near

    Instinct: To preach

    • Public speeches
    • Rally the faithfull
    • For the faith!
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  • Clataard Solitary, Magical, Stealthy, Intelligent
    Lightning, infected ferrets (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct: To experiment

    • Summon the Plague
    • False promises
    • Wither
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  • kisccvb Horde, Huge, Stealthy, Divine, Magical, Intelligent, Cautious, Hoarder
    Gun (b[3w[3d4+9] damage 4 piercing) 15 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Dealy Instinct: Kills And Teloports

    • deadly
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  • Un Known Horde, Huge, Magical, Stealthy, Divine, Construct
    (d4+9 damage 4 piercing) 155 HP 20 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Deadly Instinct: Every Thing

    • Killing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Adventers Solitary, Huge, Divine
    Barrole Roll (d10+5 damage 1 piercing) 20 HP 3 armor
    Reach

    Kind Instinct: Destroy Village

    • Eye Laser
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Adventers Withen the World Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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