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Monstrous Trapdoor Spider Solitary, Large, Stealthy, Terrifying, Hoarder Piercing mandibles (d10+7 damage 2 piercing) 20 HP 1 armor Near, Reach, Forceful Special Qualities: Poisonous (Debility=Weak) Traveling unawares the ground erupts, a door flaps open and dirt flies in every direction and you are confronted wit a vision of horror. An eight legged creature the size of a horse confronts you with hunger in it's eyes and venom dripping from its fangs.
The Monstrous Trapdoor Spider lives in a burrow under the earth that is lined with sticky web and bulrushes. The chamber is roughly the size of a small cottage.
When bitten by a Monstorous trapdoor spider roll +Con on a 7+ you only take damage. on a 6- you take damage and are inflicted with the Weak debility.
Instinct: Strike at an unwary victim- Spring from a trap and drag them underground
- Ensnare in a net of sticky web
- Tear their body open and consume them
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Solitary, Magical, Divine, Devious, Organized, Intelligent, Cautious, Planar (b[2d10+4] damage) 22 HP 5 armor Close, Forceful, Ignores Armor, Near, Far Oremos is a founding member of The Sunborn, an organization that seeks the greater good of the Forlorn Peaks. She, alongside Magister Hadrax Ishmael Ignacio Jacobim IV, have served as the Sunborn's leaders for over two decades. The organization's present goal is to revive and set free Oremos' 13 angelic sisters, ushering in a new world order that both restores angelic power to its proper place in the skies and protects the Forlorn Peaks from invasion. Instinct:
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Oremos, the Waiting Lady Solitary, Magical, Divine, Devious, Organized, Intelligent, Cautious, Planar Holy Smite (b[3w[3d10+4] damage) 22 HP 5 armor Close, Forceful, Ignores Armor, Near, Far Oremos is a founding member of The Sunborn, an organization that seeks the greater good of the Forlorn Peaks. She, alongside Magister Hadrax Ishmael Ignacio Jacobim IV, have served as the Sunborn's leaders for over two decades. The organization's present goal is to revive and set free Oremos' 13 angelic sisters, ushering in a new world order that both restores angelic power to its proper place in the skies and protects the Forlorn Peaks from invasion. Instinct: to revive her celestial sisters
- Display her angelic radiance
- Weave divine magicks
- Rob its enemies of the will to fight
- Call upon the gods for aid
- Pronounce judgement
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Choking Branches Amorphous, Huge, Magical, Stealthy Constriction (d8+5 damage) 3 HP 1 armor Reach, Forceful, Ignores Armor, Near Special Qualities: If the branches are cut off or broken, new ones will grow back in a day or so. Trees that have become sentient by powerful magic or perhaps all trees are capable of sentience. Whatever the reason may be, these trees do not speak as you and I; they only desire to keep the forest safe from outsiders. True denizens of their domain may pass unimpeded, but intruders will not be tolerated. Instinct: Stop intruders
- Restrain
- Undetectable: Virtually indistinguishable from other trees nearby.
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Gildushelk Solitary, Large, Terrifying, Amorphous Fleshy "arm" that protrudes from its "mouth" and envelops its prey, before retracting and pulling them into its stomach. (d10 damage) 23 HP 2 armor Ignores Armor, Near Special Qualities: Looks like a giant glob of melting flesh Instinct: To engulf
- Swallows things whole and dissolves them
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Dobhar-chú Group, Large, Organized Bite (d8+2 damage) 14 HP 0 armor Special Qualities: large tail that can swipe at foes The Dobhar-chú ("water hound") is a blood-thirsty, gruesome creature that resembles both a dog and an otter though sometimes is described as a half dog, half fish, that lives deep in waters of a lake, river or even sea and is known to be able to travel great distances in water or on land. This monster hound is known for its speed, aggression and appetite for human flesh. There are usually two of these creatures, and when one is killed, its mate will swim up from depths of water and avenge killing by pursuing its attacker, killing him and often eating him. This happens because, when Dobhar-chú is about to die, it gives off an eerie high-pitched whistle to warn its mate. Instinct: Eat Humans
- Call to mate when nearing death
- Swipe with tail when surrounded
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Blood Fly Swarm Horde, Tiny, Devious, Amorphous Bite (d4-2 damage) 6 HP 1 armor Hand Special Qualities: Endure the desert heat, Immune to Heat and Fire A cacophonous humming rises above the dunes, a black cloud of flies swarms over every inch of you, biting, and tearing your flesh.
When bitten by a Blood Fly roll +Con on a 10+ you are fine;On a 7-9 choose 1:- Blood Flies obscure your vision take -1 forward to attack
- Blood Flies fill your mouth and lungs take -1 forward to Dex
- Take additional d6-2 damage and Roll for blood fly infection as below. On a 7+ you are not infected, on a 6- you are also infected with blood fly fever.
Blood Fly Fever:
On a fail you are infected with Blood Fly Fever Mark the Sick Debility until you are cured, you experience these symptoms.
A few hours after the infective bite, a feeling of lassitude, abdominal distress and chills develop followed by fever, severe frontal headaches, muscle and joint aches, flushing of the face and a fast heart rate.
Instinct: Infect with blood fly fever- Bite exposed flesh
- Swarm them
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Black Dragon Solitary, Large Bite and claws (d12+4 damage 1 piercing) 18 HP 2 armor Forceful Young Black Dragon Instinct: To rule
- Spew Acid
- Rend with Claws
- Command lesser Reptile
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Frost Giant Group, Large, Organized, Intelligent Axe (d8+5 damage) 14 HP 2 Armor Near, Far, Reach, Forceful Special Qualities: Immune to Cold More than twice as tall as human, bluish skin bulging with muscles where it’s not covered with metal-studded hide armor, hands gripping the haft of a massive battle axe, ice crystals clinging to wild, white hair and beard.
Instinct: To pillage and plunder- Hurl something
- Bellow the alarm
- Succumb to blood-lust